Player Matchup

Gilgamesh
Gilgamesh
Diamond I
Santoryu-Thunder
Gilgamesh
Diamond I
Level 160
God Stats
125W - 63L
1,707 SR
Queue Stats
195W - 117L
2,327 MMR
Party 1
Hades
Hades
Diamond II
almatawaa
Hades
Diamond II
Level 160
God Stats
167W - 79L
1,767 SR
Queue Stats
185W - 96L
2,270 MMR
Party 1
Achilles
Achilles
Diamond II
mahmood_alaradi
Achilles
Diamond II
Level 148
God Stats
18W - 7L
1,762 SR
Queue Stats
185W - 103L
2,217 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,745 SR
2,272 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,454 SR
1,742 MMR
Cu Chulainn
Cu Chulainn
Silver I
Holeybadboy
Cu Chulainn
Silver I
Level 90
God Stats
1W - 1L
1,301 SR
Queue Stats
2W - 1L
1,579 MMR
Party 2
Merlin
Merlin
Platinum III
Life-_is_Life
Merlin
Platinum III
Level 81
God Stats
6W - 4L
1,731 SR
Queue Stats
23W - 14L
2,090 MMR
Solo
Izanami
Izanami
Bronze III
homlepun
Izanami
Bronze III
Level 119
God Stats
0W - 1L
1,331 SR
Queue Stats
1W - 1L
1,557 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
18
4 / 5 / 9
13,644
682
11,489
26,811
26,058
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
almatawaa
Hades
19
4 / 6 / 7
14,079
704
16,586
22,781
18,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
20
5 / 2 / 8
14,443
722
20,394
25,514
29,647
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
AtlasAh Muzen CabGuan YuNoxFenrir

VS

Bans
ThothHerculesOdinMulanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Holeybadboy
Cu Chulainn
17
5 / 4 / 5
13,114
656
16,244
22,492
24,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 4 / 6
13,394
670
23,530
13,164
6,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
homlepun
Izanami
17
3 / 5 / 7
13,005
650
11,011
17,536
7,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
13
Kills
12
13
Deaths
13
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Holeybadboy
Cu Chulainn
5
4
5
1.88
L
4
4
6
1.75
W
Gilgamesh
4
5
9
1.7
W
Hades
almatawaa
Hades
4
6
7
1.25
L
Izanami
homlepun
Izanami
3
5
7
1.3
W
Achilles
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,469
Damage
50,785
75,106
Taken
53,192
74,547
Mitigated
38,971
12,667
Healing
13,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Holeybadboy
Cu Chulainn
16,244
4,080
36
7,728
22,492
24,971
275
8,121
14,371
256
31,825
L
23,530
847
0
1,885
13,164
6,303
313
4,791
8,373
84,899
0
W
Gilgamesh
11,489
2,870
0
2,500
26,811
26,058
256
8,544
17,808
0
29,667
W
Hades
almatawaa
Hades
16,586
822
1,695
4,876
22,781
18,842
1,232
7,320
14,927
69,071
0
L
Izanami
homlepun
Izanami
11,011
7,068
0
3,368
17,536
7,697
613
4,319
13,217
0
37,859
W
Achilles
20,394
3,007
0
3,596
25,514
29,647
890
8,578
16,392
0
75,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,166
Gold Earned
39,513
245
Minions Killed
217
11
Camps Cleared
9
1,154,347
Distance Traveled
1,007,375
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
13,114
656
32
2
1
353,811
8
L
Merlin
13,394
670
112
6
7
325,415
4
W
Gilgamesh
13,644
682
42
2
1
378,194
2
W
Hades
14,079
704
126
6
7
345,896
2
L
Izanami
13,005
650
73
4
1
328,149
5
W
Achilles
14,443
722
77
4
3
430,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role