Player Matchup

Ishtar
Ishtar
Andrenxc
Ishtar
Level 79
God Stats
7W - 6L
1,470 SR
Queue Stats
175W - 192L
1,418 Elo+
Solo
Ao Kuang
Ao Kuang
Bro_Husky
Ao Kuang
Level 160
God Stats
4W - 3L
1,608 SR
Queue Stats
384W - 434L
1,441 Elo+
Party 1
Bastet
Bastet
EviL_BeN141
Bastet
Level 154
God Stats
1W - 1L
1,396 SR
Queue Stats
23W - 35L
1,385 Elo+
Party 1
Tiamat
Tiamat
IronShef_47
Tiamat
Level 89
God Stats
1W - 0L
1,599 SR
Queue Stats
39W - 45L
1,387 Elo+
Solo
Odin
Odin
planecamp180536
Odin
Level 107
God Stats
4W - 2L
1,705 SR
Queue Stats
126W - 123L
1,380 Elo+
Solo
Team Averages
Level 118
1,555 SR
1,402 Elo+

VS

Team Averages
Level 41
1,346 SR
1,357 Elo+
Geb
Geb
AhorribleGamer69
Geb
Level 79
God Stats
0W - 3L
1,440 SR
Queue Stats
204W - 233L
1,361 Elo+
Party 3
Tiamat
Tiamat
CuCulain1909
Tiamat
Level 28
God Stats
2W - 3L
1,239 SR
Queue Stats
3W - 9L
1,273 Elo+
Party 2
Cernunnos
Cernunnos
Daybrkr
Cernunnos
Level 49
God Stats
3W - 3L
1,495 SR
Queue Stats
41W - 45L
1,377 Elo+
Party 3
Olorun
Olorun
andrey121327
Olorun
Level 4
God Stats
0W - 1L
1,460 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
silvaalejo19
Achilles
Level 45
God Stats
1W - 2L
1,098 SR
Queue Stats
3W - 9L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Andrenxc
Ishtar
13
7 / 0 / 10
8,759
584
12,569
8,914
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ao Kuang
Bro_Husky
Ao Kuang
14
7 / 1 / 5
8,803
587
9,439
13,247
5,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
13
4 / 0 / 5
7,842
523
5,151
8,775
3,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
13
2 / 0 / 7
8,163
544
8,457
6,360
5,279
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
5 / 0 / 4
8,403
560
7,592
7,922
5,013
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,953
397
5,215
16,915
9,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
10
0 / 5 / 0
6,328
422
7,461
9,522
5,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Daybrkr
Cernunnos
8
0 / 6 / 0
5,543
370
4,402
11,356
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
6
0 / 7 / 0
5,194
346
1,162
7,759
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
silvaalejo19
Achilles
8
0 / 4 / 0
5,675
378
2,620
13,621
7,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
0
25
Kills
0
1
Deaths
26
31
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Ishtar
Andrenxc
Ishtar
7
0
10
12
W
Ao Kuang
Bro_Husky
Ao Kuang
7
1
5
9.5
L
Tiamat
0
5
0
0
L
Cernunnos
Daybrkr
Cernunnos
0
6
0
0
W
Bastet
4
0
5
6.5
W
Tiamat
2
0
7
5.5
L
Olorun
0
7
0
0
W
5
0
4
7
L
Achilles
silvaalejo19
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,208
Damage
20,860
45,218
Taken
59,173
23,663
Mitigated
28,719
19,655
Healing
13,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,215
872
186
4,625
16,915
9,169
0
4,127
12,664
19,932
0
W
Ishtar
Andrenxc
Ishtar
12,569
6,544
509
4,575
8,914
4,112
3,321
3,365
5,549
0
57,581
W
Ao Kuang
Bro_Husky
Ao Kuang
9,439
3,422
0
6,551
13,247
5,970
0
2,280
10,967
39,141
11,994
L
Tiamat
7,461
1,054
0
1,966
9,522
5,554
840
2,506
6,976
37,574
0
L
Cernunnos
Daybrkr
Cernunnos
4,402
1,945
0
2,814
11,356
3,297
453
3,249
8,099
0
29,329
W
Bastet
5,151
1,484
204
4,078
8,775
3,289
1,912
1,853
6,922
0
38,491
W
Tiamat
8,457
286
0
2,758
6,360
5,279
0
2,845
3,515
50,940
0
L
Olorun
1,162
541
0
423
7,759
3,265
360
2,178
5,521
12,559
2,487
W
7,592
1,285
0
980
7,922
5,013
456
3,288
4,634
0
49,665
L
Achilles
silvaalejo19
Achilles
2,620
711
193
3,775
13,621
7,434
704
3,334
10,173
0
21,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,970
Gold Earned
28,693
433
Minions Killed
213
0
Camps Cleared
0
1,496,393
Distance Traveled
1,360,906
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,953
397
24
2
0
295,414
1
W
Ishtar
8,759
584
89
6
0
271,583
4
W
Ao Kuang
8,803
587
84
6
0
322,556
0
L
Tiamat
6,328
422
63
4
0
259,935
3
L
Cernunnos
5,543
370
55
4
0
252,931
1
W
Bastet
7,842
523
65
4
0
314,032
0
W
Tiamat
8,163
544
101
7
0
272,562
2
L
Olorun
5,194
346
22
1
0
264,773
0
W
Odin
8,403
560
94
6
0
315,660
1
L
Achilles
5,675
378
49
3
0
287,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role