Player Matchup

Baron Samedi
Baron Samedi
EnoruShile
Baron Samedi
Level 127
God Stats
1W - 3L
1,537 SR
Queue Stats
180W - 187L
1,505 Elo+
Solo
Ne Zha
Ne Zha
LUN4R1S
Ne Zha
Level 81
God Stats
15W - 21L
1,458 SR
Queue Stats
155W - 156L
1,477 Elo+
Solo
Odin
Odin
Ramasan
Odin
Level 155
God Stats
175W - 180L
1,561 SR
Queue Stats
203W - 210L
1,563 Elo+
Solo
Cthulhu
Cthulhu
SoulTap
Cthulhu
Level 155
God Stats
6W - 7L
1,509 SR
Queue Stats
463W - 439L
1,574 Elo+
Solo
Ishtar
Ishtar
Тушонка
Ishtar
Level 117
God Stats
2W - 3L
1,386 SR
Queue Stats
74W - 70L
1,487 Elo+
Solo
Team Averages
Level 127
1,490 SR
1,521 Elo+

VS

Team Averages
Level 122
1,580 SR
1,475 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
DrZenn
Bastet
Level 158
God Stats
2W - 2L
1,703 SR
Queue Stats
80W - 92L
1,486 Elo+
Solo
Yemoja
Yemoja
Imperial10
Yemoja
Level 115
God Stats
7W - 13L
1,349 SR
Queue Stats
435W - 422L
1,512 Elo+
Party 1
Freya
Freya
SlickRikky
Freya
Level 108
God Stats
5W - 0L
1,908 SR
Queue Stats
27W - 44L
1,355 Elo+
Solo
Izanami
Izanami
comemeelano
Izanami
Level 74
God Stats
2W - 1L
1,441 SR
Queue Stats
108W - 110L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EnoruShile
Baron Samedi
15
1 / 8 / 5
9,416
428
14,090
17,286
8,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
LUN4R1S
Ne Zha
17
5 / 7 / 4
11,168
508
12,727
26,738
12,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Ramasan
Odin
13
2 / 5 / 4
8,790
400
12,975
26,037
23,485
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
SoulTap
Cthulhu
17
2 / 4 / 2
11,101
505
13,663
20,428
18,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
2 / 7 / 3
9,613
437
13,885
18,459
7,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
9 / 1 / 6
12,797
582
17,912
18,637
14,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bastet
DrZenn
Bastet
18
5 / 5 / 15
11,986
545
18,755
24,637
11,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Imperial10
Yemoja
16
3 / 2 / 13
11,457
521
6,131
23,659
23,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
15
2 / 5 / 11
10,941
497
17,644
26,883
13,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
comemeelano
Izanami
20
12 / 0 / 7
13,189
600
21,813
19,327
9,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
12
Kills
31
31
Deaths
13
18
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
9
1
6
12
W
Bastet
DrZenn
Bastet
5
5
15
2.5
L
Baron Samedi
EnoruShile
Baron Samedi
1
8
5
0.44
W
Yemoja
Imperial10
Yemoja
3
2
13
4.75
L
Ne Zha
LUN4R1S
Ne Zha
5
7
4
1
L
Odin
Ramasan
Odin
2
5
4
0.8
W
Freya
2
5
11
1.5
L
Cthulhu
SoulTap
Cthulhu
2
4
2
0.75
W
Izanami
comemeelano
Izanami
12
0
7
15.5
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,340
Damage
82,255
108,948
Taken
113,143
70,675
Mitigated
73,650
21,446
Healing
54,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
17,912
5,813
0
5,619
18,637
14,770
590
8,104
9,904
108,871
0
W
Bastet
DrZenn
Bastet
18,755
4,460
0
9,547
24,637
11,930
966
4,994
19,475
0
99,775
L
Baron Samedi
EnoruShile
Baron Samedi
14,090
350
925
3,865
17,286
8,831
728
6,106
11,180
69,611
0
W
Yemoja
Imperial10
Yemoja
6,131
2,581
9,950
8,481
23,659
23,974
331
5,270
18,311
27,562
0
L
Ne Zha
LUN4R1S
Ne Zha
12,727
4,498
0
6,115
26,738
12,522
0
6,365
20,373
0
87,885
L
Odin
Ramasan
Odin
12,975
1,133
477
3,394
26,037
23,485
0
10,686
15,351
0
51,491
W
Freya
17,644
7,711
0
10,776
26,883
13,206
1,250
4,694
22,145
88,482
0
L
Cthulhu
SoulTap
Cthulhu
13,663
1,172
220
2,029
20,428
18,089
0
11,061
9,367
73,832
0
W
Izanami
comemeelano
Izanami
21,813
15,740
0
9,933
19,327
9,770
8,822
6,236
12,965
0
141,188
L
13,885
8,865
0
4,421
18,459
7,748
354
7,469
10,990
0
66,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,088
Gold Earned
60,370
572
Minions Killed
606
0
Camps Cleared
0
1,974,419
Distance Traveled
2,087,687
17
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,797
582
166
8
0
421,789
11
W
Bastet
11,986
545
116
5
0
485,802
1
L
Baron Samedi
9,416
428
106
5
0
354,394
1
W
Yemoja
11,457
521
35
2
0
418,952
8
L
Ne Zha
11,168
508
121
6
0
398,706
4
L
Odin
8,790
400
60
3
0
437,945
9
W
Freya
10,941
497
116
5
0
377,143
5
L
Cthulhu
11,101
505
166
8
0
428,065
3
W
Izanami
13,189
600
173
8
0
384,001
6
L
Ishtar
9,613
437
119
5
0
355,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role