Player Matchup

Morgan Le Fay
Morgan Le Fay
Eqlazzz
Morgan Le Fay
Level 48
God Stats
6W - 1L
1,726 SR
Queue Stats
50W - 57L
1,471 Elo+
Party 1
Mulan
Mulan
G4K_Jaguerxx
Mulan
Level 36
God Stats
9W - 10L
1,576 SR
Queue Stats
26W - 40L
1,350 Elo+
Party 1
Ne Zha
Ne Zha
Jqckiezz
Ne Zha
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 40L
1,505 Elo+
Party 1
Team Averages
Level 69
1,601 SR
1,442 Elo+

VS

Team Averages
Level 62
1,301 SR
1,390 Elo+
Yemoja
Yemoja
 
Yemoja
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Asthrea_
Morgan Le Fay
Level 43
God Stats
8W - 26L
1,238 SR
Queue Stats
56W - 192L
1,219 Elo+
Solo
Cupid
Cupid
Sasukesama3402
Cupid
Level 30
God Stats
8W - 19L
1,165 SR
Queue Stats
107W - 124L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Eqlazzz
Morgan Le Fay
14
5 / 1 / 7
9,476
729
14,296
8,129
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 10
8,826
679
6,325
10,375
10,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
Jqckiezz
Ne Zha
16
11 / 1 / 5
10,522
809
13,484
10,793
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 2 / 1
8,166
628
5,415
12,238
11,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Morgan Le Fay
Asthrea_
Morgan Le Fay
12
1 / 6 / 1
8,362
643
9,127
11,348
4,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 9 / 2
7,181
552
2,858
13,678
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
17
Kills
1
2
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
1
0.25
L
Morgan Le Fay
Asthrea_
Morgan Le Fay
1
6
1
0.25
W
Morgan Le Fay
Eqlazzz
Morgan Le Fay
5
1
7
8.5
W
1
0
10
6
W
Ne Zha
Jqckiezz
Ne Zha
11
1
5
13.5
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,105
Damage
17,400
29,297
Taken
37,264
21,575
Mitigated
20,017
7,993
Healing
6,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,415
522
571
2,051
12,238
11,009
0
5,022
6,804
13,821
0
L
Morgan Le Fay
Asthrea_
Morgan Le Fay
9,127
1,887
39
1,544
11,348
4,618
0
4,272
6,948
30,107
0
W
Morgan Le Fay
Eqlazzz
Morgan Le Fay
14,296
410
135
2,397
8,129
4,324
419
5,306
2,635
43,460
0
W
6,325
684
0
2,430
10,375
10,988
420
6,003
3,906
0
18,555
W
Ne Zha
Jqckiezz
Ne Zha
13,484
5,848
0
3,031
10,793
6,263
1,004
2,999
7,652
0
41,787
L
2,858
890
366
2,016
13,678
4,390
0
5,045
8,538
0
9,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,824
Gold Earned
23,709
162
Minions Killed
88
12
Camps Cleared
0
738,800
Distance Traveled
615,827
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,166
628
18
1
0
209,836
4
L
Morgan Le Fay
8,362
643
62
5
0
222,490
3
W
Morgan Le Fay
9,476
729
62
5
0
251,283
1
W
Mulan
8,826
679
42
3
0
244,313
0
W
Ne Zha
10,522
809
58
4
12
243,204
3
L
Cupid
7,181
552
8
1
0
183,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role