Player Matchup

Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ABakedDylPickle
Baron Samedi
Level 23
God Stats
10W - 4L
1,459 SR
Queue Stats
31W - 30L
1,468 Elo+
Party 1
Ares
Ares
AFrighteningPear
Ares
Level 102
God Stats
3W - 6L
1,286 SR
Queue Stats
57W - 60L
1,378 Elo+
Party 1
Team Averages
Level 84
1,415 SR
1,449 Elo+

VS

Team Averages
Level 63
1,402 SR
1,319 Elo+
Bellona
Bellona
FerretMercenary
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artio
Artio
Greydragon1257
Artio
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 17L
1,024 Elo+
Party 2
Charybdis
Charybdis
Pizelton
Charybdis
Level 148
God Stats
2W - 6L
1,206 SR
Queue Stats
114W - 158L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 0 / 6
8,161
816
16,990
17,836
16,214
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
ABakedDylPickle
Baron Samedi
11
1 / 3 / 9
7,210
721
7,237
8,456
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 2 / 6
8,910
891
8,270
12,877
13,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
6,505
651
4,746
10,739
10,531
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 4
6,768
677
4,691
18,242
18,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Pizelton
Charybdis
13
4 / 1 / 1
7,811
781
19,107
10,978
5,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
12
Kills
5
5
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
0
6
9
W
Baron Samedi
ABakedDylPickle
Baron Samedi
1
3
9
1.83
W
5
2
6
4
L
1
5
3
0.5
L
0
6
4
0.33
L
Charybdis
Pizelton
Charybdis
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,497
Damage
28,544
39,169
Taken
39,959
34,494
Mitigated
34,297
16,316
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,990
4,095
0
8,373
17,836
16,214
126
2,671
15,165
0
41,390
W
Baron Samedi
ABakedDylPickle
Baron Samedi
7,237
398
2,411
2,937
8,456
4,459
0
836
7,620
21,460
0
W
8,270
529
0
2,595
12,877
13,821
0
1,666
11,211
14,011
0
L
4,746
2,063
0
50
10,739
10,531
0
4,108
6,631
33
12,599
L
4,691
1,027
704
2,581
18,242
18,595
0
8,710
9,532
10,809
0
L
Charybdis
Pizelton
Charybdis
19,107
9,606
0
2,550
10,978
5,171
842
3,364
7,614
0
41,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,281
Gold Earned
21,084
101
Minions Killed
86
6
Camps Cleared
2
560,768
Distance Traveled
512,009
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,161
816
65
7
4
203,959
1
W
Baron Samedi
7,210
721
28
3
2
168,291
0
W
Ares
8,910
891
8
1
0
188,518
4
L
Bellona
6,505
651
17
2
1
157,062
1
L
Artio
6,768
677
12
1
0
175,020
1
L
Charybdis
7,811
781
57
6
1
179,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role