Player Matchup

Cthulhu
Cthulhu
GioKunz
Cthulhu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,284 Elo+
Party 1
Freya
Freya
gammer_4life
Freya
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,260 Elo+
Party 1
Nemesis
Nemesis
lilfeisty1
Nemesis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,280 Elo+
Party 1
Team Averages
Level 107
1,500 SR
1,274 Elo+

VS

Team Averages
Level 117
1,478 SR
1,375 Elo+
Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
MaestroJeff
Maui
Level 106
God Stats
21W - 48L
1,357 SR
Queue Stats
218W - 395L
1,186 Elo+
Party 2
Neith
Neith
SweetPeach8706
Neith
Level 96
God Stats
161W - 147L
1,578 SR
Queue Stats
396W - 498L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GioKunz
Cthulhu
12
1 / 4 / 2
8,402
646
7,783
16,992
14,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 6 / 1
8,232
633
10,477
15,499
4,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
lilfeisty1
Nemesis
10
0 / 8 / 2
7,714
593
2,458
18,153
7,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
7 / 2 / 7
9,917
763
16,011
9,678
6,862
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 1 / 12
8,549
658
3,218
8,111
8,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
10 / 0 / 6
10,250
788
21,379
9,272
5,067
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
18
18
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
2
7
5.25
L
Cthulhu
GioKunz
Cthulhu
1
4
2
0.5
W
1
1
12
7
W
10
0
6
13
L
2
6
1
0.42
L
Nemesis
lilfeisty1
Nemesis
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,718
Damage
40,608
50,644
Taken
27,061
26,958
Mitigated
20,106
7,865
Healing
8,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,011
866
0
4,278
9,678
6,862
467
7,782
1,896
31,821
0
L
Cthulhu
GioKunz
Cthulhu
7,783
683
267
2,658
16,992
14,644
0
5,649
11,343
25,561
0
W
3,218
328
270
1,721
8,111
8,177
135
5,176
2,935
12,439
0
W
21,379
11,465
0
1,940
9,272
5,067
992
5,870
3,402
0
55,434
L
10,477
3,897
0
2,158
15,499
4,799
72
8,276
7,223
19,609
0
L
Nemesis
lilfeisty1
Nemesis
2,458
1,096
1,240
1,542
18,153
7,515
36
5,580
12,573
0
7,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,348
Gold Earned
28,716
72
Minions Killed
138
2
Camps Cleared
9
660,911
Distance Traveled
646,708
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,917
763
39
3
2
202,656
1
L
Cthulhu
8,402
646
37
3
1
239,133
1
W
Maui
8,549
658
18
1
1
225,765
3
W
Neith
10,250
788
81
6
6
218,287
1
L
Freya
8,232
633
25
2
1
218,826
3
L
Nemesis
7,714
593
10
1
0
202,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role