Player Matchup

King Arthur
King Arthur
FlamingTree2
King Arthur
Level 41
God Stats
13W - 11L
1,380 SR
Queue Stats
26W - 42L
1,330 Elo+
Party 1
Merlin
Merlin
TPRjestermax
Merlin
Level 124
God Stats
4W - 2L
1,471 SR
Queue Stats
131W - 111L
1,486 Elo+
Party 1
Fenrir
Fenrir
W33DmAn420kushk
Fenrir
Level 97
God Stats
1W - 1L
1,290 SR
Queue Stats
48W - 97L
1,283 Elo+
Party 1
Team Averages
Level 87
1,380 SR
1,366 Elo+

VS

Team Averages
Level 73
1,269 SR
1,304 Elo+
Hel
Hel
ExpertSniper805
Hel
Level 64
God Stats
1W - 3L
1,242 SR
Queue Stats
87W - 128L
1,275 Elo+
Solo
Odin
Odin
blindninja1998
Odin
Level 122
God Stats
3W - 5L
1,340 SR
Queue Stats
49W - 78L
1,372 Elo+
Solo
Cupid
Cupid
kevingarza99
Cupid
Level 32
God Stats
2W - 8L
1,225 SR
Queue Stats
19W - 31L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FlamingTree2
King Arthur
16
8 / 2 / 9
12,160
760
21,801
19,111
24,237
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
17
10 / 5 / 11
12,513
782
21,368
12,099
5,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 3 / 9
10,965
685
9,047
15,142
18,124
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 12 / 3
10,334
646
9,230
18,474
7,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 8 / 7
10,419
651
6,646
22,450
16,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 4 / 2
12,359
772
17,587
19,382
8,869
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
24
Kills
10
10
Deaths
24
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
12
3
0.29
W
King Arthur
FlamingTree2
King Arthur
8
2
9
6.25
W
Merlin
10
5
11
3.1
W
6
3
9
3.5
L
0
8
7
0.44
L
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,216
Damage
33,463
46,352
Taken
60,306
47,792
Mitigated
32,494
6,591
Healing
17,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,230
1,216
3,311
3,674
18,474
7,422
0
5,319
13,155
19,721
0
W
King Arthur
FlamingTree2
King Arthur
21,801
4,112
539
4,245
19,111
24,237
0
5,281
13,830
0
39,322
W
Merlin
21,368
1,350
0
375
12,099
5,431
332
2,613
9,486
50,787
0
W
9,047
2,412
217
1,215
15,142
18,124
0
2,518
12,624
0
26,136
L
6,646
722
1,317
2,578
22,450
16,203
0
6,683
15,767
484
22,900
L
17,587
11,611
545
5,668
19,382
8,869
0
9,366
10,016
0
49,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,638
Gold Earned
33,112
127
Minions Killed
130
8
Camps Cleared
3
826,955
Distance Traveled
760,158
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,334
646
29
2
1
224,638
1
W
King Arthur
12,160
760
33
2
1
303,390
1
W
Merlin
12,513
782
63
4
3
255,721
12
W
Fenrir
10,965
685
31
2
4
267,844
0
L
Odin
10,419
651
26
2
0
268,170
0
L
Cupid
12,359
772
75
5
2
267,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role