Player Matchup

Ymir
Ymir
DEATHAXPY
Ymir
Level 156
God Stats
5W - 6L
1,710 SR
Queue Stats
100W - 87L
1,597 Elo+
Party 2
Artemis
Artemis
DraShiRo46
Artemis
Level 153
God Stats
4W - 2L
1,564 SR
Queue Stats
92W - 66L
1,616 Elo+
Party 2
Serqet
Serqet
Wubbiie
Serqet
Level 160
God Stats
0W - 1L
1,779 SR
Queue Stats
112W - 120L
1,594 Elo+
Party 4
Arachne
Arachne
Zexy US
Arachne
Level 143
God Stats
5W - 4L
1,692 SR
Queue Stats
246W - 210L
1,583 Elo+
Party 4
Scylla
Scylla
davidleo241
Scylla
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 34L
1,649 Elo+
Party 2
Team Averages
Level 154
1,649 SR
1,608 Elo+

VS

Team Averages
Level 131
1,600 SR
1,596 Elo+
Janus
Janus
ArcCova
Janus
Level 128
God Stats
25W - 23L
1,611 SR
Queue Stats
374W - 330L
1,626 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
FluffyAdorbPanda
Ah Muzen Cab
Level 160
God Stats
8W - 4L
1,724 SR
Queue Stats
512W - 504L
1,564 Elo+
Party 1
Sylvanus
Sylvanus
Pork xo
Sylvanus
Level 104
God Stats
2W - 3L
1,491 SR
Queue Stats
156W - 147L
1,610 Elo+
Party 3
Bellona
Bellona
XxVanillaLattexX
Bellona
Level 109
God Stats
13W - 8L
1,704 SR
Queue Stats
181W - 155L
1,646 Elo+
Solo
Yemoja
Yemoja
temp-832647
Yemoja
Level 154
God Stats
2W - 0L
1,470 SR
Queue Stats
142W - 133L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 5 / 5
10,075
420
11,769
21,975
23,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artemis
DraShiRo46
Artemis
19
5 / 7 / 3
12,279
512
19,746
23,121
10,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Serqet
Wubbiie
Serqet
16
1 / 8 / 2
10,645
444
8,150
22,341
15,234
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
Zexy US
Arachne
20
4 / 3 / 1
12,325
514
10,586
24,238
12,214
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
20
2 / 0 / 1
12,415
517
12,627
11,685
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ArcCova
Janus
20
4 / 2 / 3
13,392
558
15,632
13,932
7,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
FluffyAdorbPanda
Ah Muzen Cab
19
4 / 5 / 2
12,902
538
16,045
21,855
8,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Pork xo
Sylvanus
20
8 / 1 / 4
13,949
581
18,929
21,134
19,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
7 / 3 / 3
13,258
552
14,403
20,974
20,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
17
0 / 2 / 13
12,087
504
6,939
19,989
21,652
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
13
Kills
23
23
Deaths
13
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Janus
ArcCova
Janus
4
2
3
2.75
L
Ymir
1
5
5
0.7
L
Artemis
DraShiRo46
Artemis
5
7
3
0.93
W
Ah Muzen Cab
FluffyAdorbPanda
Ah Muzen Cab
4
5
2
1
W
Sylvanus
Pork xo
Sylvanus
8
1
4
10
L
Serqet
Wubbiie
Serqet
1
8
2
0.25
W
7
3
3
2.83
L
Arachne
Zexy US
Arachne
4
3
1
1.5
L
Scylla
2
0
1
2.5
W
Yemoja
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,878
Damage
71,948
103,360
Taken
97,884
66,180
Mitigated
77,412
24,001
Healing
37,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ArcCova
Janus
15,632
572
286
3,660
13,932
7,387
632
6,124
7,514
137,280
0
L
Ymir
11,769
1,984
0
1,852
21,975
23,880
0
10,263
11,546
42,646
2,788
L
Artemis
DraShiRo46
Artemis
19,746
8,960
0
9,736
23,121
10,050
208
6,601
16,355
0
107,497
W
Ah Muzen Cab
FluffyAdorbPanda
Ah Muzen Cab
16,045
6,646
0
5,715
21,855
8,802
770
2,862
18,993
0
115,740
W
Sylvanus
Pork xo
Sylvanus
18,929
4,765
2,431
10,370
21,134
19,352
1,422
4,398
15,932
94,164
18,219
L
Serqet
Wubbiie
Serqet
8,150
1,293
0
3,950
22,341
15,234
674
9,335
12,926
323
64,276
W
14,403
5,953
0
3,361
20,974
20,219
1,392
4,344
16,209
0
125,258
L
Arachne
Zexy US
Arachne
10,586
6,869
0
7,719
24,238
12,214
0
6,209
17,895
0
136,112
L
Scylla
12,627
1,198
0
744
11,685
4,802
1,554
6,697
4,752
120,137
0
W
Yemoja
6,939
1,362
7,360
4,190
19,989
21,652
341
6,702
13,287
38,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,739
Gold Earned
65,588
772
Minions Killed
817
0
Camps Cleared
0
2,302,262
Distance Traveled
2,371,701
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,392
558
210
9
0
491,617
1
L
Ymir
10,075
420
59
2
0
419,329
3
L
Artemis
12,279
512
195
8
0
383,505
5
W
Ah Muzen Cab
12,902
538
200
8
0
466,968
8
W
Sylvanus
13,949
581
199
8
0
430,321
4
L
Serqet
10,645
444
132
6
0
451,671
3
W
Bellona
13,258
552
160
7
0
554,226
1
L
Arachne
12,325
514
168
7
0
577,770
6
L
Scylla
12,415
517
218
9
0
469,987
8
W
Yemoja
12,087
504
48
2
0
428,569
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role