Player Matchup

Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
H4NGM4N
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 79L
1,414 Elo+
Party 1
Discordia
Discordia
elliemar
Discordia
Level 107
God Stats
2W - 4L
1,343 SR
Queue Stats
55W - 80L
1,314 Elo+
Solo
Team Averages
Level 108
1,448 SR
1,409 Elo+

VS

Team Averages
Level 73
1,596 SR
1,322 Elo+
Poseidon
Poseidon
ItsLizziii
Poseidon
Level 66
God Stats
7W - 4L
1,680 SR
Queue Stats
219W - 278L
1,428 Elo+
Party 2
Chaac
Chaac
LavaFighter T2K
Chaac
Level 88
God Stats
1W - 1L
1,608 SR
Queue Stats
198W - 256L
1,460 Elo+
Party 2
Danzaburou
Danzaburou
XCELR
Danzaburou
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,077 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
8 / 3 / 4
11,249
804
11,720
20,986
12,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
H4NGM4N
Anhur
13
2 / 5 / 9
9,714
694
10,875
14,449
5,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
elliemar
Discordia
15
2 / 3 / 8
10,196
728
11,194
9,984
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ItsLizziii
Poseidon
14
2 / 6 / 7
9,315
665
12,659
10,751
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 4 / 4
9,809
701
15,236
18,730
13,333
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
XCELR
Danzaburou
15
4 / 2 / 4
10,287
735
8,495
9,619
4,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
12
Kills
10
11
Deaths
12
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
8
3
4
3.33
L
Anhur
H4NGM4N
Anhur
2
5
9
1.3
W
Poseidon
ItsLizziii
Poseidon
2
6
7
0.92
W
4
4
4
1.5
W
Danzaburou
XCELR
Danzaburou
4
2
4
3
L
Discordia
elliemar
Discordia
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,789
Damage
36,390
45,419
Taken
39,100
22,266
Mitigated
22,405
8,802
Healing
12,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
11,720
3,717
1,922
4,870
20,986
12,626
197
6,243
14,743
23,478
0
L
Anhur
H4NGM4N
Anhur
10,875
5,498
0
1,270
14,449
5,936
1,049
4,528
9,921
0
28,862
W
Poseidon
ItsLizziii
Poseidon
12,659
1,487
285
2,097
10,751
4,525
469
7,426
3,325
30,119
0
W
15,236
2,890
274
5,880
18,730
13,333
382
8,786
9,944
0
35,733
W
Danzaburou
XCELR
Danzaburou
8,495
3,469
0
4,314
9,619
4,547
910
7,389
2,230
0
32,142
L
Discordia
elliemar
Discordia
11,194
984
0
740
9,984
3,704
476
2,363
7,494
47,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,159
Gold Earned
29,411
158
Minions Killed
147
7
Camps Cleared
4
730,190
Distance Traveled
729,701
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,249
804
24
2
3
245,300
3
L
Anhur
9,714
694
43
3
1
231,201
0
W
Poseidon
9,315
665
38
3
2
226,653
0
W
Chaac
9,809
701
42
3
0
266,673
0
W
Danzaburou
10,287
735
67
5
2
236,375
1
L
Discordia
10,196
728
91
7
3
253,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role