Player Matchup

Odin
Odin
 
Odin
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Dirtylaundry28
Chaac
Level 96
God Stats
7W - 9L
1,436 SR
Queue Stats
450W - 266L
1,623 Elo+
Party 1
Zeus
Zeus
EatFeetFemboy
Zeus
Level 143
God Stats
25W - 14L
1,657 SR
Queue Stats
647W - 378L
1,621 Elo+
Party 1
Team Averages
Level 120
1,531 SR
1,582 Elo+

VS

Team Averages
Level 91
1,414 SR
1,391 Elo+
Nu Wa
Nu Wa
Crazydollar
Nu Wa
Level 94
God Stats
2W - 3L
1,368 SR
Queue Stats
123W - 158L
1,420 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TendedBowl352
Kumbhakarna
Level 148
God Stats
1W - 6L
1,375 SR
Queue Stats
285W - 370L
1,402 Elo+
Party 2
Charybdis
Charybdis
gamerzack123
Charybdis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
9 / 1 / 6
11,627
831
9,245
10,972
8,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 3 / 12
10,388
742
12,679
19,743
21,928
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
4 / 0 / 13
10,540
753
17,764
14,153
5,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 1
9,263
662
11,901
10,660
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kumbhakarna
TendedBowl352
Kumbhakarna
11
0 / 6 / 4
7,988
571
6,916
17,009
20,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
gamerzack123
Charybdis
11
1 / 6 / 2
8,538
610
5,759
16,068
6,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
4
4
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
9
1
6
12
L
3
6
1
0.58
W
5
3
12
3.67
W
4
0
13
10.5
L
Kumbhakarna
TendedBowl352
Kumbhakarna
0
6
4
0.33
L
Charybdis
gamerzack123
Charybdis
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,688
Damage
24,576
44,868
Taken
43,737
36,710
Mitigated
31,418
13,551
Healing
1,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,245
1,673
0
2,538
10,972
8,943
95
3,693
7,279
0
22,690
L
11,901
3,083
0
117
10,660
4,377
0
3,891
6,769
36,335
0
W
12,679
1,877
0
4,767
19,743
21,928
176
9,180
10,563
0
44,686
W
17,764
5,628
0
6,246
14,153
5,839
2,533
6,363
7,790
64,457
0
L
Kumbhakarna
TendedBowl352
Kumbhakarna
6,916
635
154
654
17,009
20,084
0
6,492
10,517
20,106
0
L
Charybdis
gamerzack123
Charybdis
5,759
1,875
0
731
16,068
6,957
0
7,740
8,328
0
20,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,555
Gold Earned
25,789
179
Minions Killed
118
8
Camps Cleared
3
689,198
Distance Traveled
668,568
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,627
831
31
2
3
232,306
3
L
Nu Wa
9,263
662
50
4
0
211,298
0
W
Chaac
10,388
742
49
4
2
228,266
4
W
Zeus
10,540
753
99
7
3
228,626
1
L
Kumbhakarna
7,988
571
32
2
2
228,356
0
L
Charybdis
8,538
610
36
3
1
228,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role