Player Matchup

Mulan
Mulan
DaikiYoshida
Mulan
Level 88
God Stats
402W - 289L
1,648 SR
Queue Stats
514W - 401L
1,659 Elo+
Party 1
Tiamat
Tiamat
MrMcMittens
Tiamat
Level 77
God Stats
2W - 3L
1,569 SR
Queue Stats
273W - 199L
1,568 Elo+
Party 1
Nemesis
Nemesis
Zizamzoe
Nemesis
Level 106
God Stats
1W - 1L
1,776 SR
Queue Stats
620W - 467L
1,675 Elo+
Party 1
Team Averages
Level 90
1,664 SR
1,634 Elo+

VS

Team Averages
Level 96
1,420 SR
1,470 Elo+
Thor
Thor
Modra69
Thor
Level 34
God Stats
4W - 8L
1,264 SR
Queue Stats
24W - 39L
1,323 Elo+
Solo
Sol
Sol
Nrpman15
Sol
Level 128
God Stats
3W - 0L
1,502 SR
Queue Stats
495W - 426L
1,545 Elo+
Party 2
Vamana
Vamana
PieroScaruffi
Vamana
Level 127
God Stats
6W - 4L
1,493 SR
Queue Stats
357W - 282L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 6
12,582
662
18,376
32,457
25,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
17
2 / 7 / 9
12,248
645
8,091
18,206
12,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Zizamzoe
Nemesis
17
5 / 2 / 6
13,241
697
20,220
30,772
21,314
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Modra69
Thor
19
9 / 5 / 6
14,114
743
25,425
19,846
15,047
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
6 / 3 / 8
13,203
695
23,369
20,748
10,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 5 / 13
13,758
724
18,759
29,488
31,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
11
Kills
17
17
Deaths
13
21
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
8
6
0.88
W
Thor
Modra69
Thor
9
5
6
2.4
L
Tiamat
2
7
9
0.93
W
6
3
8
3.33
W
2
5
13
1.7
L
Nemesis
Zizamzoe
Nemesis
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,687
Damage
67,553
81,435
Taken
70,082
58,973
Mitigated
57,763
25,584
Healing
23,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,376
2,143
1,237
9,639
32,457
25,569
744
6,384
26,073
0
31,885
W
Thor
Modra69
Thor
25,425
3,750
0
2,124
19,846
15,047
477
2,762
16,451
0
72,123
L
Tiamat
8,091
759
0
3,303
18,206
12,090
432
4,979
13,227
46,503
0
W
23,369
8,011
0
9,053
20,748
10,932
1,712
2,621
17,808
56,164
5,310
W
18,759
9,629
2,892
9,288
29,488
31,784
374
4,413
24,537
0
42,692
L
Nemesis
Zizamzoe
Nemesis
20,220
7,584
2,102
9,303
30,772
21,314
572
10,254
20,518
1,574
52,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,071
Gold Earned
41,075
160
Minions Killed
183
5
Camps Cleared
9
1,035,428
Distance Traveled
977,350
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,582
662
27
1
0
324,447
5
W
Thor
14,114
743
67
4
6
314,462
0
L
Tiamat
12,248
645
79
4
1
302,759
3
W
Sol
13,203
695
76
4
3
315,779
0
W
Vamana
13,758
724
40
2
0
347,109
2
L
Nemesis
13,241
697
54
3
4
408,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role