Player Matchup

Achilles
Achilles
 
Achilles
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Grymalking
Chiron
Level 155
God Stats
2W - 4L
1,464 SR
Queue Stats
107W - 134L
1,489 Elo+
Solo
Loki
Loki
iTheMostFeared
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,817 Elo+
Party 1
Apollo
Apollo
iTheMostKnown
Apollo
Level 25
God Stats
2W - 1L
1,662 SR
Queue Stats
6W - 6L
1,569 Elo+
Party 1
Khepri
Khepri
iTheMostLoathed
Khepri
Level 108
God Stats
0W - 1L
1,632 SR
Queue Stats
22W - 33L
1,469 Elo+
Party 1
Team Averages
Level 66
1,552 SR
1,569 Elo+

VS

Team Averages
Level 110
1,494 SR
1,503 Elo+
Serqet
Serqet
Azaezlle
Serqet
Level 112
God Stats
8W - 6L
1,402 SR
Queue Stats
322W - 437L
1,449 Elo+
Party 3
Yemoja
Yemoja
Starxfallen
Yemoja
Level 109
God Stats
47W - 46L
1,389 SR
Queue Stats
334W - 452L
1,438 Elo+
Party 3
Medusa
Medusa
airhead629
Medusa
Level 85
God Stats
8W - 4L
1,598 SR
Queue Stats
24W - 18L
1,533 Elo+
Party 2
Merlin
Merlin
blueguppy
Merlin
Level 88
God Stats
10W - 5L
1,580 SR
Queue Stats
92W - 84L
1,513 Elo+
Solo
Bellona
Bellona
ink8025
Bellona
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
0 / 1 / 2
8,150
906
2,178
2,957
2,266
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
Grymalking
Chiron
15
3 / 2 / 1
9,956
1,106
14,094
12,424
5,394
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 4 / 0
8,528
948
10,779
12,213
6,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 6 / 3
9,319
1,035
15,478
13,477
7,538
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 3
9,124
1,014
6,076
17,053
17,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Team 1 Tickets

224

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Azaezlle
Serqet
15
5 / 1 / 3
9,718
1,080
7,897
10,590
6,223
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
15
0 / 0 / 11
9,333
1,037
4,068
4,064
3,781
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
airhead629
Medusa
15
3 / 3 / 9
9,507
1,056
13,264
12,143
5,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
blueguppy
Merlin
16
5 / 0 / 10
10,742
1,194
15,363
7,640
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
ink8025
Bellona
15
4 / 1 / 9
10,790
1,199
16,359
17,282
19,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
5
Kills
17
17
Deaths
5
9
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
2
1
W
Serqet
Azaezlle
Serqet
5
1
3
6.5
L
Chiron
Grymalking
Chiron
3
2
1
1.75
W
Yemoja
0
0
11
5.5
W
Medusa
airhead629
Medusa
3
3
9
2.5
W
Merlin
blueguppy
Merlin
5
0
10
10
L
1
4
0
0.25
L
1
6
3
0.42
L
0
4
3
0.38
W
Bellona
ink8025
Bellona
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,605
Damage
56,951
58,124
Taken
51,719
39,205
Mitigated
37,712
8,482
Healing
11,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,178
385
0
11
2,957
2,266
0
1,225
1,570
0
7,194
W
Serqet
Azaezlle
Serqet
7,897
2,975
0
0
10,590
6,223
0
1,105
9,485
0
22,210
L
Chiron
Grymalking
Chiron
14,094
5,610
976
1,598
12,424
5,394
0
4,541
7,301
0
42,716
W
Yemoja
4,068
991
4,561
686
4,064
3,781
0
532
3,532
8,313
0
W
Medusa
airhead629
Medusa
13,264
6,471
0
1,505
12,143
5,377
0
1,751
10,392
0
25,201
W
Merlin
blueguppy
Merlin
15,363
1,433
0
710
7,640
3,048
0
523
7,117
39,142
0
L
10,779
2,374
0
97
12,213
6,822
0
4,013
8,200
0
19,698
L
15,478
8,807
0
1,708
13,477
7,538
0
3,418
10,059
0
40,049
L
6,076
813
532
3,560
17,053
17,185
0
6,234
10,479
9,776
0
W
Bellona
ink8025
Bellona
16,359
7,126
1,696
2,248
17,282
19,283
0
2,165
15,117
0
26,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,077
Gold Earned
50,090
158
Minions Killed
169
7
Camps Cleared
6
784,228
Distance Traveled
848,770
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,150
906
11
1
0
80,004
0
W
Serqet
9,718
1,080
41
5
0
165,295
1
L
Chiron
9,956
1,106
67
7
1
170,238
1
W
Yemoja
9,333
1,037
15
2
0
136,550
1
W
Medusa
9,507
1,056
25
3
3
170,438
0
W
Merlin
10,742
1,194
63
7
1
182,564
0
L
Loki
8,528
948
29
3
3
195,584
0
L
Apollo
9,319
1,035
44
5
3
159,851
0
L
Khepri
9,124
1,014
7
1
0
178,551
0
W
Bellona
10,790
1,199
25
3
2
193,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role