Player Matchup

Vulcan
Vulcan
Platinum I
Alexocko
Vulcan
Platinum I
Level 160
God Stats
4W - 4L
1,548 SR
Queue Stats
454W - 431L
1,960 MMR
Solo
Cupid
Cupid
Platinum I
Dodgerty2
Cupid
Platinum I
Level 124
God Stats
1W - 2L
1,756 SR
Queue Stats
144W - 116L
2,061 MMR
Solo
Bellona
Bellona
Platinum III
Fhazt
Bellona
Platinum III
Level 107
God Stats
1W - 3L
1,736 SR
Queue Stats
162W - 159L
1,936 MMR
Solo
Fenrir
Fenrir
Diamond IV
Nova121212
Fenrir
Diamond IV
Level 147
God Stats
4W - 8L
1,376 SR
Queue Stats
233W - 220L
2,098 MMR
Solo
Ymir
Ymir
Platinum IV
l NO EXCUSES I
Ymir
Platinum IV
Level 108
God Stats
0W - 3L
1,189 SR
Queue Stats
361W - 364L
1,894 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,521 SR
1,990 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,579 SR
1,896 MMR
Jing Wei
Jing Wei
Platinum I
 
Jing Wei
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
ABitMediocre
Cu Chulainn
Platinum I
Level 157
God Stats
10W - 7L
1,536 SR
Queue Stats
141W - 133L
1,942 MMR
Solo
Khepri
Khepri
Platinum IV
LyClose
Khepri
Platinum IV
Level 111
God Stats
1W - 0L
1,776 SR
Queue Stats
67W - 60L
1,891 MMR
Solo
Freya
Freya
Platinum II
Shmeeeezy
Freya
Platinum II
Level 158
God Stats
3W - 1L
1,644 SR
Queue Stats
22W - 9L
2,146 MMR
Solo
Awilix
Awilix
Platinum I
l3inLaggin
Awilix
Platinum I
Level 127
God Stats
3W - 4L
1,437 SR
Queue Stats
163W - 162L
2,001 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Alexocko
Vulcan
16
2 / 6 / 2
10,291
447
14,757
14,431
6,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Dodgerty2
Cupid
17
0 / 4 / 1
10,316
449
11,755
16,163
6,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
Fhazt
Bellona
16
0 / 4 / 0
10,267
446
10,700
26,209
32,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
Nova121212
Fenrir
17
5 / 6 / 1
10,945
476
8,193
23,072
11,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 1
9,364
407
7,271
23,205
28,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
LancelotIshtarSusanoAtlas

VS

Bans
HadesLokiCabrakanCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
8 / 0 / 8
13,234
575
22,931
18,319
10,045
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
ABitMediocre
Cu Chulainn
18
1 / 2 / 7
12,661
550
14,074
27,932
37,517
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
LyClose
Khepri
17
2 / 0 / 9
12,319
536
6,460
18,093
24,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Freya
Shmeeeezy
Freya
20
9 / 0 / 4
16,076
699
21,976
20,205
11,954
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
l3inLaggin
Awilix
19
4 / 6 / 10
12,440
541
15,207
23,473
11,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
7
Kills
24
24
Deaths
8
5
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
8
0
8
12
W
Cu Chulainn
ABitMediocre
Cu Chulainn
1
2
7
2.25
L
Vulcan
Alexocko
Vulcan
2
6
2
0.5
L
Cupid
Dodgerty2
Cupid
0
4
1
0.13
L
Bellona
Fhazt
Bellona
0
4
0
0
W
Khepri
LyClose
Khepri
2
0
9
6.5
L
Fenrir
Nova121212
Fenrir
5
6
1
0.92
W
Freya
Shmeeeezy
Freya
9
0
4
11
L
0
4
1
0.13
W
Awilix
l3inLaggin
Awilix
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,676
Damage
80,648
103,080
Taken
108,022
86,097
Mitigated
96,315
21,010
Healing
45,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
22,931
19,016
0
11,128
18,319
10,045
11,233
5,756
12,563
0
132,567
W
Cu Chulainn
ABitMediocre
Cu Chulainn
14,074
2,434
0
4,815
27,932
37,517
766
4,760
23,172
75
96,458
L
Vulcan
Alexocko
Vulcan
14,757
3,911
0
576
14,431
6,715
0
4,927
9,472
96,575
0
L
Cupid
Dodgerty2
Cupid
11,755
5,740
842
5,369
16,163
6,805
456
9,363
6,379
0
95,248
L
Bellona
Fhazt
Bellona
10,700
3,833
0
7,731
26,209
32,665
244
574
25,635
0
83,796
W
Khepri
LyClose
Khepri
6,460
946
0
4,390
18,093
24,963
233
5,618
12,475
43,625
2,705
L
Fenrir
Nova121212
Fenrir
8,193
2,103
0
3,081
23,072
11,252
0
4,029
19,012
0
87,063
W
Freya
Shmeeeezy
Freya
21,976
6,440
0
16,898
20,205
11,954
4,204
2,053
18,152
165,005
8,113
L
7,271
1,368
263
3,148
23,205
28,660
0
7,352
15,498
37,273
0
W
Awilix
l3inLaggin
Awilix
15,207
5,903
0
8,388
23,473
11,836
1,234
7,130
16,343
69
119,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,183
Gold Earned
66,730
658
Minions Killed
790
0
Camps Cleared
0
2,076,308
Distance Traveled
2,325,637
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,234
575
188
8
0
464,597
5
W
Cu Chulainn
12,661
550
154
7
0
429,653
1
L
Vulcan
10,291
447
173
8
0
430,818
6
L
Cupid
10,316
449
159
7
0
382,805
4
L
Bellona
10,267
446
158
7
0
395,118
2
W
Khepri
12,319
536
64
3
0
449,186
7
L
Fenrir
10,945
476
124
5
0
449,918
4
W
Freya
16,076
699
233
10
0
443,371
10
L
Ymir
9,364
407
44
2
0
417,649
6
W
Awilix
12,440
541
151
7
0
538,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role