Player Matchup

Thanatos
Thanatos
Animosity814
Thanatos
Level 116
God Stats
170W - 138L
1,555 SR
Queue Stats
405W - 419L
1,516 Elo+
Solo
Tyr
Tyr
Blazerhawk
Tyr
Level 128
God Stats
1W - 2L
1,490 SR
Queue Stats
485W - 503L
1,512 Elo+
Solo
Geb
Geb
HetVuurStijgt
Geb
Level 103
God Stats
11W - 13L
1,566 SR
Queue Stats
315W - 316L
1,525 Elo+
Party 1
Sol
Sol
Kona028
Sol
Level 87
God Stats
27W - 36L
1,468 SR
Queue Stats
734W - 742L
1,529 Elo+
Party 1
Set
Set
LocNess27
Set
Level 106
God Stats
22W - 8L
1,747 SR
Queue Stats
242W - 226L
1,504 Elo+
Party 1
Team Averages
Level 108
1,565 SR
1,517 Elo+

VS

Team Averages
Level 132
1,583 SR
1,528 Elo+
Yu Huang
Yu Huang
Kaptivate
Yu Huang
Level 156
God Stats
8W - 7L
1,561 SR
Queue Stats
251W - 263L
1,561 Elo+
Party 3
Jing Wei
Jing Wei
MSTCO
Jing Wei
Level 149
God Stats
1W - 0L
1,324 SR
Queue Stats
156W - 182L
1,491 Elo+
Solo
Lancelot
Lancelot
MrSPOD3RM4N
Lancelot
Level 104
God Stats
4W - 1L
1,816 SR
Queue Stats
48W - 46L
1,515 Elo+
Party 3
Kuzenbo
Kuzenbo
Raidßoss
Kuzenbo
Level 145
God Stats
54W - 32L
1,660 SR
Queue Stats
212W - 224L
1,505 Elo+
Party 2
Khepri
Khepri
TheRockyRoad
Khepri
Level 105
God Stats
5W - 3L
1,554 SR
Queue Stats
178W - 154L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Animosity814
Thanatos
16
1 / 5 / 2
9,652
643
7,492
14,475
7,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 5 / 6
9,136
609
8,286
23,249
23,246
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
1 / 3 / 4
9,354
624
7,931
17,472
22,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sol
18
4 / 2 / 3
10,813
721
27,410
20,077
9,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
1 / 6 / 4
10,235
682
11,670
17,585
11,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Kaptivate
Yu Huang
20
11 / 0 / 9
12,528
835
22,564
7,288
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
MSTCO
Jing Wei
19
3 / 2 / 12
11,696
780
20,482
17,022
9,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
MrSPOD3RM4N
Lancelot
17
1 / 4 / 10
10,371
691
10,974
16,897
13,127
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Raidßoss
Kuzenbo
17
4 / 0 / 13
10,887
726
10,122
19,082
31,210
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
16
2 / 1 / 11
10,440
696
11,218
15,055
21,777
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
76
7
Kills
21
21
Deaths
7
19
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Animosity814
Thanatos
1
5
2
0.4
L
0
5
6
0.6
L
1
3
4
1
W
Yu Huang
Kaptivate
Yu Huang
11
0
9
15.5
L
Sol
4
2
3
2.75
L
1
6
4
0.5
W
Jing Wei
MSTCO
Jing Wei
3
2
12
4.5
W
Lancelot
MrSPOD3RM4N
Lancelot
1
4
10
1.5
W
Kuzenbo
Raidßoss
Kuzenbo
4
0
13
10.5
W
Khepri
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,789
Damage
75,360
92,858
Taken
75,344
74,573
Mitigated
80,169
23,846
Healing
17,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Animosity814
Thanatos
7,492
1,129
0
6,806
14,475
7,241
0
5,984
8,491
17
27,811
L
8,286
641
0
3,276
23,249
23,246
0
11,006
12,243
0
22,545
L
7,931
319
0
1,090
17,472
22,890
0
8,504
8,895
16,240
0
W
Yu Huang
Kaptivate
Yu Huang
22,564
1,939
538
985
7,288
4,564
789
3,328
3,952
62,115
0
L
Sol
27,410
11,481
0
10,914
20,077
9,931
156
8,986
11,002
65,455
0
L
11,670
4,394
0
1,760
17,585
11,265
0
9,424
8,161
0
39,344
W
Jing Wei
MSTCO
Jing Wei
20,482
13,240
0
4,477
17,022
9,491
5,059
6,302
10,582
0
73,819
W
Lancelot
MrSPOD3RM4N
Lancelot
10,974
2,007
0
2,972
16,897
13,127
564
6,168
10,600
0
36,659
W
Kuzenbo
Raidßoss
Kuzenbo
10,122
2,859
2,243
3,347
19,082
31,210
0
9,528
9,188
12,663
0
W
Khepri
11,218
643
1,337
1,434
15,055
21,777
15
9,102
5,664
23,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,190
Gold Earned
55,922
243
Minions Killed
283
0
Camps Cleared
0
1,491,121
Distance Traveled
1,623,045
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,652
643
38
3
0
313,265
3
L
Tyr
9,136
609
31
2
0
315,213
0
L
Geb
9,354
624
17
1
0
292,608
3
W
Yu Huang
12,528
835
98
7
0
336,584
0
L
Sol
10,813
721
84
6
0
268,657
1
L
Set
10,235
682
73
5
0
301,378
0
W
Jing Wei
11,696
780
122
8
0
300,266
8
W
Lancelot
10,371
691
40
3
0
306,238
0
W
Kuzenbo
10,887
726
6
0
0
334,608
0
W
Khepri
10,440
696
17
1
0
345,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role