Player Matchup

Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Gold IV
TheLoneRanger
Ganesha
Gold IV
Level 68
God Stats
7W - 2L
1,796 SR
Queue Stats
12W - 3L
1,747 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,599 SR
1,582 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,433 SR
1,477 MMR
Fenrir
Fenrir
Silver I
CalvitoMen
Fenrir
Silver I
Level 113
God Stats
2W - 5L
1,369 SR
Queue Stats
62W - 67L
1,371 MMR
Party 1
The Morrigan
The Morrigan
Silver II
DementiaI
The Morrigan
Silver II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 78L
1,560 MMR
Party 1
Hercules
Hercules
Bronze III
NotFirst
Hercules
Bronze III
Level 129
God Stats
0W - 1L
1,429 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
10 / 1 / 1
9,358
851
12,673
10,764
5,476
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
 
Discordia
13
4 / 1 / 7
8,581
780
15,140
9,255
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
13
0 / 0 / 14
9,147
832
5,931
12,402
14,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
AchillesAh Muzen CabBaron SamediThothMorgan Le Fay

VS

Bans
AresAnhurGilgameshNe ZhaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CalvitoMen
Fenrir
11
0 / 3 / 2
6,599
600
5,062
12,404
8,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
DementiaI
The Morrigan
12
1 / 6 / 1
7,556
687
8,794
9,598
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
NotFirst
Hercules
11
1 / 5 / 1
6,953
632
6,197
18,555
14,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
2
2
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
1
1
10.5
W
Discordia
 
Discordia
4
1
7
7.5
L
Fenrir
CalvitoMen
Fenrir
0
3
2
0.33
L
The Morrigan
DementiaI
The Morrigan
1
6
1
0.25
L
Hercules
NotFirst
Hercules
1
5
1
0.3
W
Ganesha
0
0
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,744
Damage
20,053
32,421
Taken
40,557
24,239
Mitigated
26,368
11,898
Healing
4,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
12,673
7,472
1,186
3,103
10,764
5,476
1,576
1,638
9,005
0
45,932
W
Discordia
 
Discordia
15,140
1,869
189
3,695
9,255
4,293
272
1,808
7,217
42,125
0
L
Fenrir
CalvitoMen
Fenrir
5,062
1,096
0
500
12,404
8,223
0
7,083
5,321
0
7,221
L
The Morrigan
DementiaI
The Morrigan
8,794
1,907
0
495
9,598
3,408
0
5,039
4,295
31,851
5,112
L
Hercules
NotFirst
Hercules
6,197
2,371
0
3,327
18,555
14,737
0
9,063
9,492
0
15,674
W
Ganesha
5,931
1,115
551
3,174
12,402
14,470
184
3,064
9,100
14,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,086
Gold Earned
21,108
130
Minions Killed
90
6
Camps Cleared
3
637,914
Distance Traveled
559,450
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,358
851
70
6
3
211,915
2
W
Discordia
8,581
780
60
5
3
215,685
3
L
Fenrir
6,599
600
3
0
0
199,919
0
L
The Morrigan
7,556
687
70
6
1
163,149
5
L
Hercules
6,953
632
17
2
2
196,382
3
W
Ganesha
9,147
832
0
0
0
210,314
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role