Player Matchup

Tsukuyomi
Tsukuyomi
Bittersoulz
Tsukuyomi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,552 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Crazyboy Aztek
Morgan Le Fay
Level 160
God Stats
23W - 35L
1,512 SR
Queue Stats
1,722W - 1,781L
1,517 Elo+
Solo
Hachiman
Hachiman
Faszeur
Hachiman
Level 160
God Stats
13W - 14L
1,457 SR
Queue Stats
542W - 558L
1,553 Elo+
Solo
Ullr
Ullr
Nauzyca
Ullr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 64L
1,475 Elo+
Solo
Vamana
Vamana
xAvatarWan
Vamana
Level 120
God Stats
3W - 5L
1,500 SR
Queue Stats
506W - 494L
1,469 Elo+
Solo
Team Averages
Level 140
1,494 SR
1,513 Elo+

VS

Team Averages
Level 135
1,546 SR
1,488 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
MazapanDc
Gilgamesh
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,495 Elo+
Solo
Anhur
Anhur
RimRim
Anhur
Level 108
God Stats
3W - 0L
1,703 SR
Queue Stats
141W - 121L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
Tridind
Danzaburou
Level 157
God Stats
5W - 3L
1,526 SR
Queue Stats
191W - 174L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bittersoulz
Tsukuyomi
18
6 / 7 / 5
11,040
690
14,352
19,656
10,419
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Crazyboy Aztek
Morgan Le Fay
20
5 / 2 / 6
11,256
704
15,392
11,064
6,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Faszeur
Hachiman
17
1 / 5 / 6
9,643
603
11,046
13,706
6,515
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
Nauzyca
Ullr
16
2 / 4 / 7
9,592
600
7,312
12,953
6,090
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
xAvatarWan
Vamana
14
0 / 5 / 6
8,836
552
8,940
18,189
14,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 3 / 16
11,114
695
6,766
16,297
21,442
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Raijin
 
Raijin
17
4 / 5 / 14
10,806
675
20,412
15,219
7,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
MazapanDc
Gilgamesh
17
2 / 2 / 14
11,440
715
10,954
19,853
23,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
RimRim
Anhur
20
4 / 3 / 13
11,917
745
12,324
16,334
7,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Tridind
Danzaburou
20
12 / 1 / 9
13,806
863
21,732
11,841
6,882
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
89
14
Kills
23
23
Deaths
14
30
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
3
16
3
W
Raijin
 
Raijin
4
5
14
2.2
L
Tsukuyomi
Bittersoulz
Tsukuyomi
6
7
5
1.21
L
Morgan Le Fay
Crazyboy Aztek
Morgan Le Fay
5
2
6
4
L
Hachiman
Faszeur
Hachiman
1
5
6
0.8
W
Gilgamesh
MazapanDc
Gilgamesh
2
2
14
4.5
L
Ullr
Nauzyca
Ullr
2
4
7
1.38
W
Anhur
RimRim
Anhur
4
3
13
3.5
W
Danzaburou
Tridind
Danzaburou
12
1
9
16.5
L
Vamana
xAvatarWan
Vamana
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,042
Damage
72,188
75,568
Taken
79,544
43,407
Mitigated
66,669
24,309
Healing
30,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,766
960
1,321
3,838
16,297
21,442
2,055
2,244
13,686
0
13,894
W
Raijin
 
Raijin
20,412
1,501
2,397
1,698
15,219
7,133
226
5,219
9,949
37,183
0
L
Tsukuyomi
Bittersoulz
Tsukuyomi
14,352
2,264
875
4,230
19,656
10,419
744
2,695
16,961
0
27,663
L
Morgan Le Fay
Crazyboy Aztek
Morgan Le Fay
15,392
1,016
2,922
3,998
11,064
6,158
53
4,546
6,518
43,027
0
L
Hachiman
Faszeur
Hachiman
11,046
4,100
441
2,613
13,706
6,515
0
4,338
9,368
0
28,352
W
Gilgamesh
MazapanDc
Gilgamesh
10,954
1,317
1,061
4,690
19,853
23,307
112
3,232
16,313
1,571
13,759
L
Ullr
Nauzyca
Ullr
7,312
3,112
1,491
1,445
12,953
6,090
856
4,656
8,297
0
13,575
W
Anhur
RimRim
Anhur
12,324
4,647
3,802
5,045
16,334
7,905
1,941
3,569
12,540
0
29,830
W
Danzaburou
Tridind
Danzaburou
21,732
7,971
1,588
5,516
11,841
6,882
5,662
1,128
10,568
0
58,106
L
Vamana
xAvatarWan
Vamana
8,940
4,413
864
5,430
18,189
14,225
0
5,033
13,156
0
10,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,367
Gold Earned
59,083
157
Minions Killed
173
0
Camps Cleared
0
1,391,222
Distance Traveled
1,443,990
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,114
695
5
0
0
259,983
0
W
Raijin
10,806
675
39
2
0
269,505
4
L
Tsukuyomi
11,040
690
25
2
0
287,515
1
L
Morgan Le Fay
11,256
704
57
4
0
292,242
1
L
Hachiman
9,643
603
53
3
0
268,646
0
W
Gilgamesh
11,440
715
9
1
0
310,136
1
L
Ullr
9,592
600
18
1
0
245,754
1
W
Anhur
11,917
745
35
2
0
289,753
1
W
Danzaburou
13,806
863
85
5
0
314,613
1
L
Vamana
8,836
552
4
0
0
297,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role