Player Matchup

Janus
Janus
G-INNUNGAGAP
Janus
Level 127
God Stats
7W - 8L
1,523 SR
Queue Stats
228W - 310L
1,377 Elo+
Party 1
Jing Wei
Jing Wei
K3rn3lP4nic
Jing Wei
Level 118
God Stats
35W - 41L
1,506 SR
Queue Stats
302W - 318L
1,431 Elo+
Solo
Tiamat
Tiamat
Lokrim
Tiamat
Level 130
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 112L
1,502 Elo+
Solo
Sylvanus
Sylvanus
Toribio1234
Sylvanus
Level 128
God Stats
0W - 4L
1,301 SR
Queue Stats
149W - 138L
1,530 Elo+
Solo
Cu Chulainn
Cu Chulainn
WestDFree
Cu Chulainn
Level 127
God Stats
26W - 43L
1,361 SR
Queue Stats
212W - 288L
1,391 Elo+
Party 1
Team Averages
Level 126
1,438 SR
1,446 Elo+

VS

Team Averages
Level 106
1,487 SR
1,462 Elo+
Cthulhu
Cthulhu
Alucard zZzZ
Cthulhu
Level 101
God Stats
9W - 3L
1,650 SR
Queue Stats
205W - 213L
1,502 Elo+
Solo
Ah Puch
Ah Puch
GritzDaGankster
Ah Puch
Level 160
God Stats
5W - 2L
1,632 SR
Queue Stats
270W - 260L
1,521 Elo+
Party 2
Thor
Thor
HashEra8896
Thor
Level 88
God Stats
9W - 13L
1,136 SR
Queue Stats
420W - 506L
1,339 Elo+
Solo
Izanami
Izanami
PaulFav8
Izanami
Level 60
God Stats
20W - 19L
1,425 SR
Queue Stats
121W - 158L
1,381 Elo+
Solo
Maui
Maui
Toro3189
Maui
Level 123
God Stats
5W - 3L
1,591 SR
Queue Stats
62W - 45L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 2
6,714
516
4,236
6,203
5,002
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
K3rn3lP4nic
Jing Wei
9
1 / 1 / 2
5,581
429
2,918
5,743
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Lokrim
Tiamat
13
2 / 0 / 1
7,430
572
5,739
8,104
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
Toribio1234
Sylvanus
12
0 / 2 / 0
6,694
515
3,926
12,060
6,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cu Chulainn
WestDFree
Cu Chulainn
11
1 / 2 / 1
6,546
504
5,058
8,493
4,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alucard zZzZ
Cthulhu
13
3 / 1 / 0
8,006
616
8,999
8,863
4,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 2 / 1
7,478
575
7,437
8,206
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 1 / 2
6,537
503
2,654
8,397
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
PaulFav8
Izanami
11
0 / 3 / 2
6,846
527
1,454
7,255
2,302
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
9
0 / 1 / 2
6,256
481
2,913
9,514
6,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
8
Kills
8
8
Deaths
8
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Alucard zZzZ
Cthulhu
3
1
0
3
L
4
3
2
1.67
W
4
2
1
2.25
W
1
1
2
2
L
Jing Wei
K3rn3lP4nic
Jing Wei
1
1
2
2
L
Tiamat
Lokrim
Tiamat
2
0
1
2.5
W
Izanami
PaulFav8
Izanami
0
3
2
0.33
L
Sylvanus
Toribio1234
Sylvanus
0
2
0
0
W
Maui
0
1
2
1
L
Cu Chulainn
WestDFree
Cu Chulainn
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,877
Damage
23,457
40,603
Taken
42,235
23,214
Mitigated
19,485
11,971
Healing
13,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Alucard zZzZ
Cthulhu
8,999
2,151
0
750
8,863
4,451
396
3,838
5,025
56,657
0
L
4,236
528
166
1,749
6,203
5,002
708
2,078
4,125
31,937
0
W
7,437
547
0
2,736
8,206
3,551
150
3,847
4,359
59,012
0
W
2,654
209
0
3,744
8,397
2,995
0
1,509
6,888
0
38,323
L
Jing Wei
K3rn3lP4nic
Jing Wei
2,918
2,246
0
2,419
5,743
1,769
244
1,481
4,262
0
31,519
L
Tiamat
Lokrim
Tiamat
5,739
845
0
1,950
8,104
4,944
0
4,939
3,125
51,975
0
W
Izanami
PaulFav8
Izanami
1,454
660
0
1,655
7,255
2,302
1,353
1,185
6,070
0
54,234
L
Sylvanus
Toribio1234
Sylvanus
3,926
1,530
0
3,946
12,060
6,742
264
7,828
3,690
41,659
11,516
W
Maui
2,913
457
1,883
3,144
9,514
6,186
0
2,941
6,573
14,593
0
L
Cu Chulainn
WestDFree
Cu Chulainn
5,058
1,761
0
1,741
8,493
4,757
0
2,417
6,052
0
50,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,965
Gold Earned
35,123
382
Minions Killed
397
0
Camps Cleared
0
1,132,229
Distance Traveled
1,202,646
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,006
616
113
9
0
233,102
4
L
Janus
6,714
516
40
3
0
223,455
3
W
Ah Puch
7,478
575
92
7
0
228,784
1
W
Thor
6,537
503
68
5
0
267,470
4
L
Jing Wei
5,581
429
53
4
0
159,502
3
L
Tiamat
7,430
572
96
7
0
254,621
0
W
Izanami
6,846
527
105
8
0
233,415
3
L
Sylvanus
6,694
515
107
8
0
220,900
1
W
Maui
6,256
481
19
1
0
239,875
1
L
Cu Chulainn
6,546
504
86
7
0
273,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role