Player Matchup

Ymir
Ymir
Jellie16
Ymir
Level 67
God Stats
38W - 32L
1,551 SR
Queue Stats
39W - 36L
1,502 Elo+
Party 3
Mercury
Mercury
New-Quartz
Mercury
Level 106
God Stats
3W - 0L
1,866 SR
Queue Stats
106W - 107L
1,454 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sobek1trick
Ah Muzen Cab
Level 65
God Stats
4W - 5L
1,424 SR
Queue Stats
38W - 37L
1,509 Elo+
Party 3
Chaac
Chaac
lame09
Chaac
Level 67
God Stats
4W - 3L
1,426 SR
Queue Stats
141W - 174L
1,338 Elo+
Party 1
Neith
Neith
le_ravageur2020
Neith
Level 88
God Stats
9W - 11L
1,452 SR
Queue Stats
154W - 186L
1,351 Elo+
Party 1
Team Averages
Level 79
1,544 SR
1,431 Elo+

VS

Team Averages
Level 110
1,453 SR
1,471 Elo+
Loki
Loki
Celik2929
Loki
Level 104
God Stats
0W - 3L
1,496 SR
Queue Stats
142W - 125L
1,512 Elo+
Party 2
Medusa
Medusa
DeViLlIkECooKIE
Medusa
Level 144
God Stats
4W - 6L
1,303 SR
Queue Stats
517W - 624L
1,438 Elo+
Solo
Guan Yu
Guan Yu
OhDxczy
Guan Yu
Level 122
God Stats
3W - 6L
1,377 SR
Queue Stats
137W - 153L
1,383 Elo+
Solo
Cabrakan
Cabrakan
YM_Yessin
Cabrakan
Level 128
God Stats
2W - 6L
1,473 SR
Queue Stats
155W - 146L
1,515 Elo+
Party 2
Vulcan
Vulcan
vMaliikv
Vulcan
Level 52
God Stats
1W - 3L
1,615 SR
Queue Stats
47W - 46L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
2 / 2 / 9
10,244
466
6,171
14,478
16,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
New-Quartz
Mercury
16
3 / 4 / 4
10,626
483
7,953
18,640
8,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Sobek1trick
Ah Muzen Cab
19
13 / 3 / 6
13,120
596
26,216
13,326
6,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
lame09
Chaac
17
3 / 2 / 1
11,190
509
9,281
19,491
11,717
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

17
4 / 5 / 10
11,227
510
9,773
13,111
6,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
19
5 / 5 / 1
12,284
558
13,763
17,383
6,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 6 / 2
10,412
473
8,842
14,596
7,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
OhDxczy
Guan Yu
16
3 / 3 / 0
10,526
478
11,964
19,961
23,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
YM_Yessin
Cabrakan
16
4 / 3 / 4
10,569
480
8,942
24,065
26,095
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vulcan
vMaliikv
Vulcan
15
1 / 8 / 3
10,017
455
7,127
14,572
5,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
25
Kills
16
16
Deaths
25
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
5
5
1
1.1
L
3
6
2
0.67
W
Ymir
2
2
9
3.25
W
Mercury
New-Quartz
Mercury
3
4
4
1.25
L
Guan Yu
OhDxczy
Guan Yu
3
3
0
1
W
Ah Muzen Cab
Sobek1trick
Ah Muzen Cab
13
3
6
5.33
L
Cabrakan
YM_Yessin
Cabrakan
4
3
4
2
W
Chaac
lame09
Chaac
3
2
1
1.75
W
4
5
10
1.8
L
Vulcan
vMaliikv
Vulcan
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,394
Damage
50,638
79,046
Taken
90,577
49,559
Mitigated
69,483
16,213
Healing
27,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
13,763
2,469
0
5,843
17,383
6,872
0
36
17,347
0
117,283
L
8,842
3,104
0
1,704
14,596
7,028
654
764
13,832
0
86,644
W
Ymir
6,171
1,510
161
2,770
14,478
16,157
0
5,300
9,126
29,428
1,688
W
Mercury
New-Quartz
Mercury
7,953
4,734
0
859
18,640
8,187
0
2,638
15,955
0
98,676
L
Guan Yu
OhDxczy
Guan Yu
11,964
1,082
95
7,737
19,961
23,918
612
840
19,121
0
68,468
W
Ah Muzen Cab
Sobek1trick
Ah Muzen Cab
26,216
11,660
0
3,532
13,326
6,650
936
4,742
8,537
0
119,136
L
Cabrakan
YM_Yessin
Cabrakan
8,942
1,813
203
11,048
24,065
26,095
517
3,431
19,681
66,104
1,224
W
Chaac
lame09
Chaac
9,281
3,341
0
6,002
19,491
11,717
789
0
18,371
36
80,283
W
9,773
4,527
0
2,889
13,111
6,848
60
3,353
9,704
0
72,523
L
Vulcan
vMaliikv
Vulcan
7,127
1,328
0
970
14,572
5,570
210
1,016
13,556
57,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,407
Gold Earned
53,808
613
Minions Killed
596
0
Camps Cleared
0
2,140,894
Distance Traveled
1,928,512
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,284
558
190
9
0
453,507
4
L
Medusa
10,412
473
121
6
0
360,961
8
W
Ymir
10,244
466
40
2
0
423,021
4
W
Mercury
10,626
483
129
6
0
484,672
2
L
Guan Yu
10,526
478
98
4
0
427,715
5
W
Ah Muzen Cab
13,120
596
170
8
0
412,076
4
L
Cabrakan
10,569
480
97
4
0
374,139
2
W
Chaac
11,190
509
143
7
0
437,489
0
W
Neith
11,227
510
131
6
0
383,636
2
L
Vulcan
10,017
455
90
4
0
312,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role