Player Matchup

Medusa
Medusa
 
Medusa
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Jerra4
Neith
Level 53
God Stats
9W - 9L
1,516 SR
Queue Stats
11W - 11L
1,493 Elo+
Solo
Scylla
Scylla
Kaede5555
Scylla
Level 125
God Stats
19W - 18L
1,562 SR
Queue Stats
197W - 213L
1,454 Elo+
Solo
Merlin
Merlin
PrayerBee
Merlin
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Maui
Maui
Tubuentiopepe
Maui
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 97L
1,606 Elo+
Solo
Team Averages
Level 93
1,516 SR
1,511 Elo+

VS

Team Averages
Level 79
1,423 SR
1,535 Elo+
Chronos
Chronos
 
Chronos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Bigcheeseblock
Thanatos
Level 49
God Stats
2W - 5L
1,428 SR
Queue Stats
57W - 60L
1,500 Elo+
Solo
Ishtar
Ishtar
TeoDoRMaSTeR
Ishtar
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,611 Elo+
Solo
Horus
Horus
timi8
Horus
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,568 Elo+
Solo
Athena
Athena
Ультрамарин
Athena
Level 115
God Stats
1W - 3L
1,187 SR
Queue Stats
87W - 77L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 2 / 1
5,693
1,139
4,034
9,029
3,209
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Jerra4
Neith
8
0 / 0 / 0
3,509
702
0
0
0
Scylla
Kaede5555
Scylla
10
1 / 0 / 1
5,722
1,144
3,120
1,730
670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
PrayerBee
Merlin
11
0 / 1 / 2
5,917
1,183
6,996
8,341
3,145
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 2
5,929
1,186
4,434
9,151
7,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

378

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
0 / 0 / 2
5,716
1,143
4,379
4,902
2,205
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thanatos
11
3 / 0 / 2
6,837
1,367
5,867
2,671
1,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ishtar
10
1 / 1 / 3
5,884
1,177
7,297
3,336
1,473
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
timi8
Horus
10
0 / 2 / 2
5,648
1,130
3,339
7,067
4,976
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 0 / 3
6,304
1,261
3,729
5,814
5,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
3
Kills
5
5
Deaths
3
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
1
0.75
W
Chronos
 
Chronos
0
0
2
1
W
Thanatos
3
0
2
4
L
Neith
Jerra4
Neith
0
0
0
0
L
Scylla
Kaede5555
Scylla
1
0
1
1.5
L
Merlin
PrayerBee
Merlin
0
1
2
1
W
Ishtar
1
1
3
2.5
L
1
2
2
1
W
Horus
timi8
Horus
0
2
2
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,584
Damage
24,611
28,251
Taken
23,790
14,259
Mitigated
15,789
325
Healing
7,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,034
2,114
0
325
9,029
3,209
0
2,821
6,208
0
7,536
W
Chronos
 
Chronos
4,379
1,851
0
149
4,902
2,205
0
3,359
1,543
12,147
0
W
Thanatos
5,867
1,875
0
3,193
2,671
1,326
0
1,201
1,470
0
19,182
L
Neith
Jerra4
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
Kaede5555
Scylla
3,120
259
0
0
1,730
670
0
754
976
10,686
0
L
Merlin
PrayerBee
Merlin
6,996
993
0
0
8,341
3,145
0
3,379
4,885
21,600
0
W
Ishtar
7,297
4,277
0
587
3,336
1,473
0
2,062
1,274
0
14,932
L
4,434
1,557
0
0
9,151
7,235
0
1,154
7,997
10,390
1,136
W
Horus
timi8
Horus
3,339
1,302
1,103
1,551
7,067
4,976
0
4,276
2,791
0
5,013
W
3,729
1,295
0
650
5,814
5,809
0
3,103
2,711
8,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,770
Gold Earned
30,389
73
Minions Killed
75
3
Camps Cleared
6
348,709
Distance Traveled
533,573
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,693
1,139
6
1
1
96,118
0
W
Chronos
5,716
1,143
21
4
1
105,993
2
W
Thanatos
6,837
1,367
23
5
3
111,879
0
L
Neith
3,509
702
0
0
0
0
0
L
Scylla
5,722
1,144
17
3
1
63,247
0
L
Merlin
5,917
1,183
35
7
1
92,904
0
W
Ishtar
5,884
1,177
19
4
1
98,287
0
L
Maui
5,929
1,186
15
3
0
96,440
0
W
Horus
5,648
1,130
3
1
1
105,988
0
W
Athena
6,304
1,261
9
2
0
111,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role