Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Francisco100
Maui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 36L
1,564 Elo+
Party 1
Cabrakan
Cabrakan
Semagibi
Cabrakan
Level 129
God Stats
11W - 9L
1,622 SR
Queue Stats
559W - 541L
1,492 Elo+
Party 1
Bacchus
Bacchus
Xxdarksasuke8xX
Bacchus
Level 120
God Stats
9W - 5L
1,709 SR
Queue Stats
386W - 367L
1,527 Elo+
Party 1
Team Averages
Level 93
1,566 SR
1,517 Elo+

VS

Team Averages
Level 120
1,591 SR
1,524 Elo+
Rama
Rama
IBre
Rama
Level 160
God Stats
10W - 10L
1,499 SR
Queue Stats
221W - 221L
1,560 Elo+
Party 2
Kali
Kali
TeeMxntanaa
Kali
Level 144
God Stats
4W - 2L
1,321 SR
Queue Stats
336W - 285L
1,618 Elo+
Party 2
Hades
Hades
ThirdIEye78
Hades
Level 112
God Stats
9W - 4L
1,609 SR
Queue Stats
281W - 299L
1,384 Elo+
Solo
Sun Wukong
Sun Wukong
VengeZerks
Sun Wukong
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,466 Elo+
Party 2
Bacchus
Bacchus
WoodySR117
Bacchus
Level 160
God Stats
4W - 0L
2,023 SR
Queue Stats
400W - 272L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 1
5,236
524
4,510
5,013
2,250
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
 
Ymir
7
0 / 3 / 1
4,432
443
2,130
9,329
5,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 4 / 0
4,595
460
3,548
6,963
2,419
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Semagibi
Cabrakan
7
1 / 5 / 0
4,754
475
3,255
7,964
4,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 3 / 1
4,763
476
3,320
7,495
4,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
IBre
Rama
10
6 / 1 / 6
6,404
640
8,073
7,470
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
5 / 1 / 3
5,757
576
4,504
6,512
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 0 / 6
4,728
473
5,282
5,828
3,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
VengeZerks
Sun Wukong
9
2 / 1 / 2
4,881
488
1,303
5,764
5,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
WoodySR117
Bacchus
8
2 / 0 / 11
6,053
605
5,245
7,408
6,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
15
16
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
1
0.5
L
Ymir
 
Ymir
0
3
1
0.17
L
0
4
0
0
W
Rama
IBre
Rama
6
1
6
9
L
Cabrakan
Semagibi
Cabrakan
1
5
0
0.2
W
5
1
3
6.5
W
0
0
6
3
W
Sun Wukong
VengeZerks
Sun Wukong
2
1
2
3
W
Bacchus
WoodySR117
Bacchus
2
0
11
7.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,763
Damage
24,407
36,764
Taken
32,982
19,130
Mitigated
21,476
4,661
Healing
13,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,510
287
134
757
5,013
2,250
129
488
4,525
34,216
0
L
Ymir
 
Ymir
2,130
931
0
917
9,329
5,679
0
3,247
6,082
11,257
0
L
3,548
1,222
0
711
6,963
2,419
65
3,376
3,587
22,157
0
W
Rama
IBre
Rama
8,073
6,616
0
3,620
7,470
2,883
1,429
3,986
3,356
0
36,573
L
Cabrakan
Semagibi
Cabrakan
3,255
591
0
404
7,964
4,737
0
1,826
6,138
20,447
0
W
4,504
2,087
0
2,623
6,512
2,807
0
1,324
5,178
0
31,053
W
5,282
794
226
2,574
5,828
3,720
196
3,573
2,255
20,135
0
W
Sun Wukong
VengeZerks
Sun Wukong
1,303
323
0
393
5,764
5,299
0
3,447
2,317
0
17,254
W
Bacchus
WoodySR117
Bacchus
5,245
1,378
1,558
2,104
7,408
6,767
0
4,120
3,113
13,542
1,970
L
3,320
658
0
1,738
7,495
4,045
0
1,236
6,259
23,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,780
Gold Earned
27,823
200
Minions Killed
191
0
Camps Cleared
0
852,557
Distance Traveled
889,703
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,236
524
61
6
0
177,092
0
L
Ymir
4,432
443
19
2
0
176,079
0
L
Maui
4,595
460
33
3
0
171,120
1
W
Rama
6,404
640
67
7
0
156,655
1
L
Cabrakan
4,754
475
45
5
0
155,640
2
W
Kali
5,757
576
56
6
0
226,485
1
W
Hades
4,728
473
27
3
0
166,598
1
W
Sun Wukong
4,881
488
26
3
0
155,255
0
W
Bacchus
6,053
605
15
2
0
184,710
0
L
Bacchus
4,763
476
42
4
0
172,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role