Player Matchup

Chaac
Chaac
AreoSteel
Chaac
Level 139
God Stats
1W - 1L
1,400 SR
Queue Stats
17W - 18L
1,497 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PromptSubset647
Cu Chulainn
Level 158
God Stats
14W - 12L
1,575 SR
Queue Stats
808W - 832L
1,475 Elo+
Solo
Geb
Geb
TCMickey
Geb
Level 114
God Stats
8W - 8L
1,463 SR
Queue Stats
735W - 757L
1,473 Elo+
Solo
Hel
Hel
TheAzumor
Hel
Level 51
God Stats
2W - 0L
1,412 SR
Queue Stats
23W - 21L
1,499 Elo+
Party 1
Medusa
Medusa
batskid
Medusa
Level 158
God Stats
3W - 5L
1,427 SR
Queue Stats
150W - 164L
1,515 Elo+
Party 1
Team Averages
Level 124
1,455 SR
1,492 Elo+

VS

Team Averages
Level 43
1,504 SR
1,445 Elo+
Maui
Maui
Edd_Dufau
Maui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,337 Elo+
Party 2
Yemoja
Yemoja
NotSilent1
Yemoja
Level 108
God Stats
0W - 1L
1,494 SR
Queue Stats
22W - 27L
1,501 Elo+
Party 3
Charybdis
Charybdis
OddyMcBally
Charybdis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 26L
1,489 Elo+
Party 3
Nike
Nike
XSpacingoutX
Nike
Level 25
God Stats
4W - 5L
1,527 SR
Queue Stats
166W - 188L
1,437 Elo+
Solo
Bakasura
Bakasura
nomil22
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 57L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AreoSteel
Chaac
19
7 / 2 / 13
10,756
827
20,185
24,167
29,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
PromptSubset647
Cu Chulainn
15
2 / 5 / 13
9,830
756
6,959
15,619
19,826
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 4 / 12
9,457
727
17,066
15,620
9,029
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 2 / 14
9,533
733
13,755
15,205
7,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
batskid
Medusa
18
10 / 5 / 7
11,201
862
18,454
14,927
7,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
16
0 / 3 / 10
8,949
688
1,899
13,570
16,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
NotSilent1
Yemoja
18
3 / 2 / 11
10,399
800
13,562
17,701
22,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
OddyMcBally
Charybdis
16
4 / 8 / 7
9,288
714
18,213
17,714
9,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
7 / 3 / 8
9,475
729
15,329
18,033
16,039
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
nomil22
Bakasura
14
3 / 6 / 5
8,183
629
3,652
21,749
15,886
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
58
22
Kills
17
18
Deaths
22
59
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chaac
AreoSteel
Chaac
7
2
13
6.75
L
Maui
0
3
10
1.67
L
Yemoja
NotSilent1
Yemoja
3
2
11
4.25
L
Charybdis
OddyMcBally
Charybdis
4
8
7
0.94
W
Cu Chulainn
PromptSubset647
Cu Chulainn
2
5
13
1.7
W
1
4
12
1.75
W
2
2
14
4.5
L
7
3
8
3.67
W
Medusa
batskid
Medusa
10
5
7
2.7
L
Bakasura
nomil22
Bakasura
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,419
Damage
52,655
85,538
Taken
88,767
72,196
Mitigated
81,104
39,661
Healing
24,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AreoSteel
Chaac
20,185
3,974
956
10,771
24,167
29,166
2,372
3,977
19,890
0
40,294
L
Maui
1,899
875
59
926
13,570
16,590
26
3,357
10,213
7,066
0
L
Yemoja
NotSilent1
Yemoja
13,562
3,117
6,392
4,000
17,701
22,768
116
6,744
10,957
25,991
0
L
Charybdis
OddyMcBally
Charybdis
18,213
7,030
762
2,061
17,714
9,821
230
5,770
11,944
27
36,834
W
Cu Chulainn
PromptSubset647
Cu Chulainn
6,959
832
970
2,252
15,619
19,826
948
2,331
12,857
5,644
14,039
W
17,066
535
240
1,182
15,620
9,029
780
2,605
13,015
34,696
0
W
13,755
787
9,843
10,376
15,205
7,069
1,008
2,853
12,132
27,284
0
L
15,329
1,277
1,164
2,427
18,033
16,039
0
8,998
9,035
0
23,227
W
Medusa
batskid
Medusa
18,454
6,806
914
2,157
14,927
7,106
3,882
3,722
10,925
0
30,636
L
Bakasura
nomil22
Bakasura
3,652
2,421
1,763
5,391
21,749
15,886
799
7,606
14,143
0
4,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,777
Gold Earned
46,294
152
Minions Killed
99
0
Camps Cleared
0
1,198,555
Distance Traveled
1,088,837
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,756
827
42
3
0
249,236
2
L
Maui
8,949
688
13
1
0
210,591
0
L
Yemoja
10,399
800
16
1
0
222,950
0
L
Charybdis
9,288
714
41
3
0
167,260
1
W
Cu Chulainn
9,830
756
30
2
0
175,008
0
W
Geb
9,457
727
24
2
0
282,162
0
W
Hel
9,533
733
24
2
0
272,620
0
L
Nike
9,475
729
10
1
0
259,974
1
W
Medusa
11,201
862
32
2
0
219,529
0
L
Bakasura
8,183
629
19
1
0
228,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role