Player Matchup

Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Zerofyne
Eset
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,490 Elo+
Party 1
Nemesis
Nemesis
trewq561
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,562 Elo+
Party 1
Team Averages
Level 100
1,500 SR
1,517 Elo+

VS

Team Averages
Level 87
1,433 SR
1,309 Elo+
Kukulkan
Kukulkan
Emhamer
Kukulkan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,322 Elo+
Party 2
Pele
Pele
Keixs11
Pele
Level 60
God Stats
0W - 2L
1,300 SR
Queue Stats
6W - 10L
1,182 Elo+
Party 2
Sun Wukong
Sun Wukong
KevinRBESP
Sun Wukong
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 34L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 3 / 12
10,664
711
17,580
26,765
24,705
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Eset
16
5 / 4 / 10
11,077
738
17,985
13,863
5,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
trewq561
Nemesis
15
7 / 6 / 8
11,295
753
14,078
15,830
7,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Emhamer
Kukulkan
15
2 / 7 / 9
10,612
707
12,263
12,870
5,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Keixs11
Pele
12
0 / 9 / 12
9,188
613
10,907
18,932
6,761
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
KevinRBESP
Sun Wukong
16
11 / 1 / 2
11,494
766
18,268
23,619
19,534
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
36
17
Kills
13
13
Deaths
17
30
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
3
12
3.67
L
Kukulkan
Emhamer
Kukulkan
2
7
9
0.93
L
Pele
Keixs11
Pele
0
9
12
0.67
L
Sun Wukong
KevinRBESP
Sun Wukong
11
1
2
12
W
Eset
5
4
10
2.5
W
Nemesis
trewq561
Nemesis
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,643
Damage
41,438
56,458
Taken
55,421
37,751
Mitigated
31,734
11,538
Healing
14,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
17,580
5,471
140
4,628
26,765
24,705
515
6,337
20,428
222
39,065
L
Kukulkan
Emhamer
Kukulkan
12,263
1,743
0
688
12,870
5,439
0
3,018
9,632
43,303
0
L
Pele
Keixs11
Pele
10,907
1,604
0
3,375
18,932
6,761
0
6,042
12,522
0
25,962
L
Sun Wukong
KevinRBESP
Sun Wukong
18,268
2,673
204
9,969
23,619
19,534
0
9,407
13,752
0
41,061
W
Eset
17,985
1,551
1,680
3,676
13,863
5,953
55
4,286
9,577
47,849
0
W
Nemesis
trewq561
Nemesis
14,078
3,129
0
1,414
15,830
7,093
0
2,042
13,788
0
31,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,036
Gold Earned
31,294
166
Minions Killed
151
6
Camps Cleared
7
835,750
Distance Traveled
826,325
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,664
711
61
4
1
279,101
1
L
Kukulkan
10,612
707
79
5
3
239,201
3
L
Pele
9,188
613
21
1
3
256,323
2
L
Sun Wukong
11,494
766
51
3
1
330,801
1
W
Eset
11,077
738
77
5
3
264,570
3
W
Nemesis
11,295
753
28
2
2
292,079
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role