Player Matchup

Sol
Sol
DCx2K
Sol
Level 106
God Stats
6W - 3L
1,342 SR
Queue Stats
157W - 198L
1,326 Elo+
Party 2
Neith
Neith
DONTLETMER3L0AD-
Neith
Level 100
God Stats
64W - 58L
1,511 SR
Queue Stats
192W - 215L
1,414 Elo+
Party 1
Mulan
Mulan
JTN-Swagg
Mulan
Level 105
God Stats
8W - 12L
1,455 SR
Queue Stats
223W - 238L
1,415 Elo+
Party 1
Nu Wa
Nu Wa
MaemoBun
Nu Wa
Level 129
God Stats
136W - 107L
1,471 SR
Queue Stats
835W - 908L
1,310 Elo+
Party 2
Horus
Horus
anarchyking100
Horus
Level 109
God Stats
9W - 11L
1,386 SR
Queue Stats
259W - 307L
1,300 Elo+
Party 2
Team Averages
Level 110
1,433 SR
1,353 Elo+

VS

Team Averages
Level 99
1,405 SR
1,339 Elo+
Thanatos
Thanatos
LatinSpice27
Thanatos
Level 87
God Stats
3W - 7L
1,335 SR
Queue Stats
208W - 227L
1,357 Elo+
Solo
Nemesis
Nemesis
MisandryAensland
Nemesis
Level 66
God Stats
4W - 9L
1,332 SR
Queue Stats
10W - 14L
1,234 Elo+
Solo
Nu Wa
Nu Wa
Raebridar
Nu Wa
Level 147
God Stats
90W - 80L
1,505 SR
Queue Stats
512W - 555L
1,378 Elo+
Solo
Maui
Maui
SawdOFFJustice
Maui
Level 127
God Stats
19W - 32L
1,355 SR
Queue Stats
439W - 484L
1,377 Elo+
Solo
Medusa
Medusa
enigmile
Medusa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 58L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DCx2K
Sol
13
4 / 0 / 4
8,104
540
7,095
6,917
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
3 / 0 / 3
9,270
618
13,174
8,822
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mulan
JTN-Swagg
Mulan
13
3 / 1 / 2
7,746
516
3,312
12,249
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
MaemoBun
Nu Wa
14
2 / 0 / 2
8,325
555
6,320
7,109
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 3
7,962
531
6,076
9,669
6,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LatinSpice27
Thanatos
12
0 / 5 / 1
6,951
463
3,169
13,121
6,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 2 / 0
6,575
438
6,452
14,330
7,016
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
Raebridar
Nu Wa
12
0 / 2 / 0
6,202
413
5,621
6,841
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
5,606
374
1,975
9,730
6,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Medusa
enigmile
Medusa
10
0 / 4 / 0
5,812
387
3,968
8,748
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
14
Kills
1
1
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
DCx2K
Sol
4
0
4
6
W
3
0
3
4.5
W
Mulan
JTN-Swagg
Mulan
3
1
2
4
L
Thanatos
LatinSpice27
Thanatos
0
5
1
0.1
W
Nu Wa
MaemoBun
Nu Wa
2
0
2
3
L
1
2
0
0.5
L
Nu Wa
Raebridar
Nu Wa
0
2
0
0
L
0
2
0
0
W
2
0
3
3.5
L
Medusa
enigmile
Medusa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,977
Damage
21,185
44,766
Taken
52,770
21,986
Mitigated
25,161
25,908
Healing
21,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
DCx2K
Sol
7,095
2,330
0
4,369
6,917
2,532
125
1,508
5,409
53,211
0
W
13,174
4,598
0
6,020
8,822
4,112
281
591
7,134
0
76,690
W
Mulan
JTN-Swagg
Mulan
3,312
159
391
6,931
12,249
6,076
0
1,585
10,542
0
48,129
L
Thanatos
LatinSpice27
Thanatos
3,169
685
0
9,759
13,121
6,337
0
1,398
11,595
0
57,282
W
Nu Wa
MaemoBun
Nu Wa
6,320
1,618
0
1,827
7,109
2,888
866
2,181
4,928
69,855
0
L
6,452
569
57
7,069
14,330
7,016
0
0
14,330
0
35,343
L
Nu Wa
Raebridar
Nu Wa
5,621
354
0
375
6,841
2,467
0
3,222
3,455
51,271
0
L
1,975
214
33
1,987
9,730
6,398
0
5,512
4,128
22,816
3,959
W
6,076
3,079
1,129
5,241
9,669
6,378
0
1,731
7,938
0
42,706
L
Medusa
enigmile
Medusa
3,968
1,770
0
1,824
8,748
2,943
0
2,857
5,847
0
28,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,407
Gold Earned
31,146
497
Minions Killed
304
0
Camps Cleared
0
1,431,575
Distance Traveled
1,327,042
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,104
540
94
6
0
266,029
5
W
Neith
9,270
618
127
8
0
287,370
5
W
Mulan
7,746
516
84
6
0
334,758
5
L
Thanatos
6,951
463
98
7
0
286,787
0
W
Nu Wa
8,325
555
116
8
0
267,591
4
L
Nemesis
6,575
438
64
4
0
291,697
2
L
Nu Wa
6,202
413
54
4
0
241,064
0
L
Maui
5,606
374
41
3
0
241,811
0
W
Horus
7,962
531
76
5
0
275,827
1
L
Medusa
5,812
387
47
3
0
265,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role