Player Matchup

Cerberus
Cerberus
ItsCHaOs5092
Cerberus
Level 107
God Stats
1W - 1L
1,727 SR
Queue Stats
31W - 21L
1,566 Elo+
Party 1
Medusa
Medusa
POLOv
Medusa
Level 148
God Stats
0W - 1L
1,472 SR
Queue Stats
15W - 13L
1,562 Elo+
Party 1
Vamana
Vamana
PapiShamWow
Vamana
Level 118
God Stats
0W - 1L
1,475 SR
Queue Stats
17W - 19L
1,514 Elo+
Party 1
Team Averages
Level 124
1,558 SR
1,547 Elo+

VS

Team Averages
Level 79
1,594 SR
1,584 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Grim9818
Baron Samedi
Level 109
God Stats
19W - 6L
1,698 SR
Queue Stats
162W - 100L
1,638 Elo+
Party 2
Mulan
Mulan
Jimmer9033
Mulan
Level 63
God Stats
5W - 10L
1,584 SR
Queue Stats
90W - 49L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ItsCHaOs5092
Cerberus
11
1 / 3 / 3
8,464
651
3,225
15,067
12,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
POLOv
Medusa
13
1 / 5 / 2
8,269
636
11,746
11,882
4,734
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
12
2 / 6 / 2
8,065
620
10,358
22,343
14,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
1 / 1 / 9
8,662
666
11,502
8,124
4,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Grim9818
Baron Samedi
16
9 / 1 / 4
10,424
802
15,065
11,618
6,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
15
4 / 2 / 10
9,618
740
15,409
16,236
16,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
4
Kills
14
14
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
1
9
5.5
W
Baron Samedi
Grim9818
Baron Samedi
9
1
4
11
L
Cerberus
ItsCHaOs5092
Cerberus
1
3
3
0.83
W
Mulan
4
2
10
4.5
L
Medusa
POLOv
Medusa
1
5
2
0.4
L
Vamana
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,329
Damage
41,976
49,292
Taken
35,978
31,282
Mitigated
26,490
10,312
Healing
16,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
11,502
5,576
0
1,955
8,124
4,179
1,403
1,066
7,058
0
27,659
W
Baron Samedi
Grim9818
Baron Samedi
15,065
1,294
3,086
5,813
11,618
6,145
351
783
10,835
44,937
0
L
Cerberus
ItsCHaOs5092
Cerberus
3,225
273
0
5,007
15,067
12,268
285
5,168
9,609
10,242
0
W
Mulan
15,409
1,110
0
5,331
16,236
16,166
111
1,733
14,503
0
37,561
L
Medusa
POLOv
Medusa
11,746
5,776
0
170
11,882
4,734
0
4,958
6,579
0
41,948
L
Vamana
10,358
3,733
0
5,135
22,343
14,280
420
5,479
16,248
0
28,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,798
Gold Earned
28,704
155
Minions Killed
149
3
Camps Cleared
8
672,268
Distance Traveled
728,103
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,662
666
42
3
0
242,409
6
W
Baron Samedi
10,424
802
54
4
4
241,506
5
L
Cerberus
8,464
651
38
3
0
197,332
2
W
Mulan
9,618
740
53
4
4
244,188
6
L
Medusa
8,269
636
90
7
3
232,261
4
L
Vamana
8,065
620
27
2
0
242,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role