Player Matchup

Thor
Thor
HeikoXI
Thor
Level 105
God Stats
0W - 1L
1,497 SR
Queue Stats
94W - 99L
1,284 Elo+
Solo
Janus
Janus
JoeCB
Janus
Level 88
God Stats
4W - 3L
1,633 SR
Queue Stats
157W - 157L
1,435 Elo+
Solo
Anubis
Anubis
Oneomeus
Anubis
Level 139
God Stats
4W - 1L
1,801 SR
Queue Stats
164W - 151L
1,537 Elo+
Solo
Ra
Ra
YourLocalKnight
Ra
Level 74
God Stats
2W - 3L
1,574 SR
Queue Stats
37W - 49L
1,407 Elo+
Party 2
King Arthur
King Arthur
YourLocalWiz
King Arthur
Level 101
God Stats
0W - 4L
1,290 SR
Queue Stats
71W - 89L
1,421 Elo+
Party 2
Team Averages
Level 101
1,559 SR
1,417 Elo+

VS

Team Averages
Level 109
1,561 SR
1,447 Elo+
Ganesha
Ganesha
BootyClapz23
Ganesha
Level 67
God Stats
9W - 6L
1,549 SR
Queue Stats
261W - 257L
1,461 Elo+
Party 1
Pele
Pele
CosmicPizza
Pele
Level 103
God Stats
3W - 4L
1,509 SR
Queue Stats
151W - 137L
1,480 Elo+
Solo
Mulan
Mulan
JamalThePirate
Mulan
Level 109
God Stats
9W - 14L
1,606 SR
Queue Stats
60W - 70L
1,489 Elo+
Solo
Guan Yu
Guan Yu
LDvSnagz
Guan Yu
Level 147
God Stats
6W - 2L
1,594 SR
Queue Stats
345W - 335L
1,448 Elo+
Party 1
Janus
Janus
Patricioi1994
Janus
Level 117
God Stats
2W - 1L
1,549 SR
Queue Stats
67W - 83L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
HeikoXI
Thor
13
1 / 7 / 2
7,923
466
7,468
15,541
7,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
JoeCB
Janus
15
2 / 3 / 5
9,027
531
10,085
13,122
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Oneomeus
Anubis
10
1 / 3 / 0
6,777
399
2,153
7,797
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 9 / 0
8,246
485
5,330
11,105
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
YourLocalWiz
King Arthur
11
1 / 6 / 3
7,300
429
4,460
15,541
10,405
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BootyClapz23
Ganesha
15
0 / 1 / 18
9,246
544
10,579
14,204
12,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 2 / 7
9,654
568
8,948
13,787
5,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
4 / 0 / 3
10,461
615
8,114
13,621
9,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
LDvSnagz
Guan Yu
15
12 / 1 / 11
10,139
596
12,228
16,718
14,964
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 3 / 8
9,338
549
9,576
11,201
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
75
7
Kills
28
28
Deaths
7
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BootyClapz23
Ganesha
0
1
18
9
W
6
2
7
4.75
L
Thor
HeikoXI
Thor
1
7
2
0.29
W
4
0
3
5.5
L
Janus
JoeCB
Janus
2
3
5
1.5
W
Guan Yu
LDvSnagz
Guan Yu
12
1
11
17.5
L
Anubis
Oneomeus
Anubis
1
3
0
0.33
W
6
3
8
3.33
L
2
9
0
0.22
L
King Arthur
YourLocalWiz
King Arthur
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,496
Damage
49,445
63,106
Taken
69,531
29,733
Mitigated
46,238
9,093
Healing
24,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BootyClapz23
Ganesha
10,579
1,722
506
2,194
14,204
12,209
330
4,170
9,715
58,712
0
W
8,948
2,307
0
2,600
13,787
5,888
2,976
4,572
9,169
0
83,184
L
Thor
HeikoXI
Thor
7,468
1,305
0
3,347
15,541
7,254
889
2,267
13,128
0
47,473
W
8,114
1,110
0
6,474
13,621
9,146
2,038
2,226
10,695
0
76,421
L
Janus
JoeCB
Janus
10,085
1,000
0
1,776
13,122
5,982
711
4,124
8,926
72,314
0
W
Guan Yu
LDvSnagz
Guan Yu
12,228
1,242
4,734
6,039
16,718
14,964
410
4,061
12,194
38
47,828
L
Anubis
Oneomeus
Anubis
2,153
410
0
2,332
7,797
2,774
0
1,589
6,163
37,700
0
W
9,576
495
0
2,339
11,201
4,031
716
7,704
3,259
60,325
0
L
5,330
398
660
618
11,105
3,318
329
5,788
5,077
44,816
0
L
King Arthur
YourLocalWiz
King Arthur
4,460
725
0
360
15,541
10,405
92
5,685
9,619
0
16,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,273
Gold Earned
48,838
353
Minions Killed
503
0
Camps Cleared
0
1,388,413
Distance Traveled
1,625,680
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,246
544
53
3
0
340,082
1
W
Pele
9,654
568
108
6
0
346,409
0
L
Thor
7,923
466
62
4
0
280,677
3
W
Mulan
10,461
615
127
7
0
267,299
8
L
Janus
9,027
531
103
6
0
318,995
0
W
Guan Yu
10,139
596
117
7
0
364,945
6
L
Anubis
6,777
399
72
4
0
192,631
3
W
Janus
9,338
549
98
6
0
306,945
1
L
Ra
8,246
485
83
5
0
310,491
2
L
King Arthur
7,300
429
33
2
0
285,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role