Player Matchup

Guan Yu
Guan Yu
DaShwubby
Guan Yu
Level 122
God Stats
15W - 5L
1,665 SR
Queue Stats
352W - 350L
1,539 Elo+
Party 2
Hades
Hades
DinoMEKA
Hades
Level 140
God Stats
9W - 4L
1,716 SR
Queue Stats
189W - 122L
1,581 Elo+
Party 2
Ishtar
Ishtar
Wartaff
Ishtar
Level 158
God Stats
21W - 10L
1,750 SR
Queue Stats
215W - 200L
1,602 Elo+
Party 2
Team Averages
Level 140
1,710 SR
1,574 Elo+

VS

Team Averages
Level 89
1,643 SR
1,596 Elo+
Ah Muzen Cab
Ah Muzen Cab
AdielPro205
Ah Muzen Cab
Level 105
God Stats
5W - 3L
1,939 SR
Queue Stats
94W - 73L
1,583 Elo+
Party 1
Khepri
Khepri
AdrianPro205
Khepri
Level 146
God Stats
4W - 2L
1,707 SR
Queue Stats
102W - 83L
1,580 Elo+
Party 1
Olorun
Olorun
OSKMERLIN
Olorun
Level 15
God Stats
0W - 2L
1,283 SR
Queue Stats
9W - 6L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DaShwubby
Guan Yu
19
2 / 1 / 8
12,301
647
13,457
24,555
33,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hades
DinoMEKA
Hades
18
5 / 3 / 3
13,353
703
11,488
15,490
10,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
Wartaff
Ishtar
19
3 / 1 / 7
12,931
681
25,538
24,802
12,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AdielPro205
Ah Muzen Cab
18
5 / 1 / 0
12,649
666
28,862
12,356
4,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
16
0 / 4 / 5
11,299
595
7,241
24,204
29,150
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
OSKMERLIN
Olorun
16
0 / 5 / 5
11,048
581
16,127
18,382
8,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
10
Kills
5
5
Deaths
10
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AdielPro205
Ah Muzen Cab
5
1
0
5
L
Khepri
0
4
5
0.63
W
Guan Yu
DaShwubby
Guan Yu
2
1
8
6
W
Hades
DinoMEKA
Hades
5
3
3
2.17
L
Olorun
OSKMERLIN
Olorun
0
5
5
0.5
W
Ishtar
Wartaff
Ishtar
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,483
Damage
52,230
64,847
Taken
54,942
57,298
Mitigated
42,226
38,576
Healing
15,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AdielPro205
Ah Muzen Cab
28,862
13,312
0
3,107
12,356
4,925
729
4,277
7,708
0
89,238
L
Khepri
7,241
983
756
3,155
24,204
29,150
42
5,328
18,057
17,133
0
W
Guan Yu
DaShwubby
Guan Yu
13,457
1,453
8,229
14,032
24,555
33,611
461
8,053
16,502
0
35,434
W
Hades
DinoMEKA
Hades
11,488
1,368
810
6,588
15,490
10,912
496
5,551
9,939
41,554
0
L
Olorun
OSKMERLIN
Olorun
16,127
9,880
1,584
6,490
18,382
8,151
931
2,168
15,653
49,971
0
W
Ishtar
Wartaff
Ishtar
25,538
15,331
1,203
7,714
24,802
12,775
2,097
10,584
14,218
0
84,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,585
Gold Earned
34,996
230
Minions Killed
210
8
Camps Cleared
8
966,308
Distance Traveled
1,006,754
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,649
666
118
6
2
358,777
0
L
Khepri
11,299
595
16
1
2
321,899
2
W
Guan Yu
12,301
647
43
2
1
378,721
3
W
Hades
13,353
703
56
3
4
247,048
2
L
Olorun
11,048
581
76
4
4
326,078
1
W
Ishtar
12,931
681
131
7
3
340,539
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role