Player Matchup

Baron Samedi
Baron Samedi
AmoLasChinas
Baron Samedi
Level 127
God Stats
3W - 1L
1,268 SR
Queue Stats
91W - 79L
1,643 Elo+
Party 2
Odin
Odin
AspireCharisma
Odin
Level 125
God Stats
28W - 17L
1,543 SR
Queue Stats
37W - 21L
1,552 Elo+
Solo
Nu Wa
Nu Wa
Nightmare Nr
Nu Wa
Level 78
God Stats
1W - 0L
1,684 SR
Queue Stats
53W - 80L
1,399 Elo+
Party 2
Bakasura
Bakasura
xDanny15
Bakasura
Level 126
God Stats
7W - 4L
1,421 SR
Queue Stats
170W - 196L
1,451 Elo+
Party 2
Chiron
Chiron
xPato15
Chiron
Level 88
God Stats
15W - 14L
1,271 SR
Queue Stats
93W - 119L
1,414 Elo+
Party 2
Team Averages
Level 109
1,438 SR
1,492 Elo+

VS

Team Averages
Level 112
1,499 SR
1,481 Elo+
Danzaburou
Danzaburou
Embajador1
Danzaburou
Level 126
God Stats
3W - 2L
1,475 SR
Queue Stats
123W - 146L
1,445 Elo+
Solo
Susano
Susano
GodlikeMit
Susano
Level 99
God Stats
14W - 22L
1,343 SR
Queue Stats
485W - 509L
1,497 Elo+
Solo
Yu Huang
Yu Huang
Thargar
Yu Huang
Level 111
God Stats
10W - 8L
1,595 SR
Queue Stats
86W - 93L
1,495 Elo+
Solo
Loki
Loki
TheDivineShadow
Loki
Level 97
God Stats
12W - 7L
1,687 SR
Queue Stats
484W - 455L
1,481 Elo+
Party 1
Artio
Artio
nainull
Artio
Level 127
God Stats
3W - 11L
1,393 SR
Queue Stats
349W - 353L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AmoLasChinas
Baron Samedi
17
6 / 2 / 9
10,570
503
12,051
16,977
13,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
7 / 0 / 4
12,496
595
16,382
15,779
14,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 2 / 7
10,295
490
8,980
12,944
5,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
xDanny15
Bakasura
18
5 / 4 / 9
11,096
528
11,399
20,555
9,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chiron
xPato15
Chiron
16
6 / 1 / 4
10,715
510
9,907
14,231
5,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Embajador1
Danzaburou
16
1 / 6 / 3
10,529
501
11,338
17,048
7,190
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
GodlikeMit
Susano
16
2 / 4 / 2
9,984
475
6,210
17,308
7,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Thargar
Yu Huang
16
2 / 5 / 1
9,962
474
10,640
12,144
5,754
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 7 / 2
10,459
498
11,078
18,498
8,142
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artio
nainull
Artio
13
2 / 6 / 1
9,347
445
7,997
20,880
21,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
28
Kills
8
9
Deaths
28
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AmoLasChinas
Baron Samedi
6
2
9
5.25
W
7
0
4
9
L
Danzaburou
Embajador1
Danzaburou
1
6
3
0.42
L
Susano
GodlikeMit
Susano
2
4
2
0.75
W
4
2
7
3.75
L
Yu Huang
Thargar
Yu Huang
2
5
1
0.5
L
1
7
2
0.29
L
Artio
nainull
Artio
2
6
1
0.42
W
Bakasura
xDanny15
Bakasura
5
4
9
2.38
W
Chiron
xPato15
Chiron
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,719
Damage
47,263
80,486
Taken
85,878
47,834
Mitigated
49,259
27,619
Healing
19,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AmoLasChinas
Baron Samedi
12,051
2,495
2,165
7,293
16,977
13,778
636
4,309
12,668
56,653
0
W
16,382
5,181
0
5,942
15,779
14,198
1,651
1,954
13,825
0
99,597
L
Danzaburou
Embajador1
Danzaburou
11,338
3,762
0
4,062
17,048
7,190
64
4,950
12,021
0
89,847
L
Susano
GodlikeMit
Susano
6,210
1,734
0
5,195
17,308
7,128
510
5,100
11,768
0
79,280
W
8,980
3,235
115
2,640
12,944
5,149
931
5,706
7,238
68,009
0
L
Yu Huang
Thargar
Yu Huang
10,640
630
0
1,000
12,144
5,754
0
4,007
7,717
89,308
0
L
11,078
3,856
0
1,940
18,498
8,142
0
670
17,454
0
90,848
L
Artio
nainull
Artio
7,997
863
796
6,496
20,880
21,045
0
6,423
13,358
38,896
6,132
W
Bakasura
xDanny15
Bakasura
11,399
7,222
0
3,224
20,555
9,196
2,741
2,523
18,032
119
74,619
W
Chiron
xPato15
Chiron
9,907
3,431
799
5,441
14,231
5,513
1,048
4,123
10,108
0
66,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,172
Gold Earned
50,281
555
Minions Killed
589
0
Camps Cleared
0
1,956,426
Distance Traveled
1,821,782
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,570
503
73
3
0
335,089
3
W
Odin
12,496
595
155
7
0
389,388
0
L
Danzaburou
10,529
501
134
6
0
378,264
7
L
Susano
9,984
475
117
6
0
374,587
6
W
Nu Wa
10,295
490
98
5
0
388,506
0
L
Yu Huang
9,962
474
130
6
0
319,590
0
L
Loki
10,459
498
152
7
0
357,490
3
L
Artio
9,347
445
56
3
0
391,851
0
W
Bakasura
11,096
528
123
6
0
412,497
2
W
Chiron
10,715
510
106
5
0
430,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role