Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CobraBite1
Nemesis
Level 86
God Stats
9W - 4L
1,599 SR
Queue Stats
139W - 143L
1,348 Elo+
Solo
Lancelot
Lancelot
GRIMIX 11B
Lancelot
Level 59
God Stats
3W - 2L
1,431 SR
Queue Stats
224W - 253L
1,321 Elo+
Solo
Nox
Nox
t_rain93
Nox
Level 44
God Stats
14W - 14L
1,445 SR
Queue Stats
60W - 85L
1,279 Elo+
Solo
Team Averages
Level 96
1,495 SR
1,390 Elo+

VS

Team Averages
Level 112
1,565 SR
1,335 Elo+
Rama
Rama
JINXx 8K
Rama
Level 69
God Stats
16W - 26L
1,331 SR
Queue Stats
65W - 79L
1,268 Elo+
Solo
Horus
Horus
MrLegIit16
Horus
Level 87
God Stats
2W - 4L
1,604 SR
Queue Stats
40W - 56L
1,424 Elo+
Solo
Olorun
Olorun
teodc77-teodc77
Olorun
Level 104
God Stats
1W - 1L
1,753 SR
Queue Stats
62W - 67L
1,335 Elo+
Solo
Nu Wa
Nu Wa
whateverits2017
Nu Wa
Level 148
God Stats
42W - 23L
1,503 SR
Queue Stats
608W - 649L
1,342 Elo+
Solo
Hades
Hades
xXBeautyFreakXx
Hades
Level 153
God Stats
32W - 21L
1,636 SR
Queue Stats
248W - 275L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
5 / 0 / 0
7,104
592
6,479
7,946
3,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
 
Xbalanque
9
0 / 1 / 0
5,170
431
7,853
8,664
2,410
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
CobraBite1
Nemesis
10
0 / 0 / 1
5,786
482
2,237
7,776
2,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
GRIMIX 11B
Lancelot
10
0 / 4 / 0
5,944
495
7,421
10,154
5,092
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 0
5,069
422
3,537
7,407
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
3 / 0 / 0
6,235
520
7,479
8,235
2,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
9
0 / 0 / 2
5,862
489
2,519
10,744
5,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 1 / 0
6,147
512
3,781
7,350
3,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

2
0 / 4 / 0
3,928
327
0
2,740
1,023
12
4 / 0 / 0
7,406
617
8,529
10,912
4,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
5
Kills
7
7
Deaths
5
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
0
5
W
Xbalanque
 
Xbalanque
0
1
0
0
W
Nemesis
CobraBite1
Nemesis
0
0
1
0.5
W
Lancelot
GRIMIX 11B
Lancelot
0
4
0
0
L
Rama
3
0
0
3
L
Horus
0
0
2
1
W
0
2
0
0
L
0
1
0
0
L
0
4
0
0
L
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,527
Damage
22,308
41,947
Taken
39,981
15,364
Mitigated
17,663
15,594
Healing
21,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,479
2,331
0
6,020
7,946
3,010
1,500
2,910
5,036
56,403
0
W
Xbalanque
 
Xbalanque
7,853
3,216
0
3,566
8,664
2,410
0
0
8,664
0
38,458
W
Nemesis
CobraBite1
Nemesis
2,237
1,334
0
252
7,776
2,618
0
841
6,877
0
44,070
W
Lancelot
GRIMIX 11B
Lancelot
7,421
3,794
0
3,336
10,154
5,092
0
7,476
2,242
0
42,379
L
Rama
7,479
6,370
0
4,621
8,235
2,629
0
1,907
6,328
0
49,679
L
Horus
2,519
1,842
1,592
6,355
10,744
5,518
104
1,139
9,605
0
17,639
W
3,537
1,002
339
2,081
7,407
2,234
0
0
7,407
19,433
3,885
L
3,781
1,742
0
2,034
7,350
3,541
0
4,642
2,708
43,285
5,191
L
0
0
0
0
2,740
1,023
0
1,837
903
809
0
L
8,529
922
0
7,289
10,912
4,952
380
0
10,912
47,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,073
Gold Earned
29,578
353
Minions Killed
307
0
Camps Cleared
0
1,005,927
Distance Traveled
912,298
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,104
592
109
9
0
199,098
0
W
Xbalanque
5,170
431
59
5
0
192,390
2
W
Nemesis
5,786
482
73
6
0
218,535
2
W
Lancelot
5,944
495
71
6
0
203,015
0
L
Rama
6,235
520
95
8
0
193,090
0
L
Horus
5,862
489
22
2
0
217,338
9
W
Nox
5,069
422
41
3
0
192,889
2
L
Olorun
6,147
512
82
7
0
218,252
0
L
Nu Wa
3,928
327
3
0
0
93,766
0
L
Hades
7,406
617
105
9
0
189,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role