Player Matchup

Skadi
Skadi
 
Skadi
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
IIsantiagoII140
Cabrakan
Level 63
God Stats
0W - 1L
1,266 SR
Queue Stats
57W - 55L
1,334 Elo+
Party 1
Hercules
Hercules
agentfrosty24
Hercules
Level 67
God Stats
1W - 2L
1,477 SR
Queue Stats
61W - 53L
1,452 Elo+
Solo
Sol
Sol
ichigo12344
Sol
Level 50
God Stats
0W - 2L
1,191 SR
Queue Stats
80W - 113L
1,348 Elo+
Party 3
Team Averages
Level 65
1,387 SR
1,427 Elo+

VS

Team Averages
Level 53
1,462 SR
1,380 Elo+
Ra
Ra
 
Ra
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
CDock7474
Maui
Level 29
God Stats
11W - 7L
1,185 SR
Queue Stats
31W - 52L
1,163 Elo+
Party 2
Horus
Horus
deadsyn
Horus
Level 46
God Stats
5W - 2L
1,627 SR
Queue Stats
56W - 81L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
6
0 / 2 / 0
3,506
501
2,779
4,010
1,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Set
 
Set
1
0 / 0 / 0
2,814
402
0
0
0
Cabrakan
6
0 / 2 / 0
3,917
560
1,889
6,484
3,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
agentfrosty24
Hercules
6
1 / 3 / 0
3,831
547
2,729
6,638
3,645
7
0 / 1 / 0
4,160
594
1,490
4,648
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
1 / 0 / 0
4,601
657
1,855
2,487
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ratatoskr
 
Ratatoskr
7
1 / 0 / 3
4,391
627
1,426
3,939
1,119
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
 
Neith
7
3 / 0 / 1
4,344
621
5,147
2,783
955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Maui
6
1 / 0 / 2
3,921
560
1,304
4,078
1,871
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
deadsyn
Horus
8
2 / 1 / 1
4,983
712
3,947
4,275
2,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
8
8
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
L
Set
 
Set
0
0
0
0
W
Ra
 
Ra
1
0
0
1
W
Ratatoskr
 
Ratatoskr
1
0
3
2.5
W
Neith
 
Neith
3
0
1
3.5
W
Maui
1
0
2
2
L
Cabrakan
0
2
0
0
L
Hercules
agentfrosty24
Hercules
1
3
0
0.33
W
Horus
deadsyn
Horus
2
1
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,887
Damage
13,679
21,780
Taken
17,562
9,753
Mitigated
6,939
8,073
Healing
6,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,779
1,121
0
1,375
4,010
1,002
220
150
3,860
0
19,678
L
Set
 
Set
0
0
0
0
0
0
0
0
0
0
0
W
Ra
 
Ra
1,855
71
104
718
2,487
906
0
990
1,497
28,641
0
W
Ratatoskr
 
Ratatoskr
1,426
365
0
1,847
3,939
1,119
0
500
3,439
0
19,162
W
Neith
 
Neith
5,147
2,199
0
1,157
2,783
955
0
326
2,457
0
23,159
W
Maui
1,304
360
278
422
4,078
1,871
0
1,563
2,515
9,230
2,051
L
Cabrakan
1,889
319
59
2,654
6,484
3,711
92
735
5,749
11,878
0
L
Hercules
agentfrosty24
Hercules
2,729
1,389
0
1,262
6,638
3,645
0
0
6,235
0
12,845
W
Horus
deadsyn
Horus
3,947
2,124
0
1,980
4,275
2,088
924
0
4,275
0
28,179
L
1,490
340
0
2,723
4,648
1,395
46
1,855
2,793
26,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,228
Gold Earned
22,240
122
Minions Killed
202
0
Camps Cleared
0
433,077
Distance Traveled
655,982
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,506
501
37
5
0
96,605
0
L
Set
2,814
402
0
0
0
0
0
W
Ra
4,601
657
52
7
0
122,084
2
W
Ratatoskr
4,391
627
46
7
0
147,754
0
W
Neith
4,344
621
38
5
0
122,074
0
W
Maui
3,921
560
14
2
0
123,857
0
L
Cabrakan
3,917
560
17
2
0
117,780
1
L
Hercules
3,831
547
19
3
0
111,417
0
W
Horus
4,983
712
52
7
0
140,213
2
L
Sol
4,160
594
49
7
0
107,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role