Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Flawedtears
Ah Puch
Level 160
God Stats
977W - 870L
1,580 SR
Queue Stats
1,304W - 1,321L
1,418 Elo+
Solo
Sylvanus
Sylvanus
Gnoway
Sylvanus
Level 160
God Stats
50W - 50L
1,494 SR
Queue Stats
1,009W - 1,090L
1,497 Elo+
Solo
Team Averages
Level 143
1,515 SR
1,483 Elo+

VS

Team Averages
Level 123
1,575 SR
1,527 Elo+
Gilgamesh
Gilgamesh
Cosmic Falcon8
Gilgamesh
Level 98
God Stats
7W - 5L
1,703 SR
Queue Stats
63W - 48L
1,550 Elo+
Party 1
Lancelot
Lancelot
K1D GR1ZZLY
Lancelot
Level 138
God Stats
13W - 11L
1,299 SR
Queue Stats
86W - 118L
1,378 Elo+
Solo
Freya
Freya
Rare Yeezus
Freya
Level 126
God Stats
3W - 5L
1,433 SR
Queue Stats
120W - 108L
1,516 Elo+
Party 1
Bacchus
Bacchus
Rare Zaddy
Bacchus
Level 105
God Stats
18W - 12L
1,675 SR
Queue Stats
90W - 78L
1,568 Elo+
Party 1
Ullr
Ullr
Zvnith
Ullr
Level 148
God Stats
2W - 1L
1,763 SR
Queue Stats
37W - 23L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
5 / 9 / 1
11,172
1,117
15,162
23,623
13,574
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
 
Kuzenbo
15
0 / 2 / 3
9,244
924
6,667
12,397
19,542
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
 
Sol
14
0 / 4 / 1
9,061
906
7,028
10,793
5,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
Flawedtears
Ah Puch
14
1 / 3 / 1
9,220
922
15,073
11,967
5,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Gnoway
Sylvanus
16
0 / 8 / 4
10,453
1,045
5,816
22,654
23,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

141

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cosmic Falcon8
Gilgamesh
17
5 / 2 / 10
11,223
1,122
10,095
10,777
10,047
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
K1D GR1ZZLY
Lancelot
16
2 / 0 / 10
10,412
1,041
10,661
8,399
4,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 2 / 9
11,423
1,142
18,820
11,181
4,794
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
Rare Zaddy
Bacchus
17
0 / 0 / 18
10,811
1,081
9,781
13,172
16,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ullr
Zvnith
Ullr
17
12 / 2 / 6
12,405
1,241
23,356
13,796
6,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
6
Kills
26
26
Deaths
6
10
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
9
1
0.61
L
Kuzenbo
 
Kuzenbo
0
2
3
0.75
L
Sol
 
Sol
0
4
1
0.13
W
Gilgamesh
Cosmic Falcon8
Gilgamesh
5
2
10
5
L
Ah Puch
Flawedtears
Ah Puch
1
3
1
0.5
L
Sylvanus
Gnoway
Sylvanus
0
8
4
0.25
W
Lancelot
K1D GR1ZZLY
Lancelot
2
0
10
7
W
7
2
9
5.75
W
Bacchus
Rare Zaddy
Bacchus
0
0
18
9
W
Ullr
Zvnith
Ullr
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,746
Damage
72,713
81,434
Taken
57,325
67,591
Mitigated
41,559
9,845
Healing
12,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
15,162
2,944
203
1,520
23,623
13,574
0
6,940
16,683
0
28,384
L
Kuzenbo
 
Kuzenbo
6,667
2,446
16
114
12,397
19,542
0
5,506
6,891
11,802
0
L
Sol
 
Sol
7,028
2,183
0
1,336
10,793
5,026
0
1,961
8,832
28,545
2,772
W
Gilgamesh
Cosmic Falcon8
Gilgamesh
10,095
3,735
0
294
10,777
10,047
0
6,176
3,961
66
24,698
L
Ah Puch
Flawedtears
Ah Puch
15,073
282
84
1,540
11,967
5,835
0
3,491
8,476
28,686
0
L
Sylvanus
Gnoway
Sylvanus
5,816
1,068
2,646
2,386
22,654
23,614
0
10,769
10,171
16,319
0
W
Lancelot
K1D GR1ZZLY
Lancelot
10,661
2,528
0
687
8,399
4,223
0
5,941
2,458
0
23,076
W
18,820
6,207
0
4,508
11,181
4,794
0
5,155
6,026
46,461
0
W
Bacchus
Rare Zaddy
Bacchus
9,781
2,376
2,475
3,408
13,172
16,077
0
8,916
4,256
14,975
0
W
Ullr
Zvnith
Ullr
23,356
9,537
0
1,416
13,796
6,418
0
7,683
5,623
0
37,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,150
Gold Earned
56,274
139
Minions Killed
175
5
Camps Cleared
8
731,692
Distance Traveled
977,016
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,172
1,117
34
3
1
161,101
1
L
Kuzenbo
9,244
924
8
1
0
169,402
1
L
Sol
9,061
906
39
4
3
139,255
1
W
Gilgamesh
11,223
1,122
35
4
0
171,642
0
L
Ah Puch
9,220
922
37
4
0
163,478
0
L
Sylvanus
10,453
1,045
21
2
1
98,456
0
W
Lancelot
10,412
1,041
27
3
5
206,598
2
W
Freya
11,423
1,142
65
7
1
195,364
0
W
Bacchus
10,811
1,081
18
2
1
203,664
3
W
Ullr
12,405
1,241
30
3
1
199,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role