Player Matchup

Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Aìdos
Sol
Level 148
God Stats
6W - 3L
1,551 SR
Queue Stats
102W - 57L
1,713 Elo+
Party 1
Atlas
Atlas
NotAValveGame
Atlas
Level 160
God Stats
18W - 13L
1,713 SR
Queue Stats
240W - 179L
1,681 Elo+
Party 1
Shiva
Shiva
Rіch
Shiva
Level 160
God Stats
19W - 5L
1,899 SR
Queue Stats
772W - 532L
1,700 Elo+
Party 1
Ravana
Ravana
SamOnSmite
Ravana
Level 33
God Stats
2W - 0L
1,808 SR
Queue Stats
22W - 8L
1,695 Elo+
Party 1
Team Averages
Level 132
1,694 SR
1,658 Elo+

VS

Team Averages
Level 25
1,617 SR
1,540 Elo+
Vulcan
Vulcan
Captain Hibana
Vulcan
Level 35
God Stats
4W - 2L
1,737 SR
Queue Stats
37W - 19L
1,594 Elo+
Party 3
Da Ji
Da Ji
DontPickAMC
Da Ji
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 34L
1,544 Elo+
Party 3
Sol
Sol
Guardian121701
Sol
Level 53
God Stats
2W - 1L
1,846 SR
Queue Stats
10W - 12L
1,527 Elo+
Party 2
Mulan
Mulan
Sa0co
Mulan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,537 Elo+
Party 2
Izanami
Izanami
Sa0copapisaoco
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
0 / 0 / 1
8,319
520
1,432
7,395
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Aìdos
Sol
16
5 / 2 / 2
10,040
628
13,965
14,277
5,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
5 / 1 / 4
11,198
700
11,033
11,339
5,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
Rіch
Shiva
14
4 / 1 / 6
9,342
584
8,287
13,327
9,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ravana
SamOnSmite
Ravana
15
6 / 2 / 3
9,451
591
7,662
6,611
3,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,728
546
8,024
8,311
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 3 / 1
7,686
480
2,790
15,423
5,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 5 / 1
8,043
503
9,165
14,120
5,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Sa0co
Mulan
12
0 / 2 / 2
7,535
471
3,713
12,784
9,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 6 / 1
8,669
542
3,412
12,062
4,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
20
Kills
6
6
Deaths
20
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
0
1
0.5
W
Sol
Aìdos
Sol
5
2
2
3
L
2
4
1
0.63
L
2
3
1
0.83
L
2
5
1
0.5
W
5
1
4
7
W
Shiva
Rіch
Shiva
4
1
6
7
L
Mulan
Sa0co
Mulan
0
2
2
0.5
L
0
6
1
0.08
W
Ravana
SamOnSmite
Ravana
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,379
Damage
27,104
52,949
Taken
62,700
27,163
Mitigated
28,070
18,222
Healing
18,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
1,432
699
0
468
7,395
3,006
788
3,212
4,183
53,806
0
W
Sol
Aìdos
Sol
13,965
5,129
0
8,200
14,277
5,690
2,332
7,553
6,724
84,437
3,374
L
8,024
1,745
0
683
8,311
3,563
0
1,715
6,514
81,755
0
L
2,790
743
0
4,639
15,423
5,617
0
2,796
12,547
0
47,853
L
9,165
5,856
0
5,318
14,120
5,100
1,722
9,584
4,536
52,853
0
W
11,033
3,401
0
3,873
11,339
5,562
400
0
11,339
87,476
0
W
Shiva
Rіch
Shiva
8,287
1,142
1,952
3,341
13,327
9,494
0
4,632
8,616
0
34,486
L
Mulan
Sa0co
Mulan
3,713
748
1,766
4,022
12,784
9,687
0
3,904
8,832
0
30,647
L
3,412
1,823
0
2,042
12,062
4,103
0
7,702
3,752
0
69,004
W
Ravana
SamOnSmite
Ravana
7,662
1,997
0
388
6,611
3,411
0
1,792
4,746
0
80,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,350
Gold Earned
40,661
625
Minions Killed
488
0
Camps Cleared
0
1,619,836
Distance Traveled
1,532,078
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,319
520
130
8
0
254,516
2
W
Sol
10,040
628
150
9
0
299,709
5
L
Vulcan
8,728
546
136
9
0
330,946
3
L
Da Ji
7,686
480
80
5
0
316,743
6
L
Sol
8,043
503
93
6
0
277,557
1
W
Atlas
11,198
700
185
12
0
344,427
8
W
Shiva
9,342
584
29
2
0
363,486
6
L
Mulan
7,535
471
47
3
0
334,635
6
L
Izanami
8,669
542
132
8
0
272,197
8
W
Ravana
9,451
591
131
8
0
357,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role