Player Matchup

Sun Wukong
Sun Wukong
Deuclemarine
Sun Wukong
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 96L
1,317 Elo+
Solo
Ymir
Ymir
Mendigo22
Ymir
Level 144
God Stats
7W - 5L
1,619 SR
Queue Stats
214W - 248L
1,374 Elo+
Solo
He Bo
He Bo
Recognizzle
He Bo
Level 154
God Stats
15W - 13L
1,484 SR
Queue Stats
596W - 649L
1,317 Elo+
Solo
Arachne
Arachne
UucCauac
Arachne
Level 129
God Stats
3W - 6L
1,366 SR
Queue Stats
553W - 587L
1,375 Elo+
Solo
Gilgamesh
Gilgamesh
leonvr
Gilgamesh
Level 114
God Stats
9W - 7L
1,374 SR
Queue Stats
659W - 684L
1,378 Elo+
Solo
Team Averages
Level 129
1,469 SR
1,352 Elo+

VS

Team Averages
Level 91
1,462 SR
1,390 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FlatColt68409
Tiamat
Level 118
God Stats
7W - 3L
1,486 SR
Queue Stats
247W - 249L
1,394 Elo+
Solo
Neith
Neith
Lille_Pyro
Neith
Level 117
God Stats
12W - 8L
1,466 SR
Queue Stats
872W - 932L
1,394 Elo+
Solo
Ah Puch
Ah Puch
Sqwidu
Ah Puch
Level 106
God Stats
9W - 7L
1,640 SR
Queue Stats
176W - 192L
1,333 Elo+
Solo
Ganesha
Ganesha
xxSwityxx
Ganesha
Level 68
God Stats
1W - 1L
1,219 SR
Queue Stats
149W - 153L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Deuclemarine
Sun Wukong
18
2 / 5 / 11
10,383
577
20,869
28,915
26,997
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
19
5 / 4 / 1
12,042
669
8,762
28,311
31,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
4 / 4 / 10
11,481
638
14,173
18,255
9,191
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
UucCauac
Arachne
18
3 / 5 / 9
10,636
591
12,842
22,526
16,857
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
leonvr
Gilgamesh
17
2 / 9 / 9
10,127
563
17,774
39,941
26,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
6 / 7 / 14
12,523
696
23,177
26,677
32,543
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 5 / 15
12,692
705
32,851
17,931
20,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
20
10 / 2 / 15
13,905
773
36,758
21,167
15,724
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Sqwidu
Ah Puch
19
4 / 1 / 17
11,922
662
19,395
8,786
8,351
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
xxSwityxx
Ganesha
20
0 / 2 / 25
12,741
708
12,515
22,308
27,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
113
16
Kills
27
27
Deaths
17
40
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
6
7
14
1.86
L
Sun Wukong
Deuclemarine
Sun Wukong
2
5
11
1.5
W
7
5
15
2.9
W
Neith
10
2
15
8.75
L
Ymir
5
4
1
1.38
L
4
4
10
2.25
W
Ah Puch
Sqwidu
Ah Puch
4
1
17
12.5
L
Arachne
UucCauac
Arachne
3
5
9
1.5
L
Gilgamesh
leonvr
Gilgamesh
2
9
9
0.72
W
Ganesha
xxSwityxx
Ganesha
0
2
25
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,420
Damage
124,696
137,948
Taken
96,869
111,392
Mitigated
105,000
57,471
Healing
36,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
23,177
6,201
1,637
2,790
26,677
32,543
522
7,108
19,525
46,795
0
L
Sun Wukong
Deuclemarine
Sun Wukong
20,869
3,504
1,416
11,541
28,915
26,997
0
16,037
12,878
0
36,910
W
32,851
4,755
1,539
4,434
17,931
20,606
685
2,783
14,768
70,008
0
W
Neith
36,758
16,953
3,571
11,286
21,167
15,724
3,888
4,407
16,293
0
63,472
L
Ymir
8,762
1,060
848
10,484
28,311
31,871
0
18,714
9,597
27,146
0
L
14,173
2,200
4,537
7,843
18,255
9,191
23
11,777
6,478
29,760
0
W
Ah Puch
Sqwidu
Ah Puch
19,395
4,693
1,428
2,254
8,786
8,351
952
2,602
5,976
35,184
0
L
Arachne
UucCauac
Arachne
12,842
9,129
553
6,842
22,526
16,857
0
15,581
6,945
0
25,697
L
Gilgamesh
leonvr
Gilgamesh
17,774
3,271
1,112
12,295
39,941
26,476
0
25,829
14,112
0
28,978
W
Ganesha
xxSwityxx
Ganesha
12,515
2,225
1,498
5,697
22,308
27,776
1,012
6,035
15,702
26,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,669
Gold Earned
63,783
190
Minions Killed
242
0
Camps Cleared
0
1,442,279
Distance Traveled
1,435,173
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,523
696
44
2
0
245,706
2
L
Sun Wukong
10,383
577
51
3
0
322,228
2
W
Tiamat
12,692
705
77
4
0
273,183
0
W
Neith
13,905
773
71
4
0
313,526
3
L
Ymir
12,042
669
39
2
0
205,055
0
L
He Bo
11,481
638
37
2
0
319,048
5
W
Ah Puch
11,922
662
50
3
0
280,495
6
L
Arachne
10,636
591
38
2
0
299,462
1
L
Gilgamesh
10,127
563
25
1
0
296,486
0
W
Ganesha
12,741
708
0
0
0
322,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role