Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LavitzGore
Cthulhu
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 20L
1,388 Elo+
Party 1
Sol
Sol
Toramaru
Sol
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 54L
1,540 Elo+
Party 1
Team Averages
Level 96
1,500 SR
1,476 Elo+

VS

Team Averages
Level 87
1,506 SR
1,352 Elo+
Sylvanus
Sylvanus
Imsofr3sh
Sylvanus
Level 46
God Stats
0W - 1L
1,481 SR
Queue Stats
4W - 23L
1,254 Elo+
Party 2
Ao Kuang
Ao Kuang
IsRap
Ao Kuang
Level 106
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 20L
1,370 Elo+
Party 2
Fenrir
Fenrir
PiterB
Fenrir
Level 109
God Stats
0W - 1L
1,323 SR
Queue Stats
3W - 14L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 4 / 4
11,477
675
14,355
11,353
5,293
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
LavitzGore
Cthulhu
15
0 / 0 / 8
10,673
628
11,488
12,286
13,900
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 1 / 2
12,008
706
24,437
13,512
7,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Imsofr3sh
Sylvanus
13
0 / 3 / 5
10,449
615
9,566
22,162
34,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
IsRap
Ao Kuang
16
2 / 1 / 3
11,338
667
6,052
17,302
22,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
PiterB
Fenrir
15
3 / 4 / 1
10,426
613
10,570
22,066
21,732
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
8
Kills
5
5
Deaths
8
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
4
4
1.25
L
Sylvanus
Imsofr3sh
Sylvanus
0
3
5
0.83
L
Ao Kuang
IsRap
Ao Kuang
2
1
3
3.5
W
Cthulhu
LavitzGore
Cthulhu
0
0
8
4
L
Fenrir
PiterB
Fenrir
3
4
1
0.88
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,280
Damage
26,188
37,151
Taken
61,530
26,223
Mitigated
77,904
12,784
Healing
19,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,355
6,710
0
1,940
11,353
5,293
1,211
4,869
6,484
0
48,876
L
Sylvanus
Imsofr3sh
Sylvanus
9,566
2,260
5,358
6,933
22,162
34,105
0
11,945
10,217
24,065
0
L
Ao Kuang
IsRap
Ao Kuang
6,052
1,389
2,148
3,988
17,302
22,067
0
8,768
8,534
35,939
0
W
Cthulhu
LavitzGore
Cthulhu
11,488
1,483
0
1,405
12,286
13,900
120
6,981
5,305
21,723
0
L
Fenrir
PiterB
Fenrir
10,570
934
0
1,087
22,066
21,732
0
12,740
9,326
0
34,955
W
24,437
9,511
0
9,439
13,512
7,030
581
4,128
9,384
75,268
9,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,158
Gold Earned
32,213
212
Minions Killed
143
10
Camps Cleared
5
899,070
Distance Traveled
847,371
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,477
675
84
5
1
286,783
3
L
Sylvanus
10,449
615
23
1
0
243,893
3
L
Ao Kuang
11,338
667
67
4
2
317,539
8
W
Cthulhu
10,673
628
20
1
1
302,917
0
L
Fenrir
10,426
613
53
3
3
285,939
1
W
Sol
12,008
706
108
6
8
309,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role