Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
BaBence04
Gilgamesh
Level 80
God Stats
1W - 0L
1,447 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Janus
Janus
KingPolman
Janus
Level 48
God Stats
16W - 19L
1,239 SR
Queue Stats
90W - 97L
1,320 Elo+
Party 4
Cthulhu
Cthulhu
Snhoiotb
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Tiger262hu
Skadi
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 46
1,437 SR
1,464 Elo+

VS

Team Averages
Level 51
1,498 SR
1,372 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
 
Ishtar
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
Gabinou-_-84
Ao Kuang
Level 28
God Stats
1W - 3L
1,122 SR
Queue Stats
14W - 33L
1,173 Elo+
Party 2
Set
Set
MrSortem
Set
Level 80
God Stats
3W - 1L
1,869 SR
Queue Stats
152W - 155L
1,351 Elo+
Party 2
Geb
Geb
vegetofrggbibi
Geb
Level 46
God Stats
5W - 4L
1,497 SR
Queue Stats
49W - 55L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 0 / 3
5,642
564
4,516
5,878
2,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
BaBence04
Gilgamesh
9
5 / 3 / 1
5,850
585
3,881
7,710
4,412
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
10
3 / 1 / 1
6,332
633
3,874
3,790
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Snhoiotb
Cthulhu
7
0 / 1 / 4
4,982
498
1,396
4,398
2,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
8
3 / 1 / 2
5,388
539
4,325
4,242
1,164
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
2 / 4 / 0
5,212
521
4,302
8,190
2,828
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
 
Ishtar
9
2 / 1 / 1
4,895
490
2,648
5,587
1,770
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Gabinou-_-84
Ao Kuang
7
0 / 4 / 0
4,375
438
403
5,456
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
1 / 2 / 0
4,885
489
3,411
6,931
2,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 3 / 1
4,538
454
1,861
7,576
2,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
6
6
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
3
4.5
L
Tsukuyomi
 
Tsukuyomi
2
4
0
0.5
L
Ishtar
 
Ishtar
2
1
1
2.5
W
Gilgamesh
BaBence04
Gilgamesh
5
3
1
1.83
L
Ao Kuang
Gabinou-_-84
Ao Kuang
0
4
0
0
W
Janus
3
1
1
3.5
L
1
2
0
0.5
W
Cthulhu
Snhoiotb
Cthulhu
0
1
4
2
W
Skadi
3
1
2
4
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,992
Damage
12,625
26,018
Taken
33,740
11,312
Mitigated
12,263
4,857
Healing
7,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,516
792
0
2,281
5,878
2,149
0
349
5,489
0
28,033
L
Tsukuyomi
 
Tsukuyomi
4,302
1,063
0
1,136
8,190
2,828
0
108
8,082
0
23,487
L
Ishtar
 
Ishtar
2,648
1,695
0
1,807
5,587
1,770
0
35
5,552
0
23,289
W
Gilgamesh
BaBence04
Gilgamesh
3,881
1,506
0
570
7,710
4,412
894
450
7,260
0
23,195
L
Ao Kuang
Gabinou-_-84
Ao Kuang
403
37
0
634
5,456
2,190
0
2,786
2,670
13,607
0
W
Janus
3,874
360
0
1,025
3,790
1,116
624
317
3,447
42,438
0
L
3,411
1,722
0
2,258
6,931
2,506
0
1,253
5,678
0
23,331
W
Cthulhu
Snhoiotb
Cthulhu
1,396
457
0
981
4,398
2,471
156
791
3,607
8,255
0
W
Skadi
4,325
1,660
0
0
4,242
1,164
411
291
3,951
0
24,392
L
1,861
775
750
1,029
7,576
2,969
0
1,088
6,032
7,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,194
Gold Earned
23,905
211
Minions Killed
166
0
Camps Cleared
0
937,161
Distance Traveled
835,987
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,642
564
42
4
0
212,962
0
L
Tsukuyomi
5,212
521
46
5
0
178,123
2
L
Ishtar
4,895
490
30
3
0
156,558
0
W
Gilgamesh
5,850
585
32
3
0
194,727
0
L
Ao Kuang
4,375
438
26
3
0
170,358
2
W
Janus
6,332
633
79
8
0
189,739
1
L
Set
4,885
489
53
5
0
159,481
0
W
Cthulhu
4,982
498
12
1
0
166,923
1
W
Skadi
5,388
539
46
5
0
172,810
0
L
Geb
4,538
454
11
1
0
171,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role