Player Matchup

Serqet
Serqet
 
Serqet
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Bigman6453
Ra
Level 28
God Stats
0W - 1L
1,421 SR
Queue Stats
31W - 44L
1,406 Elo+
Party 2
Chiron
Chiron
Skipling
Chiron
Level 128
God Stats
1W - 4L
1,175 SR
Queue Stats
21W - 29L
1,402 Elo+
Party 2
Guan Yu
Guan Yu
UnstoppableFang
Guan Yu
Level 26
God Stats
2W - 3L
1,564 SR
Queue Stats
8W - 14L
1,456 Elo+
Party 2
Atlas
Atlas
big Chungus426
Atlas
Level 16
God Stats
2W - 5L
1,306 SR
Queue Stats
4W - 8L
1,314 Elo+
Party 2
Team Averages
Level 41
1,393 SR
1,416 Elo+

VS

Team Averages
Level 71
1,386 SR
1,413 Elo+
Mulan
Mulan
Danny822
Mulan
Level 66
God Stats
6W - 3L
1,423 SR
Queue Stats
77W - 84L
1,372 Elo+
Party 3
Medusa
Medusa
NFSerious-_-
Medusa
Level 133
God Stats
2W - 2L
1,488 SR
Queue Stats
73W - 81L
1,498 Elo+
Party 1
Mercury
Mercury
SuddenVision
Mercury
Level 68
God Stats
5W - 4L
1,352 SR
Queue Stats
93W - 108L
1,351 Elo+
Party 3
Kuzenbo
Kuzenbo
bigbobaguy
Kuzenbo
Level 52
God Stats
2W - 0L
1,242 SR
Queue Stats
31W - 37L
1,392 Elo+
Solo
Hel
Hel
xL3GiT
Hel
Level 37
God Stats
12W - 15L
1,424 SR
Queue Stats
113W - 130L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
0 / 2 / 0
4,847
441
885
6,935
2,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 0
4,898
445
1,914
7,407
2,943
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Skipling
Chiron
8
0 / 1 / 1
4,831
439
3,137
5,517
1,714
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 4 / 0
4,826
439
3,577
7,727
3,601
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 3 / 0
5,067
461
2,476
9,914
6,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Danny822
Mulan
11
3 / 0 / 2
7,161
651
4,985
7,541
3,604
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Medusa
11
1 / 0 / 3
6,125
557
7,697
6,182
2,094
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
SuddenVision
Mercury
11
4 / 0 / 1
6,783
617
1,211
5,232
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
bigbobaguy
Kuzenbo
9
1 / 1 / 2
5,734
521
2,168
8,410
6,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
xL3GiT
Hel
12
3 / 0 / 4
7,193
654
7,877
6,464
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
12
13
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
2
0
0
L
0
3
0
0
W
Mulan
Danny822
Mulan
3
0
2
4
W
Medusa
1
0
3
2.5
L
Chiron
Skipling
Chiron
0
1
1
0.5
W
Mercury
SuddenVision
Mercury
4
0
1
4.5
L
0
4
0
0
L
1
3
0
0.33
W
Kuzenbo
bigbobaguy
Kuzenbo
1
1
2
2
W
Hel
xL3GiT
Hel
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,989
Damage
23,938
37,500
Taken
33,829
17,532
Mitigated
16,184
6,377
Healing
16,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
885
53
0
609
6,935
2,654
0
1,974
4,961
0
24,495
L
1,914
319
101
1,333
7,407
2,943
0
4,093
3,314
30,849
0
W
Mulan
Danny822
Mulan
4,985
1,119
0
4,652
7,541
3,604
151
0
7,361
0
41,439
W
Medusa
7,697
3,779
0
2,854
6,182
2,094
0
1,013
5,169
0
45,027
L
Chiron
Skipling
Chiron
3,137
1,070
280
2,162
5,517
1,714
0
1,066
4,451
0
32,302
W
Mercury
SuddenVision
Mercury
1,211
364
0
985
5,232
1,705
0
0
5,232
19
44,060
L
3,577
467
0
834
7,727
3,601
0
371
7,356
0
24,261
L
2,476
1,074
0
1,058
9,914
6,620
0
2,035
7,879
14,351
0
W
Kuzenbo
bigbobaguy
Kuzenbo
2,168
498
1,431
1,632
8,410
6,326
313
1,357
7,053
15,402
3,901
W
Hel
xL3GiT
Hel
7,877
992
1,106
3,713
6,464
2,455
266
2,020
4,101
62,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,469
Gold Earned
32,996
217
Minions Killed
368
0
Camps Cleared
0
994,711
Distance Traveled
1,119,744
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,847
441
54
5
0
224,793
0
L
Ra
4,898
445
52
5
0
182,473
0
W
Mulan
7,161
651
70
6
0
225,741
0
W
Medusa
6,125
557
81
7
0
203,954
2
L
Chiron
4,831
439
57
5
0
215,172
2
W
Mercury
6,783
617
88
8
0
247,106
4
L
Guan Yu
4,826
439
40
4
0
171,370
1
L
Atlas
5,067
461
14
1
0
200,903
0
W
Kuzenbo
5,734
521
21
2
0
219,677
4
W
Hel
7,193
654
108
10
0
223,266
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role