Player Matchup

Ra
Ra
Jefersonlm
Ra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,598 Elo+
Party 1
Atlas
Atlas
Jrmenezes9
Atlas
Level 68
God Stats
10W - 8L
1,698 SR
Queue Stats
38W - 42L
1,571 Elo+
Party 1
Ne Zha
Ne Zha
Pudimtkd
Ne Zha
Level 152
God Stats
8W - 8L
1,422 SR
Queue Stats
300W - 298L
1,546 Elo+
Party 1
Lancelot
Lancelot
Terviana
Lancelot
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 40L
1,411 Elo+
Solo
Skadi
Skadi
willian10deabril
Skadi
Level 106
God Stats
55W - 37L
1,602 SR
Queue Stats
168W - 173L
1,386 Elo+
Solo
Team Averages
Level 114
1,544 SR
1,502 Elo+

VS

Team Averages
Level 119
1,585 SR
1,455 Elo+
Baron Samedi
Baron Samedi
DanejaKun
Baron Samedi
Level 135
God Stats
17W - 9L
1,648 SR
Queue Stats
400W - 385L
1,545 Elo+
Solo
Apollo
Apollo
Junior_jean
Apollo
Level 137
God Stats
21W - 8L
1,767 SR
Queue Stats
305W - 318L
1,473 Elo+
Solo
Cerberus
Cerberus
NelsonSantos94
Cerberus
Level 154
God Stats
13W - 9L
1,593 SR
Queue Stats
270W - 270L
1,427 Elo+
Solo
Ra
Ra
OtaldoJuan
Ra
Level 66
God Stats
2W - 6L
1,227 SR
Queue Stats
84W - 109L
1,454 Elo+
Solo
Ymir
Ymir
leandro_ty
Ymir
Level 104
God Stats
6W - 3L
1,690 SR
Queue Stats
678W - 723L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,320
372
2,038
6,039
2,817
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
11
1 / 4 / 0
6,810
401
6,386
13,751
12,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Pudimtkd
Ne Zha
14
1 / 3 / 1
8,791
517
13,562
13,984
12,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
Terviana
Lancelot
14
0 / 2 / 2
8,243
485
6,159
13,930
6,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 1
7,659
451
6,550
9,304
3,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DanejaKun
Baron Samedi
13
2 / 1 / 5
8,884
523
6,175
14,654
12,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
14
0 / 1 / 6
8,476
499
7,340
11,173
4,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
16
4 / 1 / 3
9,920
584
9,646
16,418
12,272
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 5
9,529
561
6,127
8,908
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 1 / 4
8,800
518
6,040
13,901
8,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
13
13
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DanejaKun
Baron Samedi
2
1
5
4.5
L
0
2
1
0.25
L
Atlas
1
4
0
0.25
W
Apollo
0
1
6
3
W
Cerberus
4
1
3
5.5
W
4
0
5
6.5
L
Ne Zha
Pudimtkd
Ne Zha
1
3
1
0.5
L
Lancelot
Terviana
Lancelot
0
2
2
0.5
W
3
1
4
5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,695
Damage
35,328
57,008
Taken
65,054
38,271
Mitigated
41,532
12,995
Healing
31,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DanejaKun
Baron Samedi
6,175
574
3,119
5,300
14,654
12,390
329
3,438
11,216
28,992
0
L
2,038
404
743
1,973
6,039
2,817
0
3,779
2,260
35,830
0
L
Atlas
6,386
2,847
0
2,108
13,751
12,722
0
7,125
6,626
22,063
0
W
Apollo
7,340
4,636
371
4,645
11,173
4,436
3,666
1,626
9,547
0
74,282
W
Cerberus
9,646
346
0
8,059
16,418
12,272
419
760
15,658
69,815
0
W
6,127
936
1,285
3,575
8,908
3,866
646
1,995
6,913
68,612
0
L
Ne Zha
Pudimtkd
Ne Zha
13,562
4,418
0
6,035
13,984
12,697
0
8,068
5,916
20
65,360
L
Lancelot
Terviana
Lancelot
6,159
807
0
1,095
13,930
6,048
967
4,973
8,957
0
70,383
W
6,040
988
0
5,139
13,901
8,568
0
1,097
12,804
62,967
0
L
6,550
2,509
0
1,041
9,304
3,987
0
4,043
5,261
0
54,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,823
Gold Earned
45,609
385
Minions Killed
525
0
Camps Cleared
0
1,590,663
Distance Traveled
1,580,044
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,884
523
31
2
0
304,944
8
L
Ra
6,320
372
62
4
0
226,528
4
L
Atlas
6,810
401
17
1
0
327,819
7
W
Apollo
8,476
499
112
7
0
296,060
2
W
Cerberus
9,920
584
170
10
0
322,513
7
W
Ra
9,529
561
110
6
0
326,073
6
L
Ne Zha
8,791
517
121
7
0
308,898
5
L
Lancelot
8,243
485
119
7
0
412,401
5
W
Ymir
8,800
518
102
6
0
330,454
4
L
Skadi
7,659
451
66
4
0
315,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role