Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
LizardKing LOCO
Ares
Level 149
God Stats
5W - 3L
1,715 SR
Queue Stats
456W - 497L
1,506 Elo+
Solo
Maui
Maui
MaestroJeff
Maui
Level 106
God Stats
15W - 17L
1,374 SR
Queue Stats
242W - 304L
1,325 Elo+
Party 1
Discordia
Discordia
Psinger
Discordia
Level 51
God Stats
7W - 11L
1,401 SR
Queue Stats
61W - 59L
1,424 Elo+
Solo
Xbalanque
Xbalanque
unhealthu
Xbalanque
Level 42
God Stats
22W - 35L
1,399 SR
Queue Stats
68W - 79L
1,462 Elo+
Solo
Team Averages
Level 99
1,478 SR
1,443 Elo+

VS

Team Averages
Level 71
1,553 SR
1,496 Elo+
Nox
Nox
AssassinZz69
Nox
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,676 Elo+
Solo
Heimdallr
Heimdallr
GoBacktoYaCorner
Heimdallr
Level 66
God Stats
4W - 3L
1,412 SR
Queue Stats
103W - 121L
1,370 Elo+
Solo
Gilgamesh
Gilgamesh
Khurvash
Gilgamesh
Level 63
God Stats
3W - 3L
1,686 SR
Queue Stats
57W - 56L
1,543 Elo+
Solo
Guan Yu
Guan Yu
ThreeEyedWM
Guan Yu
Level 83
God Stats
47W - 31L
1,546 SR
Queue Stats
285W - 272L
1,504 Elo+
Solo
Chang'e
Chang'e
zawib
Chang'e
Level 64
God Stats
75W - 47L
1,622 SR
Queue Stats
265W - 261L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
3 / 10 / 1
9,927
993
13,443
18,711
8,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 0 / 1
9,751
975
6,240
9,842
10,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
0 / 6 / 4
8,920
892
3,998
15,542
12,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Discordia
Psinger
Discordia
14
0 / 7 / 2
9,201
920
12,987
14,920
6,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
unhealthu
Xbalanque
15
0 / 5 / 3
9,221
922
12,884
17,783
9,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

123

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 11
10,363
1,036
8,736
8,628
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
18
9 / 3 / 11
11,452
1,145
14,968
14,237
7,719
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Khurvash
Gilgamesh
18
10 / 0 / 12
12,339
1,234
25,478
10,800
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
ThreeEyedWM
Guan Yu
17
3 / 0 / 16
10,712
1,071
5,972
13,286
15,133
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
zawib
Chang'e
17
2 / 0 / 16
10,214
1,021
14,661
8,691
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
94
4
Kills
28
28
Deaths
4
11
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
10
1
0.35
W
4
1
11
9.5
W
Heimdallr
9
3
11
4.83
W
Gilgamesh
Khurvash
Gilgamesh
10
0
12
16
L
1
0
1
1.5
L
0
6
4
0.33
L
Discordia
Psinger
Discordia
0
7
2
0.14
W
Guan Yu
ThreeEyedWM
Guan Yu
3
0
16
11
L
Xbalanque
unhealthu
Xbalanque
0
5
3
0.3
W
Chang'e
zawib
Chang'e
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,552
Damage
69,815
76,798
Taken
55,642
47,056
Mitigated
42,495
4,893
Healing
19,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,443
2,330
0
354
18,711
8,132
0
7,343
11,182
0
26,896
W
8,736
666
557
1,310
8,628
4,673
0
3,511
4,991
20,668
0
W
Heimdallr
14,968
10,495
0
1,099
14,237
7,719
0
5,194
8,799
0
34,164
W
Gilgamesh
Khurvash
Gilgamesh
25,478
9,302
0
2,140
10,800
10,851
0
4,504
6,142
0
44,057
L
6,240
55
0
2,540
9,842
10,691
0
4,180
5,359
8,474
0
L
3,998
187
143
1,196
15,542
12,679
0
3,855
11,373
6,730
0
L
Discordia
Psinger
Discordia
12,987
523
0
410
14,920
6,511
0
4,365
10,292
43,010
0
W
Guan Yu
ThreeEyedWM
Guan Yu
5,972
701
3,401
2,873
13,286
15,133
0
5,320
7,754
0
15,348
L
Xbalanque
unhealthu
Xbalanque
12,884
4,683
0
250
17,783
9,043
0
3,654
13,929
0
36,181
W
Chang'e
zawib
Chang'e
14,661
1,447
3,602
4,529
8,691
4,119
0
3,760
4,731
30,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,020
Gold Earned
55,080
157
Minions Killed
186
4
Camps Cleared
8
848,252
Distance Traveled
957,320
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,927
993
29
3
2
169,886
0
W
Nox
10,363
1,036
45
5
3
183,037
2
W
Heimdallr
11,452
1,145
44
4
1
163,181
0
W
Gilgamesh
12,339
1,234
29
3
3
205,750
0
L
Ares
9,751
975
4
0
0
180,696
0
L
Maui
8,920
892
9
1
0
163,638
0
L
Discordia
9,201
920
82
8
1
162,383
2
W
Guan Yu
10,712
1,071
19
2
1
220,552
0
L
Xbalanque
9,221
922
33
3
1
171,649
0
W
Chang'e
10,214
1,021
49
5
0
184,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role