Player Matchup

Chronos
Chronos
AGuyCalledQuest
Chronos
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,438 Elo+
Party 1
Ganesha
Ganesha
Fernambuco
Ganesha
Level 29
God Stats
2W - 3L
1,484 SR
Queue Stats
116W - 115L
1,456 Elo+
Solo
Cthulhu
Cthulhu
Fliken
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,391 Elo+
Party 1
Nox
Nox
MwGz Money2
Nox
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 55L
1,595 Elo+
Solo
Scylla
Scylla
WhiteZombie007
Scylla
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 45
1,497 SR
1,476 Elo+

VS

Team Averages
Level 55
1,488 SR
1,586 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
GODPHUCKER
Zhong Kui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,848 Elo+
Party 2
Geb
Geb
HolyHotDog
Geb
Level 88
God Stats
5W - 3L
1,600 SR
Queue Stats
103W - 92L
1,590 Elo+
Party 2
Vulcan
Vulcan
Minnks
Vulcan
Level 128
God Stats
8W - 2L
1,676 SR
Queue Stats
150W - 135L
1,646 Elo+
Party 2
Medusa
Medusa
ReadnRainJoe
Medusa
Level 22
God Stats
1W - 8L
1,162 SR
Queue Stats
137W - 201L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
7,531
685
6,711
12,938
6,602
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Fernambuco
Ganesha
16
0 / 3 / 9
7,490
681
6,008
13,808
15,502
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Fliken
Cthulhu
15
4 / 3 / 4
8,782
798
10,319
18,394
15,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

17
6 / 3 / 3
9,142
831
8,182
9,272
5,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 8 / 3
6,341
576
1,547
10,181
7,160
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
16
6 / 2 / 8
9,557
869
11,196
8,106
4,397
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
GODPHUCKER
Zhong Kui
15
4 / 1 / 12
9,038
822
8,813
9,373
11,603
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 12
8,954
814
7,118
12,164
12,995
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
Minnks
Vulcan
14
2 / 3 / 13
8,923
811
17,070
7,036
3,608
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
18
8 / 3 / 10
10,439
949
15,459
13,707
7,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
76
11
Kills
21
21
Deaths
11
24
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
6
2
8
5
L
1
4
5
0.88
L
Ganesha
Fernambuco
Ganesha
0
3
9
1.5
L
Cthulhu
Fliken
Cthulhu
4
3
4
2
W
Zhong Kui
GODPHUCKER
Zhong Kui
4
1
12
10
W
1
2
12
3.5
W
Vulcan
Minnks
Vulcan
2
3
13
2.83
L
6
3
3
2.5
W
Medusa
8
3
10
4.33
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,767
Damage
59,656
64,593
Taken
50,386
50,261
Mitigated
40,438
19,673
Healing
25,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
11,196
514
1,942
1,616
8,106
4,397
590
5,423
2,683
31,024
0
L
6,711
1,982
2,285
2,803
12,938
6,602
0
10,589
2,349
13,386
0
L
Ganesha
Fernambuco
Ganesha
6,008
548
1,119
2,334
13,808
15,502
0
7,714
6,094
17,871
0
L
Cthulhu
Fliken
Cthulhu
10,319
919
1,258
7,659
18,394
15,777
0
12,489
5,905
20,386
0
W
Zhong Kui
GODPHUCKER
Zhong Kui
8,813
2,221
2,457
4,411
9,373
11,603
2,371
5,480
3,893
13,307
0
W
7,118
635
2,781
3,835
12,164
12,995
17
6,962
5,202
11,189
0
W
Vulcan
Minnks
Vulcan
17,070
6,545
768
1,233
7,036
3,608
643
5,458
1,578
23,043
0
L
8,182
553
501
1,714
9,272
5,220
0
6,371
2,901
25,117
0
W
Medusa
15,459
5,978
892
5,323
13,707
7,835
4,315
9,444
4,263
0
32,801
L
1,547
686
0
0
10,181
7,160
0
7,034
3,147
3,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,286
Gold Earned
46,911
101
Minions Killed
123
0
Camps Cleared
0
944,361
Distance Traveled
1,058,845
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,557
869
39
4
0
225,793
1
L
Chronos
7,531
685
16
1
0
216,609
0
L
Ganesha
7,490
681
1
0
0
181,169
0
L
Cthulhu
8,782
798
29
3
0
214,894
0
W
Zhong Kui
9,038
822
13
1
0
207,570
0
W
Geb
8,954
814
8
1
0
197,712
0
W
Vulcan
8,923
811
22
2
0
219,467
2
L
Nox
9,142
831
49
4
0
211,165
1
W
Medusa
10,439
949
41
4
0
208,303
1
L
Scylla
6,341
576
6
1
0
120,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role