Player Matchup

Shiva
Shiva
Han-SoSa
Shiva
Level 147
God Stats
2W - 2L
1,660 SR
Queue Stats
178W - 174L
1,484 Elo+
Party 2
Discordia
Discordia
LTenny
Discordia
Level 63
God Stats
7W - 7L
1,599 SR
Queue Stats
522W - 379L
1,589 Elo+
Party 1
Thanatos
Thanatos
MOTHBOLLZ
Thanatos
Level 147
God Stats
2W - 2L
1,317 SR
Queue Stats
85W - 78L
1,513 Elo+
Party 2
Fenrir
Fenrir
RaZeRs_EdGe
Fenrir
Level 144
God Stats
0W - 1L
1,595 SR
Queue Stats
87W - 77L
1,519 Elo+
Party 2
Danzaburou
Danzaburou
Wazuki
Danzaburou
Level 89
God Stats
10W - 8L
1,618 SR
Queue Stats
691W - 496L
1,557 Elo+
Party 1
Team Averages
Level 118
1,558 SR
1,532 Elo+

VS

Team Averages
Level 81
1,520 SR
1,566 Elo+
Neith
Neith
 
Neith
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
MARLL
Shiva
Level 103
God Stats
1W - 1L
1,580 SR
Queue Stats
29W - 29L
1,510 Elo+
Solo
Xbalanque
Xbalanque
SaltierThanNaCl
Xbalanque
Level 159
God Stats
3W - 4L
1,521 SR
Queue Stats
289W - 267L
1,571 Elo+
Solo
Thoth
Thoth
TheAssaultMain
Thoth
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 3L
1,817 Elo+
Solo
Kuzenbo
Kuzenbo
dripping_in_debt
Kuzenbo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 53L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Han-SoSa
Shiva
18
1 / 4 / 10
9,805
817
14,317
16,925
20,288
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
LTenny
Discordia
15
3 / 4 / 9
9,012
751
13,458
9,816
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
MOTHBOLLZ
Thanatos
16
6 / 5 / 5
9,046
754
9,851
14,744
6,762
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
15
2 / 4 / 7
8,381
698
6,649
15,542
14,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Wazuki
Danzaburou
17
4 / 4 / 10
9,909
826
14,243
15,641
7,183
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
7 / 2 / 8
10,180
848
12,741
9,366
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
MARLL
Shiva
17
4 / 3 / 11
9,778
815
10,920
18,810
16,444
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
SaltierThanNaCl
Xbalanque
17
3 / 6 / 16
10,256
855
19,242
18,797
10,394
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 3 / 9
10,134
845
12,768
9,956
4,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
1 / 2 / 12
9,948
829
5,239
15,115
24,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
76
16
Kills
20
21
Deaths
16
41
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
2
8
5.5
L
Shiva
Han-SoSa
Shiva
1
4
10
1.5
L
Discordia
LTenny
Discordia
3
4
9
1.88
W
Shiva
MARLL
Shiva
4
3
11
3.17
L
Thanatos
MOTHBOLLZ
Thanatos
6
5
5
1.7
L
Fenrir
2
4
7
1.38
W
Xbalanque
SaltierThanNaCl
Xbalanque
3
6
16
1.83
W
5
3
9
3.17
L
Danzaburou
Wazuki
Danzaburou
4
4
10
2.25
W
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,518
Damage
60,910
72,668
Taken
72,044
52,010
Mitigated
61,722
28,581
Healing
25,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,741
4,404
2,787
2,483
9,366
5,543
900
2,681
6,555
0
25,056
L
Shiva
Han-SoSa
Shiva
14,317
743
2,755
3,094
16,925
20,288
136
2,911
14,014
720
39,137
L
Discordia
LTenny
Discordia
13,458
916
1,240
1,209
9,816
3,752
812
1,179
8,637
24,831
0
W
Shiva
MARLL
Shiva
10,920
1,549
2,286
4,895
18,810
16,444
0
4,835
13,798
0
18,828
L
Thanatos
MOTHBOLLZ
Thanatos
9,851
1,633
997
8,168
14,744
6,762
72
3,276
11,468
16
17,075
L
Fenrir
6,649
600
1,887
2,787
15,542
14,025
190
5,037
10,505
0
9,516
W
Xbalanque
SaltierThanNaCl
Xbalanque
19,242
3,635
2,106
5,358
18,797
10,394
2,217
2,858
15,757
0
33,905
W
12,768
424
84
1,604
9,956
4,477
999
1,162
8,657
32,499
0
L
Danzaburou
Wazuki
Danzaburou
14,243
3,822
1,780
4,664
15,641
7,183
656
5,604
10,037
0
26,426
W
5,239
2,364
423
3,118
15,115
24,864
516
2,658
12,378
11,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,153
Gold Earned
50,296
128
Minions Killed
148
0
Camps Cleared
0
1,088,504
Distance Traveled
1,102,589
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,180
848
30
3
0
195,590
0
L
Shiva
9,805
817
46
4
0
242,255
0
L
Discordia
9,012
751
32
3
0
191,086
0
W
Shiva
9,778
815
20
2
0
244,668
1
L
Thanatos
9,046
754
11
1
0
228,968
0
L
Fenrir
8,381
698
11
1
0
216,834
0
W
Xbalanque
10,256
855
36
3
0
201,641
0
W
Thoth
10,134
845
44
4
0
224,045
1
L
Danzaburou
9,909
826
28
2
0
209,361
2
W
Kuzenbo
9,948
829
18
2
0
236,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role