Player Matchup

Odin
Odin
Belletein
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,804 Elo+
Party 1
Tiamat
Tiamat
Crysnelle
Tiamat
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,458 Elo+
Party 1
Rama
Rama
Gregorious59X
Rama
Level 89
God Stats
0W - 3L
1,288 SR
Queue Stats
106W - 162L
1,358 Elo+
Solo
Nu Wa
Nu Wa
LymanBanner
Nu Wa
Level 84
God Stats
0W - 1L
1,348 SR
Queue Stats
4W - 1L
1,697 Elo+
Party 1
Sylvanus
Sylvanus
Nirvarge
Sylvanus
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,502 Elo+
Party 1
Team Averages
Level 95
1,427 SR
1,564 Elo+

VS

Team Averages
Level 45
1,500 SR
1,377 Elo+
Ares
Ares
Badjamesass
Ares
Level 25
God Stats
5W - 1L
1,500 SR
Queue Stats
206W - 221L
1,485 Elo+
Solo
Atlas
Atlas
Becca93
Atlas
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,443 Elo+
Party 2
Ah Puch
Ah Puch
Jaxizz
Ah Puch
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,248 Elo+
Party 2
Terra
Terra
M-A-N-U-E
Terra
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 38L
1,247 Elo+
Solo
Ne Zha
Ne Zha
luja14
Ne Zha
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 51L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
2 / 8 / 4
7,867
605
5,307
16,836
7,761
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Crysnelle
Tiamat
19
7 / 4 / 4
10,162
782
15,747
17,184
12,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 1 / 0
6,196
477
1,106
1,625
659
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 2 / 8
9,396
723
21,250
12,795
6,696
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Nirvarge
Sylvanus
15
0 / 8 / 10
8,814
678
8,491
28,850
19,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 12
11,140
857
14,566
18,691
22,288
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Atlas
Becca93
Atlas
19
6 / 1 / 11
11,347
873
11,885
22,115
17,995
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Jaxizz
Ah Puch
17
4 / 3 / 13
10,666
820
19,718
13,450
6,905
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
M-A-N-U-E
Terra
16
0 / 3 / 16
9,507
731
6,824
14,259
10,542
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
luja14
Ne Zha
17
8 / 3 / 10
10,655
820
17,519
16,103
9,167
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
85
13
Kills
23
23
Deaths
13
26
Assists
62
Player
Kills
Deaths
Assists
KDA
W
5
3
12
3.67
W
Atlas
Becca93
Atlas
6
1
11
11.5
L
Odin
2
8
4
0.5
L
Tiamat
Crysnelle
Tiamat
7
4
4
2.25
L
0
1
0
0
W
Ah Puch
Jaxizz
Ah Puch
4
3
13
3.5
L
4
2
8
4
W
Terra
M-A-N-U-E
Terra
0
3
16
2.67
L
Sylvanus
Nirvarge
Sylvanus
0
8
10
0.63
W
Ne Zha
luja14
Ne Zha
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,901
Damage
70,512
77,290
Taken
84,618
46,725
Mitigated
66,897
22,903
Healing
42,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,566
286
0
5,170
18,691
22,288
672
9,159
9,098
18,133
0
W
Atlas
Becca93
Atlas
11,885
3,638
212
10,275
22,115
17,995
504
9,711
11,950
39,187
0
L
Odin
5,307
1,507
784
1,149
16,836
7,761
0
9,695
7,141
0
6,257
L
Tiamat
Crysnelle
Tiamat
15,747
2,352
1,199
3,641
17,184
12,102
0
10,325
6,859
32,352
0
L
1,106
413
0
0
1,625
659
0
1,537
88
0
1,225
W
Ah Puch
Jaxizz
Ah Puch
19,718
2,375
1,326
1,911
13,450
6,905
1,098
7,315
5,937
36,049
0
L
21,250
5,805
1,784
2,812
12,795
6,696
0
9,014
3,781
37,098
0
W
Terra
M-A-N-U-E
Terra
6,824
822
13,637
4,569
14,259
10,542
1,347
8,422
5,435
15,045
0
L
Sylvanus
Nirvarge
Sylvanus
8,491
2,054
5,197
6,337
28,850
19,507
0
22,422
6,428
14,117
0
W
Ne Zha
luja14
Ne Zha
17,519
3,398
1,728
3,944
16,103
9,167
2,340
9,142
6,710
0
46,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,435
Gold Earned
53,315
131
Minions Killed
162
0
Camps Cleared
0
846,586
Distance Traveled
1,186,880
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,140
857
3
0
0
236,136
3
W
Atlas
11,347
873
42
3
0
250,267
0
L
Odin
7,867
605
7
1
0
206,917
0
L
Tiamat
10,162
782
40
3
0
218,101
0
L
Rama
6,196
477
2
0
0
22,225
1
W
Ah Puch
10,666
820
49
4
0
229,043
0
L
Nu Wa
9,396
723
64
5
0
216,096
0
W
Terra
9,507
731
24
2
0
222,442
0
L
Sylvanus
8,814
678
18
1
0
183,247
1
W
Ne Zha
10,655
820
44
3
0
248,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role