Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
 
Ishtar
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
TheCoolLucifer
Kuzenbo
Level 127
God Stats
13W - 7L
1,662 SR
Queue Stats
335W - 401L
1,391 Elo+
Party 3
Shiva
Shiva
shorty118
Shiva
Level 139
God Stats
1W - 0L
1,518 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Neith
Neith
xunchainedx65
Neith
Level 29
God Stats
5W - 2L
1,432 SR
Queue Stats
137W - 129L
1,523 Elo+
Party 1
Team Averages
Level 90
1,522 SR
1,483 Elo+

VS

Team Averages
Level 75
1,511 SR
1,370 Elo+
Fenrir
Fenrir
Beaktorr
Fenrir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 11L
1,161 Elo+
Party 2
Anubis
Anubis
JoshDoes360
Anubis
Level 58
God Stats
6W - 5L
1,581 SR
Queue Stats
34W - 25L
1,512 Elo+
Party 2
Izanami
Izanami
YnF Meatwad
Izanami
Level 89
God Stats
0W - 1L
1,497 SR
Queue Stats
163W - 184L
1,403 Elo+
Party 2
Tiamat
Tiamat
kookid4life
Tiamat
Level 99
God Stats
5W - 4L
1,494 SR
Queue Stats
228W - 252L
1,380 Elo+
Solo
Maui
Maui
oOShiftyOneOo
Maui
Level 119
God Stats
0W - 2L
1,485 SR
Queue Stats
112W - 132L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
18
13 / 0 / 5
11,158
656
15,542
18,417
8,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
 
Ishtar
15
8 / 1 / 2
9,569
563
14,361
14,786
5,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 2 / 9
8,647
509
4,312
14,285
14,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
shorty118
Shiva
14
1 / 4 / 5
8,680
511
5,412
13,921
12,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

16
4 / 1 / 5
10,262
604
6,426
6,582
2,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beaktorr
Fenrir
12
3 / 9 / 2
7,792
458
6,766
16,297
6,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
14
1 / 4 / 0
8,307
489
5,795
11,768
6,491
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
YnF Meatwad
Izanami
13
1 / 6 / 1
7,886
464
10,239
15,783
5,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
14
3 / 4 / 0
8,718
513
6,998
9,702
6,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
0 / 3 / 0
6,709
395
1,170
10,569
6,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
26
Kills
8
8
Deaths
26
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
13
0
5
15.5
W
Ishtar
 
Ishtar
8
1
2
9
L
Fenrir
Beaktorr
Fenrir
3
9
2
0.44
L
Anubis
1
4
0
0.25
W
0
2
9
2.25
L
Izanami
YnF Meatwad
Izanami
1
6
1
0.25
L
Tiamat
3
4
0
0.75
L
0
3
0
0
W
Shiva
shorty118
Shiva
1
4
5
0.88
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,053
Damage
30,968
67,991
Taken
64,119
43,292
Mitigated
32,097
27,825
Healing
14,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
15,542
5,276
0
10,953
18,417
8,636
444
3,015
15,402
95,770
0
W
Ishtar
 
Ishtar
14,361
9,549
0
7,043
14,786
5,685
3,206
796
13,990
0
83,037
L
Fenrir
Beaktorr
Fenrir
6,766
1,682
0
1,251
16,297
6,989
0
6,396
9,763
0
43,941
L
Anubis
5,795
222
0
4,882
11,768
6,491
88
4,258
7,418
65,929
0
W
4,312
2,012
726
3,142
14,285
14,048
375
1,761
12,524
20,353
4,634
L
Izanami
YnF Meatwad
Izanami
10,239
6,945
0
4,111
15,783
5,539
0
3,867
11,916
0
70,051
L
Tiamat
6,998
947
0
1,687
9,702
6,899
0
2,600
6,540
59,971
0
L
1,170
588
159
2,534
10,569
6,179
0
2,412
8,157
18,462
0
W
Shiva
shorty118
Shiva
5,412
686
136
3,846
13,921
12,404
155
5,476
8,445
0
52,144
W
6,426
2,722
0
1,979
6,582
2,519
1,262
3,477
3,105
0
69,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,316
Gold Earned
39,412
513
Minions Killed
432
0
Camps Cleared
0
1,616,491
Distance Traveled
1,380,687
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,158
656
116
7
0
360,993
0
W
Ishtar
9,569
563
130
8
0
328,518
6
L
Fenrir
7,792
458
57
3
0
302,995
0
L
Anubis
8,307
489
104
6
0
264,934
6
W
Kuzenbo
8,647
509
30
2
0
320,448
3
L
Izanami
7,886
464
133
8
0
284,764
1
L
Tiamat
8,718
513
101
6
0
284,388
3
L
Maui
6,709
395
37
2
0
243,606
1
W
Shiva
8,680
511
95
6
0
318,726
7
W
Neith
10,262
604
142
8
0
287,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role