Player Matchup

Tyr
Tyr
Mofuzzer
Tyr
Level 140
God Stats
11W - 10L
1,510 SR
Queue Stats
119W - 141L
1,458 Elo+
Party 2
Medusa
Medusa
OGwest_c0ast1020
Medusa
Level 71
God Stats
38W - 42L
1,489 SR
Queue Stats
237W - 242L
1,442 Elo+
Solo
Bacchus
Bacchus
Shxmgar
Bacchus
Level 36
God Stats
5W - 4L
1,365 SR
Queue Stats
104W - 127L
1,449 Elo+
Party 2
Cerberus
Cerberus
ThegreatMidoriya
Cerberus
Level 125
God Stats
12W - 6L
1,606 SR
Queue Stats
429W - 502L
1,379 Elo+
Party 2
Sun Wukong
Sun Wukong
shortdogg707
Sun Wukong
Level 160
God Stats
34W - 28L
1,498 SR
Queue Stats
312W - 371L
1,395 Elo+
Party 2
Team Averages
Level 106
1,494 SR
1,425 Elo+

VS

Team Averages
Level 78
1,521 SR
1,361 Elo+
Bakasura
Bakasura
Kendo_Indo
Bakasura
Level 62
God Stats
21W - 17L
1,486 SR
Queue Stats
48W - 34L
1,412 Elo+
Solo
Anubis
Anubis
Moistypancake
Anubis
Level 97
God Stats
8W - 2L
1,443 SR
Queue Stats
366W - 387L
1,356 Elo+
Party 1
Sun Wukong
Sun Wukong
SCOTSMAN720
Sun Wukong
Level 64
God Stats
5W - 0L
1,766 SR
Queue Stats
59W - 48L
1,346 Elo+
Solo
Bacchus
Bacchus
SuicidalFetus
Bacchus
Level 89
God Stats
22W - 25L
1,480 SR
Queue Stats
294W - 326L
1,338 Elo+
Party 1
Neith
Neith
deathdealer6629
Neith
Level 79
God Stats
2W - 1L
1,431 SR
Queue Stats
84W - 87L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,830
455
4,266
14,392
5,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 4 / 1
6,888
459
9,708
10,634
3,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Shxmgar
Bacchus
9
0 / 6 / 3
6,222
415
5,403
13,407
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 7 / 2
5,707
380
4,038
16,677
8,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
shortdogg707
Sun Wukong
12
0 / 4 / 0
7,246
483
3,844
11,376
6,132
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Kendo_Indo
Bakasura
15
12 / 1 / 6
9,928
662
16,780
12,300
6,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
5 / 2 / 5
8,113
541
8,977
8,145
4,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
SCOTSMAN720
Sun Wukong
15
2 / 0 / 6
9,406
627
9,833
6,166
4,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
13
3 / 1 / 12
8,177
545
5,284
15,298
10,096
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

14
4 / 2 / 2
8,400
560
5,533
8,299
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
5
Kills
26
26
Deaths
6
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Kendo_Indo
Bakasura
12
1
6
15
L
1
5
1
0.3
W
5
2
5
3.75
L
4
4
1
1.13
W
Sun Wukong
SCOTSMAN720
Sun Wukong
2
0
6
5
L
Bacchus
Shxmgar
Bacchus
0
6
3
0.25
W
Bacchus
3
1
12
9
L
0
7
2
0.14
W
4
2
2
2.5
L
Sun Wukong
shortdogg707
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,259
Damage
46,407
66,486
Taken
50,208
35,644
Mitigated
28,544
12,094
Healing
18,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Kendo_Indo
Bakasura
16,780
11,396
0
3,377
12,300
6,086
4,555
1,319
10,787
0
64,463
L
4,266
143
0
3,159
14,392
5,852
0
1,351
12,421
0
54,807
W
8,977
799
0
2,972
8,145
4,317
905
2,181
5,708
37,688
0
L
9,708
5,131
0
2,165
10,634
3,920
0
3,038
7,596
0
47,506
W
Sun Wukong
SCOTSMAN720
Sun Wukong
9,833
3,474
0
1,846
6,166
4,248
660
170
5,966
0
65,435
L
Bacchus
Shxmgar
Bacchus
5,403
796
313
1,965
13,407
10,959
0
3,772
8,803
18,789
0
W
Bacchus
5,284
711
466
6,957
15,298
10,096
298
4,260
10,876
22,801
2,208
L
4,038
0
0
2,863
16,677
8,781
62
5,649
10,343
27,345
0
W
5,533
2,291
280
2,150
8,299
3,797
2,460
869
7,430
0
59,181
L
Sun Wukong
shortdogg707
Sun Wukong
3,844
1,436
0
1,629
11,376
6,132
0
99
10,227
0
47,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,893
Gold Earned
44,024
357
Minions Killed
466
0
Camps Cleared
0
1,386,100
Distance Traveled
1,381,873
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,928
662
132
9
0
335,439
1
L
Tyr
6,830
455
82
5
0
312,851
3
W
Anubis
8,113
541
55
4
0
245,852
1
L
Medusa
6,888
459
59
4
0
237,665
7
W
Sun Wukong
9,406
627
145
10
0
292,138
0
L
Bacchus
6,222
415
31
2
0
290,081
0
W
Bacchus
8,177
545
38
3
0
298,175
2
L
Cerberus
5,707
380
75
5
0
280,016
0
W
Neith
8,400
560
96
6
0
210,269
2
L
Sun Wukong
7,246
483
110
7
0
265,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role