Player Matchup

King Arthur
King Arthur
ColonelAutumn116
King Arthur
Level 94
God Stats
3W - 2L
1,479 SR
Queue Stats
96W - 92L
1,417 Elo+
Solo
Ra
Ra
HuntzManJack
Ra
Level 86
God Stats
7W - 9L
1,405 SR
Queue Stats
248W - 304L
1,311 Elo+
Party 1
Fenrir
Fenrir
PowerHaven
Fenrir
Level 105
God Stats
8W - 12L
1,349 SR
Queue Stats
319W - 376L
1,364 Elo+
Party 1
Charybdis
Charybdis
WoRe_GothGirl
Charybdis
Level 67
God Stats
1W - 2L
1,153 SR
Queue Stats
68W - 63L
1,381 Elo+
Party 2
Ares
Ares
WoRe_LaxtyUainot
Ares
Level 34
God Stats
7W - 5L
1,543 SR
Queue Stats
14W - 20L
1,300 Elo+
Party 2
Team Averages
Level 77
1,386 SR
1,355 Elo+

VS

Team Averages
Level 77
1,514 SR
1,396 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BBK_style_38
Skadi
Level 67
God Stats
13W - 7L
1,670 SR
Queue Stats
14W - 13L
1,425 Elo+
Solo
Ymir
Ymir
Tru8bitz
Ymir
Level 36
God Stats
8W - 10L
1,373 SR
Queue Stats
215W - 250L
1,355 Elo+
Solo
Baron Samedi
Baron Samedi
stepan_zenit
Baron Samedi
Level 127
God Stats
73W - 87L
1,437 SR
Queue Stats
486W - 555L
1,323 Elo+
Solo
Bastet
Bastet
yuriygalkin13
Bastet
Level 106
God Stats
75W - 51L
1,589 SR
Queue Stats
121W - 114L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ColonelAutumn116
King Arthur
10
0 / 0 / 0
5,830
583
2,163
6,609
4,451
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 0 / 1
5,378
538
4,135
4,588
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
PowerHaven
Fenrir
9
1 / 0 / 1
5,190
519
1,752
7,573
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charybdis
WoRe_GothGirl
Charybdis
9
1 / 0 / 1
5,096
510
2,122
3,320
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 1
5,523
552
1,620
6,242
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
0 / 1 / 0
5,293
529
3,969
7,087
5,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 0 / 0
5,135
514
3,131
2,138
663
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ymir
6
0 / 1 / 0
4,237
424
1,318
4,924
2,204
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
stepan_zenit
Baron Samedi
11
0 / 0 / 0
5,624
562
3,616
5,108
2,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 0
4,815
482
2,293
10,363
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
1
0
0
L
0
0
0
0
W
King Arthur
ColonelAutumn116
King Arthur
0
0
0
0
W
1
0
1
1.5
W
Fenrir
PowerHaven
Fenrir
1
0
1
1.5
L
Ymir
0
1
0
0
W
Charybdis
WoRe_GothGirl
Charybdis
1
0
1
1.5
W
1
0
1
1.5
L
Baron Samedi
stepan_zenit
Baron Samedi
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,792
Damage
14,327
28,332
Taken
29,620
14,857
Mitigated
13,662
9,522
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,969
688
0
4,167
7,087
5,246
45
2,801
4,286
38,797
0
L
3,131
2,274
188
1,052
2,138
663
40
404
1,734
0
29,226
W
King Arthur
ColonelAutumn116
King Arthur
2,163
182
0
1,501
6,609
4,451
0
3,298
3,311
0
38,045
W
4,135
327
177
1,261
4,588
1,683
0
2,843
1,745
32,910
0
W
Fenrir
PowerHaven
Fenrir
1,752
67
0
1,903
7,573
3,110
0
2,298
5,275
0
32,136
L
Ymir
1,318
362
0
330
4,924
2,204
0
1,704
3,220
7,384
0
W
Charybdis
WoRe_GothGirl
Charybdis
2,122
1,514
0
2,089
3,320
987
203
191
3,129
0
31,384
W
1,620
253
97
2,494
6,242
4,626
113
273
5,969
14,483
0
L
Baron Samedi
stepan_zenit
Baron Samedi
3,616
273
67
3,554
5,108
2,509
0
0
5,108
42,478
0
L
2,293
678
0
2,333
10,363
3,040
0
846
9,517
0
38,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,017
Gold Earned
25,104
261
Minions Killed
280
0
Camps Cleared
0
1,008,638
Distance Traveled
920,379
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,293
529
74
7
0
164,615
2
L
Skadi
5,135
514
64
6
0
190,065
0
W
King Arthur
5,830
583
76
8
0
220,243
1
W
Ra
5,378
538
53
5
0
206,589
3
W
Fenrir
5,190
519
59
6
0
206,051
1
L
Ymir
4,237
424
9
1
0
210,875
0
W
Charybdis
5,096
510
48
5
0
175,606
2
W
Ares
5,523
552
25
3
0
200,149
1
L
Baron Samedi
5,624
562
73
7
0
157,983
2
L
Bastet
4,815
482
60
6
0
196,841
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role