Player Matchup

Chaac
Chaac
 
Chaac
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Kimi47
Serqet
Level 43
God Stats
4W - 10L
1,423 SR
Queue Stats
92W - 114L
1,375 Elo+
Solo
Ra
Ra
OuTL4wSM4tRiXx
Ra
Level 49
God Stats
6W - 8L
1,292 SR
Queue Stats
41W - 47L
1,444 Elo+
Solo
Jormungandr
Jormungandr
VAronHUN
Jormungandr
Level 49
God Stats
1W - 4L
1,568 SR
Queue Stats
92W - 93L
1,518 Elo+
Party 1
Izanami
Izanami
najim635
Izanami
Level 44
God Stats
43W - 37L
1,614 SR
Queue Stats
53W - 62L
1,494 Elo+
Solo
Team Averages
Level 58
1,479 SR
1,466 Elo+

VS

Team Averages
Level 95
1,557 SR
1,484 Elo+
Anhur
Anhur
BlueWhiteRedCat
Anhur
Level 122
God Stats
4W - 4L
1,500 SR
Queue Stats
63W - 65L
1,498 Elo+
Solo
Freya
Freya
FluxVital
Freya
Level 147
God Stats
8W - 5L
1,629 SR
Queue Stats
92W - 90L
1,498 Elo+
Solo
Ne Zha
Ne Zha
JozekSem
Ne Zha
Level 43
God Stats
7W - 3L
1,596 SR
Queue Stats
41W - 53L
1,475 Elo+
Solo
Bellona
Bellona
Percillius
Bellona
Level 34
God Stats
6W - 4L
1,487 SR
Queue Stats
69W - 73L
1,461 Elo+
Solo
Geb
Geb
mikiloos
Geb
Level 127
God Stats
9W - 6L
1,573 SR
Queue Stats
346W - 348L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
1 / 1 / 0
3,666
733
2,006
3,440
1,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
Kimi47
Serqet
6
1 / 1 / 0
3,457
691
518
3,491
1,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

1
0 / 0 / 0
2,418
484
0
0
0
Jormungandr
VAronHUN
Jormungandr
5
0 / 2 / 0
2,934
587
1,309
2,897
768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
najim635
Izanami
5
0 / 1 / 0
3,159
632
1,678
2,645
652
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 0 / 1
3,405
681
1,356
2,341
483
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Freya
FluxVital
Freya
6
1 / 0 / 2
3,668
734
1,443
2,070
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
JozekSem
Ne Zha
6
1 / 1 / 2
3,504
701
606
3,198
912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Percillius
Bellona
5
1 / 1 / 0
3,435
687
1,273
3,420
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

4
0 / 0 / 3
3,287
657
539
2,776
1,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
2
Kills
5
5
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
1
0
1
W
2
0
1
2.5
W
Freya
FluxVital
Freya
1
0
2
2
W
Ne Zha
JozekSem
Ne Zha
1
1
2
2
L
Serqet
Kimi47
Serqet
1
1
0
1
L
0
0
0
0
W
Bellona
Percillius
Bellona
1
1
0
1
L
Jormungandr
VAronHUN
Jormungandr
0
2
0
0
W
0
0
3
1.5
L
Izanami
najim635
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,511
Damage
5,217
12,473
Taken
13,805
4,324
Mitigated
4,934
4,806
Healing
4,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,006
237
0
1,851
3,440
1,770
0
0
3,440
0
16,490
W
1,356
611
0
972
2,341
483
33
405
1,936
0
13,773
W
Freya
FluxVital
Freya
1,443
580
0
1,162
2,070
621
0
88
1,982
16,422
0
W
Ne Zha
JozekSem
Ne Zha
606
174
0
290
3,198
912
0
88
2,981
0
15,780
L
Serqet
Kimi47
Serqet
518
47
0
1,496
3,491
1,134
0
987
2,346
0
10,324
L
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Percillius
Bellona
1,273
619
0
1,104
3,420
1,884
0
0
3,108
0
11,326
L
Jormungandr
VAronHUN
Jormungandr
1,309
645
0
250
2,897
768
0
498
2,361
8,065
0
W
539
0
0
1,238
2,776
1,034
0
728
2,048
5,264
0
L
Izanami
najim635
Izanami
1,678
1,330
0
1,209
2,645
652
0
301
2,344
0
23,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,634
Gold Earned
17,299
113
Minions Killed
128
0
Camps Cleared
0
394,484
Distance Traveled
505,883
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,666
733
33
7
0
107,954
0
W
Anhur
3,405
681
29
6
0
89,137
1
W
Freya
3,668
734
38
8
0
91,030
0
W
Ne Zha
3,504
701
36
7
0
113,696
3
L
Serqet
3,457
691
26
5
0
107,502
1
L
Ra
2,418
484
0
0
0
0
0
W
Bellona
3,435
687
18
4
0
119,842
1
L
Jormungandr
2,934
587
20
4
0
98,231
0
W
Geb
3,287
657
7
1
0
92,178
1
L
Izanami
3,159
632
34
7
0
80,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role