Player Matchup

Baba Yaga
Baba Yaga
CarlosRguezF
Baba Yaga
Level 134
God Stats
4W - 6L
1,491 SR
Queue Stats
189W - 164L
1,631 Elo+
Party 1
Izanami
Izanami
ELCidCamperoTrol
Izanami
Level 125
God Stats
7W - 7L
1,615 SR
Queue Stats
215W - 178L
1,610 Elo+
Party 1
Mercury
Mercury
Madafakarl
Mercury
Level 119
God Stats
2W - 0L
1,745 SR
Queue Stats
65W - 43L
1,590 Elo+
Party 1
Odin
Odin
NaLuki
Odin
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 19L
1,392 Elo+
Solo
Maui
Maui
Sensei_Shisui_
Maui
Level 148
God Stats
1W - 1L
1,234 SR
Queue Stats
72W - 70L
1,478 Elo+
Solo
Team Averages
Level 129
1,517 SR
1,540 Elo+

VS

Team Averages
Level 110
1,464 SR
1,454 Elo+
Serqet
Serqet
ASweety
Serqet
Level 139
God Stats
19W - 15L
1,546 SR
Queue Stats
733W - 681L
1,504 Elo+
Solo
Merlin
Merlin
Andz_2003
Merlin
Level 146
God Stats
1W - 2L
1,442 SR
Queue Stats
140W - 155L
1,499 Elo+
Solo
Horus
Horus
Asmodeous92
Horus
Level 146
God Stats
33W - 26L
1,600 SR
Queue Stats
335W - 342L
1,454 Elo+
Solo
Xbalanque
Xbalanque
FrankoFranek
Xbalanque
Level 34
God Stats
4W - 8L
1,303 SR
Queue Stats
4W - 8L
1,455 Elo+
Solo
Neith
Neith
dannysgameur
Neith
Level 83
God Stats
127W - 131L
1,428 SR
Queue Stats
128W - 132L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CarlosRguezF
Baba Yaga
15
3 / 1 / 7
10,246
569
15,522
11,461
4,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
7 / 2 / 2
11,573
643
17,751
16,388
6,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Madafakarl
Mercury
16
10 / 2 / 1
11,060
614
11,389
18,761
8,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odin
NaLuki
Odin
16
0 / 1 / 2
10,443
580
4,786
11,185
8,675
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 2 / 6
9,061
503
3,369
14,626
14,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ASweety
Serqet
17
3 / 4 / 4
9,993
555
12,865
18,821
8,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Andz_2003
Merlin
14
2 / 7 / 1
8,563
476
11,621
16,619
6,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 2 / 2
9,333
519
5,419
15,882
15,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
FrankoFranek
Xbalanque
13
0 / 2 / 0
7,472
415
6,490
9,838
3,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 1
7,051
392
5,404
12,363
4,323
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
20
Kills
7
8
Deaths
20
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
ASweety
Serqet
3
4
4
1.25
L
Merlin
Andz_2003
Merlin
2
7
1
0.36
L
1
2
2
1
W
Baba Yaga
CarlosRguezF
Baba Yaga
3
1
7
6.5
W
7
2
2
4
L
Xbalanque
FrankoFranek
Xbalanque
0
2
0
0
W
Mercury
Madafakarl
Mercury
10
2
1
5.25
W
Odin
NaLuki
Odin
0
1
2
1
W
0
2
6
1.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,817
Damage
41,799
72,421
Taken
73,523
43,197
Mitigated
37,700
18,092
Healing
19,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
ASweety
Serqet
12,865
4,284
0
6,503
18,821
8,059
0
2,448
16,373
0
81,606
L
Merlin
Andz_2003
Merlin
11,621
1,618
0
1,856
16,619
6,363
0
6,133
10,486
63,465
0
L
5,419
2,637
1,049
4,986
15,882
15,086
0
7,171
8,711
0
40,157
W
Baba Yaga
CarlosRguezF
Baba Yaga
15,522
419
0
2,020
11,461
4,892
306
3,632
7,757
80,782
0
W
17,751
11,606
0
7,196
16,388
6,208
2,786
2,665
13,342
0
123,223
L
Xbalanque
FrankoFranek
Xbalanque
6,490
3,763
0
2,452
9,838
3,869
1,488
70
9,768
0
49,973
W
Mercury
Madafakarl
Mercury
11,389
6,225
0
4,650
18,761
8,454
0
2,449
16,000
0
96,355
W
Odin
NaLuki
Odin
4,786
55
0
1,721
11,185
8,675
2,592
0
11,023
0
70,707
W
3,369
1,327
0
2,505
14,626
14,968
0
3,318
11,193
16,309
1,162
L
5,404
1,538
16
2,692
12,363
4,323
329
2,920
9,443
0
36,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,383
Gold Earned
42,412
608
Minions Killed
435
0
Camps Cleared
0
1,782,963
Distance Traveled
1,682,992
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,993
555
137
8
0
427,742
0
L
Merlin
8,563
476
107
6
0
304,060
3
L
Horus
9,333
519
62
3
0
366,148
8
W
Baba Yaga
10,246
569
135
8
0
363,613
3
W
Izanami
11,573
643
180
10
0
309,648
2
L
Xbalanque
7,472
415
82
5
0
263,998
6
W
Mercury
11,060
614
123
7
0
396,783
1
W
Odin
10,443
580
141
8
0
368,963
5
W
Maui
9,061
503
29
2
0
343,956
7
L
Neith
7,051
392
47
3
0
321,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role