Player Matchup

King Arthur
King Arthur
Snwake
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,735 Elo+
Party 2
Lancelot
Lancelot
TheSlamaLlama
Lancelot
Level 88
God Stats
1W - 1L
1,703 SR
Queue Stats
1W - 3L
1,735 Elo+
Party 2
Merlin
Merlin
VonHammer
Merlin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,735 Elo+
Party 2
Team Averages
Level 94
1,568 SR
1,735 Elo+

VS

Team Averages
Level 101
1,635 SR
1,631 Elo+
Hachiman
Hachiman
DragonlordDavid
Hachiman
Level 160
God Stats
14W - 17L
1,571 SR
Queue Stats
843W - 780L
1,608 Elo+
Party 1
Cthulhu
Cthulhu
InsanityFy
Cthulhu
Level 125
God Stats
4W - 0L
1,834 SR
Queue Stats
183W - 106L
1,622 Elo+
Party 1
Nu Wa
Nu Wa
suckyoumom
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 33L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Snwake
King Arthur
10
1 / 8 / 1
6,941
694
4,589
15,429
9,398
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
TheSlamaLlama
Lancelot
10
1 / 6 / 1
6,695
670
5,604
11,358
4,476
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
VonHammer
Merlin
9
0 / 6 / 2
6,095
610
5,230
7,191
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
6 / 1 / 11
8,395
840
11,108
7,655
3,229
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
InsanityFy
Cthulhu
12
6 / 0 / 12
8,909
891
6,506
8,045
8,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nu Wa
12
6 / 1 / 12
8,238
824
10,882
6,641
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
2
Kills
18
20
Deaths
2
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hachiman
6
1
11
11.5
W
Cthulhu
InsanityFy
Cthulhu
6
0
12
12
L
King Arthur
Snwake
King Arthur
1
8
1
0.19
L
Lancelot
TheSlamaLlama
Lancelot
1
6
1
0.25
L
Merlin
VonHammer
Merlin
0
6
2
0.17
W
Nu Wa
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,423
Damage
28,496
33,978
Taken
22,341
16,461
Mitigated
15,112
2,572
Healing
5,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
11,108
8,697
0
2,124
7,655
3,229
782
670
6,985
0
28,864
W
Cthulhu
InsanityFy
Cthulhu
6,506
534
616
1,207
8,045
8,914
215
2,609
5,436
17,753
0
L
King Arthur
Snwake
King Arthur
4,589
1,035
0
1,396
15,429
9,398
16
6,097
9,332
0
16,181
L
Lancelot
TheSlamaLlama
Lancelot
5,604
723
0
775
11,358
4,476
0
6,595
4,763
0
15,008
L
Merlin
VonHammer
Merlin
5,230
575
41
360
7,191
2,587
0
4,821
2,370
19,679
0
W
Nu Wa
10,882
3,242
0
1,130
6,641
2,969
1,023
2,330
4,311
31,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,731
Gold Earned
25,542
73
Minions Killed
110
1
Camps Cleared
9
511,423
Distance Traveled
533,236
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,395
840
44
4
5
174,995
1
W
Cthulhu
8,909
891
17
2
0
189,004
2
L
King Arthur
6,941
694
24
2
0
166,057
4
L
Lancelot
6,695
670
22
2
0
183,744
2
L
Merlin
6,095
610
27
3
1
161,622
5
W
Nu Wa
8,238
824
49
5
4
169,237
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role