Player Matchup

Tyr
Tyr
ChiefGrizzly17
Tyr
Level 123
God Stats
1W - 2L
1,648 SR
Queue Stats
75W - 71L
1,558 Elo+
Party 2
Ra
Ra
DrBenDover43
Ra
Level 108
God Stats
0W - 2L
1,738 SR
Queue Stats
37W - 32L
1,617 Elo+
Party 2
Hachiman
Hachiman
EasyBreezyJr
Hachiman
Level 16
God Stats
1W - 2L
1,323 SR
Queue Stats
2W - 5L
1,464 Elo+
Party 2
Sol
Sol
KingHooters
Sol
Level 125
God Stats
1W - 1L
1,312 SR
Queue Stats
67W - 71L
1,522 Elo+
Party 2
Ymir
Ymir
ShaGlenGlen
Ymir
Level 105
God Stats
0W - 1L
1,536 SR
Queue Stats
76W - 73L
1,545 Elo+
Party 2
Team Averages
Level 95
1,512 SR
1,541 Elo+

VS

Team Averages
Level 108
1,483 SR
1,468 Elo+
Thanatos
Thanatos
 
Thanatos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
IronFistGold210
Hera
Level 48
God Stats
56W - 63L
1,479 SR
Queue Stats
113W - 167L
1,319 Elo+
Solo
Athena
Athena
SoulBreakerDX
Athena
Level 156
God Stats
9W - 9L
1,435 SR
Queue Stats
483W - 443L
1,522 Elo+
Party 1
Skadi
Skadi
moncayosl
Skadi
Level 23
God Stats
3W - 4L
1,500 SR
Queue Stats
67W - 62L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
7,832
712
3,341
8,539
6,531
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 2 / 2
7,708
701
5,688
6,218
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
EasyBreezyJr
Hachiman
12
0 / 8 / 3
7,086
644
3,325
10,784
3,668
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 4 / 2
7,387
672
4,304
8,621
3,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 5 / 2
7,370
670
3,742
15,631
16,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
13 / 2 / 8
9,896
900
14,312
10,474
7,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Nu Wa
 
Nu Wa
15
1 / 0 / 14
8,134
739
6,723
2,896
1,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 10
8,349
759
9,344
4,418
2,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
3 / 1 / 13
8,567
779
6,546
11,652
14,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
moncayosl
Skadi
15
2 / 0 / 9
8,131
739
6,589
5,122
2,386
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
75
4
Kills
21
21
Deaths
4
10
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
13
2
8
8.5
W
Nu Wa
 
Nu Wa
1
0
14
8
L
2
2
1
1.25
L
2
2
2
1.5
L
Hachiman
EasyBreezyJr
Hachiman
0
8
3
0.19
W
2
1
10
7
L
0
4
2
0.25
L
0
5
2
0.2
W
3
1
13
9.5
W
Skadi
moncayosl
Skadi
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,400
Damage
43,514
49,793
Taken
34,562
33,016
Mitigated
27,613
6,418
Healing
14,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
14,312
4,269
0
9,935
10,474
7,327
613
3,857
6,617
0
29,085
W
Nu Wa
 
Nu Wa
6,723
1,565
0
387
2,896
1,284
2,333
1,033
1,863
24,825
0
L
3,341
308
0
1,065
8,539
6,531
0
4,112
4,427
0
19,363
L
5,688
732
1,106
1,126
6,218
2,805
0
4,933
1,285
32,234
0
L
Hachiman
EasyBreezyJr
Hachiman
3,325
2,252
0
0
10,784
3,668
156
2,733
8,051
0
15,699
W
9,344
1,591
1,051
162
4,418
2,162
35
1,302
3,116
38,211
0
L
4,304
1,970
0
1,241
8,621
3,336
0
3,376
5,245
22,419
0
L
3,742
677
282
1,598
15,631
16,676
0
7,459
8,172
17,562
0
W
6,546
1,279
0
2,149
11,652
14,454
58
4,944
6,708
13,996
0
W
Skadi
moncayosl
Skadi
6,589
3,135
0
500
5,122
2,386
1,693
2,598
2,524
0
29,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,383
Gold Earned
43,077
199
Minions Killed
208
0
Camps Cleared
0
951,982
Distance Traveled
1,136,816
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,896
900
39
4
0
236,919
1
W
Nu Wa
8,134
739
37
3
0
219,588
1
L
Tyr
7,832
712
33
3
0
232,944
1
L
Ra
7,708
701
56
5
0
225,775
0
L
Hachiman
7,086
644
29
3
0
151,501
0
W
Hera
8,349
759
60
5
0
241,282
3
L
Sol
7,387
672
51
5
0
162,287
1
L
Ymir
7,370
670
30
3
0
179,475
0
W
Athena
8,567
779
9
1
0
231,240
4
W
Skadi
8,131
739
63
6
0
207,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role