Player Matchup

Ne Zha
Ne Zha
Platinum I
DoriamJr
Ne Zha
Platinum I
Level 60
God Stats
0W - 2L
1,445 SR
Queue Stats
65W - 44L
2,078 MMR
Party 1
Vulcan
Vulcan
Platinum I
LO-warrior98
Vulcan
Platinum I
Level 160
God Stats
0W - 2L
1,834 SR
Queue Stats
429W - 440L
1,839 MMR
Party 2
Charybdis
Charybdis
Platinum II
Sneakyturtle213
Charybdis
Platinum II
Level 126
God Stats
23W - 20L
1,535 SR
Queue Stats
1,226W - 1,239L
1,850 MMR
Party 2
Cerberus
Cerberus
Gold I
boraa93
Cerberus
Gold I
Level 147
God Stats
2W - 2L
1,712 SR
Queue Stats
65W - 56L
1,741 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond V
iMitsunaa_
Erlang Shen
Diamond V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
706W - 714L
1,796 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 128
1,605 SR
1,860 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,643 SR
1,812 MMR
Sol
Sol
Gold II
 
Sol
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond V
Gânnicus
Medusa
Diamond V
Level 155
God Stats
3W - 0L
1,883 SR
Queue Stats
130W - 124L
1,897 MMR
Party 3
Sylvanus
Sylvanus
Platinum I
KRYPTUM
Sylvanus
Platinum I
Level 160
God Stats
8W - 1L
1,691 SR
Queue Stats
70W - 64L
1,881 MMR
Party 4
Olorun
Olorun
Platinum I
Millicentxx
Olorun
Platinum I
Level 107
God Stats
3W - 1L
1,595 SR
Queue Stats
303W - 296L
1,820 MMR
Party 3
Ao Kuang
Ao Kuang
Diamond V
OverhandZebra10
Ao Kuang
Diamond V
Level 79
God Stats
2W - 3L
1,546 SR
Queue Stats
98W - 91L
1,959 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DoriamJr
Ne Zha
15
0 / 4 / 4
8,465
446
8,988
18,199
9,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
14
0 / 4 / 0
8,225
433
9,544
8,399
3,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Sneakyturtle213
Charybdis
16
2 / 2 / 0
9,396
495
7,488
13,166
5,778
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
boraa93
Cerberus
15
1 / 2 / 4
8,823
464
6,450
16,910
18,605
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
iMitsunaa_
Erlang Shen
17
2 / 2 / 2
9,553
503
8,131
20,195
15,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorSkadiAresLoki

VS

Bans
LancelotSusanoCabrakanYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
1 / 1 / 4
10,952
576
9,613
10,550
5,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Gânnicus
Medusa
18
7 / 0 / 1
11,363
598
12,588
11,562
5,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
KRYPTUM
Sylvanus
15
1 / 0 / 10
10,047
529
7,472
14,937
14,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
17
2 / 1 / 5
10,944
576
15,183
15,121
8,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
18
3 / 3 / 8
11,070
583
8,673
19,579
8,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
5
Kills
14
14
Deaths
5
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
4
3
L
Ne Zha
DoriamJr
Ne Zha
0
4
4
0.5
W
Medusa
Gânnicus
Medusa
7
0
1
7.5
W
Sylvanus
KRYPTUM
Sylvanus
1
0
10
6
L
Vulcan
0
4
0
0
W
Olorun
2
1
5
4.5
W
Ao Kuang
3
3
8
2.33
L
Charybdis
Sneakyturtle213
Charybdis
2
2
0
1
L
Cerberus
boraa93
Cerberus
1
2
4
1.5
L
Erlang Shen
iMitsunaa_
Erlang Shen
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,601
Damage
53,529
76,869
Taken
71,749
52,710
Mitigated
42,295
29,588
Healing
28,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,613
2,838
0
4,312
10,550
5,459
4,231
2,245
8,305
92,069
13,826
L
Ne Zha
DoriamJr
Ne Zha
8,988
1,768
0
8,120
18,199
9,242
0
7,774
10,425
0
80,917
W
Medusa
Gânnicus
Medusa
12,588
6,616
0
1,788
11,562
5,264
644
3,630
7,932
0
88,422
W
Sylvanus
KRYPTUM
Sylvanus
7,472
1,994
6,535
6,281
14,937
14,587
45
7,938
6,999
29,429
3,825
L
Vulcan
9,544
2,605
0
1,252
8,399
3,966
0
2,794
5,605
82,840
0
W
Olorun
15,183
7,559
716
6,686
15,121
8,208
2,335
1,450
13,671
80,216
9,039
W
Ao Kuang
8,673
1,476
0
2,455
19,579
8,777
0
2,502
17,077
112,725
0
L
Charybdis
Sneakyturtle213
Charybdis
7,488
3,761
0
4,645
13,166
5,778
0
5,149
8,017
0
77,461
L
Cerberus
boraa93
Cerberus
6,450
527
0
5,595
16,910
18,605
0
8,975
7,935
33,504
0
L
Erlang Shen
iMitsunaa_
Erlang Shen
8,131
3,718
0
9,976
20,195
15,119
0
12,594
7,601
46
69,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,462
Gold Earned
54,376
622
Minions Killed
637
0
Camps Cleared
0
1,859,642
Distance Traveled
1,829,573
22
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,952
576
156
8
0
337,323
7
L
Ne Zha
8,465
446
131
7
0
401,599
1
W
Medusa
11,363
598
145
8
0
389,960
5
W
Sylvanus
10,047
529
48
3
0
363,500
7
L
Vulcan
8,225
433
162
9
0
360,130
11
W
Olorun
10,944
576
132
7
0
342,766
10
W
Ao Kuang
11,070
583
156
8
0
396,024
3
L
Charybdis
9,396
495
145
8
0
331,864
6
L
Cerberus
8,823
464
59
3
0
389,884
1
L
Erlang Shen
9,553
503
125
7
0
376,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role