Player Matchup

Hades
Hades
BerriesNdCream
Hades
Level 58
God Stats
4W - 8L
1,448 SR
Queue Stats
31W - 48L
1,345 Elo+
Party 2
Mulan
Mulan
CodexAlera7
Mulan
Level 49
God Stats
7W - 13L
1,392 SR
Queue Stats
107W - 160L
1,353 Elo+
Party 2
Cthulhu
Cthulhu
GoltwasaTroll
Cthulhu
Level 60
God Stats
1W - 1L
1,725 SR
Queue Stats
10W - 13L
1,459 Elo+
Party 2
Team Averages
Level 56
1,522 SR
1,386 Elo+

VS

Team Averages
Level 23
1,524 SR
1,120 Elo+
Ah Puch
Ah Puch
HenshinSenshi93
Ah Puch
Level 18
God Stats
0W - 1L
1,775 SR
Queue Stats
2W - 17L
1,128 Elo+
Party 1
Cthulhu
Cthulhu
Manachor
Cthulhu
Level 16
God Stats
0W - 5L
1,298 SR
Queue Stats
0W - 12L
992 Elo+
Party 1
Hou Yi
Hou Yi
Nomorereason
Hou Yi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 21L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 8
9,317
717
12,731
11,835
7,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 1 / 7
9,522
732
7,164
12,659
12,979
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
15
6 / 0 / 6
11,091
853
11,186
12,283
14,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,819
601
7,839
9,709
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Manachor
Cthulhu
12
1 / 3 / 2
8,001
615
7,214
13,635
14,506
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
13
2 / 4 / 0
8,310
639
8,976
11,155
4,759
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
3
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
W
3
1
7
6.5
W
Cthulhu
6
0
6
9
L
0
5
3
0.3
L
Cthulhu
Manachor
Cthulhu
1
3
2
0.67
L
Hou Yi
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,081
Damage
24,029
36,777
Taken
34,499
34,579
Mitigated
23,571
11,788
Healing
3,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,731
1,414
936
2,918
11,835
7,150
820
5,486
6,349
28,659
0
W
7,164
546
0
939
12,659
12,979
784
5,193
7,466
0
32,853
W
Cthulhu
11,186
395
2,356
4,639
12,283
14,450
112
5,701
6,582
31,560
0
L
7,839
232
0
947
9,709
4,306
0
6,489
3,220
21,686
0
L
Cthulhu
Manachor
Cthulhu
7,214
346
26
1,522
13,635
14,506
0
8,464
5,171
20,083
0
L
Hou Yi
8,976
4,177
339
865
11,155
4,759
0
9,498
1,657
0
26,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,930
Gold Earned
24,130
160
Minions Killed
98
6
Camps Cleared
4
762,024
Distance Traveled
618,510
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,317
717
48
4
0
235,977
1
W
Mulan
9,522
732
53
4
3
246,406
0
W
Cthulhu
11,091
853
59
5
3
279,641
4
L
Ah Puch
7,819
601
39
3
2
178,287
6
L
Cthulhu
8,001
615
25
2
2
250,216
3
L
Hou Yi
8,310
639
34
3
0
190,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role