Player Matchup

Tsukuyomi
Tsukuyomi
DD Darkslayer
Tsukuyomi
Level 49
God Stats
16W - 13L
1,539 SR
Queue Stats
37W - 43L
1,437 Elo+
Party 2
Tiamat
Tiamat
JuanDaLaguna
Tiamat
Level 114
God Stats
24W - 13L
1,149 SR
Queue Stats
226W - 133L
1,523 Elo+
Party 3
Ao Kuang
Ao Kuang
Lord Madao
Ao Kuang
Level 66
God Stats
12W - 13L
1,469 SR
Queue Stats
60W - 66L
1,422 Elo+
Party 2
Anhur
Anhur
RunCoffeeRun
Anhur
Level 7
God Stats
15W - 11L
1,317 SR
Queue Stats
165W - 79L
1,465 Elo+
Party 3
Maui
Maui
SR XxGfoxX
Maui
Level 73
God Stats
11W - 4L
1,706 SR
Queue Stats
217W - 246L
1,463 Elo+
Party 2
Team Averages
Level 62
1,436 SR
1,462 Elo+

VS

Team Averages
Level 68
1,543 SR
1,421 Elo+
Cabrakan
Cabrakan
Calamidade6877
Cabrakan
Level 106
God Stats
3W - 4L
1,637 SR
Queue Stats
139W - 149L
1,456 Elo+
Party 1
Artio
Artio
Cdf yVolT
Artio
Level 27
God Stats
10W - 10L
1,506 SR
Queue Stats
90W - 91L
1,430 Elo+
Party 1
Hel
Hel
MGA-da1gole123
Hel
Level 80
God Stats
2W - 2L
1,677 SR
Queue Stats
179W - 199L
1,391 Elo+
Party 4
Fenrir
Fenrir
Moisesabc12YT1v4
Fenrir
Level 45
God Stats
3W - 5L
1,422 SR
Queue Stats
29W - 44L
1,393 Elo+
Party 4
Chronos
Chronos
UHz-Rodrigoninja
Chronos
Level 82
God Stats
1W - 3L
1,473 SR
Queue Stats
169W - 173L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DD Darkslayer
Tsukuyomi
17
2 / 5 / 8
11,021
501
12,455
20,747
9,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
18
2 / 1 / 10
11,530
524
17,362
15,381
10,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
Lord Madao
Ao Kuang
17
8 / 1 / 5
11,688
531
15,110
17,603
8,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 3 / 2
12,957
589
24,360
18,920
8,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 0 / 10
10,256
466
5,147
13,413
14,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
1 / 7 / 3
9,521
433
11,134
25,425
20,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
Cdf yVolT
Artio
11
0 / 3 / 3
8,037
365
3,394
15,838
15,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 4 / 1
10,219
465
11,027
19,918
7,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 2
9,792
445
8,621
20,904
14,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 4 / 2
9,840
447
9,752
19,609
4,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
22
Kills
9
10
Deaths
22
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
1
7
3
0.36
L
Artio
Cdf yVolT
Artio
0
3
3
0.5
W
Tsukuyomi
DD Darkslayer
Tsukuyomi
2
5
8
1.2
W
Tiamat
2
1
10
7
W
Ao Kuang
Lord Madao
Ao Kuang
8
1
5
10.5
L
4
4
1
1.13
L
2
4
2
0.75
W
9
3
2
3.33
W
1
0
10
6
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,434
Damage
43,928
86,064
Taken
101,694
53,149
Mitigated
62,819
34,771
Healing
32,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
11,134
1,161
0
6,093
25,425
20,182
300
7,838
17,587
82,443
0
L
Artio
Cdf yVolT
Artio
3,394
414
432
3,183
15,838
15,698
0
9,588
6,250
11,778
0
W
Tsukuyomi
DD Darkslayer
Tsukuyomi
12,455
2,643
0
8,574
20,747
9,940
108
9,244
11,455
0
95,659
W
Tiamat
17,362
2,420
283
4,324
15,381
10,768
822
7,993
7,359
92,179
0
W
Ao Kuang
Lord Madao
Ao Kuang
15,110
3,932
0
10,356
17,603
8,527
2,582
3,412
13,790
86,125
0
L
11,027
976
1,876
7,990
19,918
7,523
0
9,245
10,673
76,283
0
L
8,621
1,704
0
5,138
20,904
14,772
0
9,379
11,525
0
58,962
W
24,360
18,449
0
8,150
18,920
8,994
1,454
10,544
8,325
0
122,558
W
5,147
858
0
3,084
13,413
14,920
85
4,380
8,984
28,465
0
L
9,752
4,393
0
8,093
19,609
4,644
1,158
1,569
18,040
69,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,452
Gold Earned
47,409
580
Minions Killed
531
0
Camps Cleared
0
2,105,643
Distance Traveled
1,794,186
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,521
433
125
6
0
339,852
1
L
Artio
8,037
365
18
1
0
382,931
2
W
Tsukuyomi
11,021
501
124
6
0
411,379
0
W
Tiamat
11,530
524
145
7
0
429,401
0
W
Ao Kuang
11,688
531
120
5
0
428,686
0
L
Hel
10,219
465
164
7
0
393,692
5
L
Fenrir
9,792
445
109
5
0
384,097
1
W
Anhur
12,957
589
166
8
0
386,120
2
W
Maui
10,256
466
25
1
0
450,057
2
L
Chronos
9,840
447
115
5
0
293,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role